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s0600204

WFG Programming Team
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s0600204 last won the day on December 25 2014

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About s0600204

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    http://s06eye.co.uk/0ad/

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  1. s0600204

    Installation on CentOS 7

    EPEL provides wxGTK3-devel which should do the trick. You may have to explicitly tell the build system to use version 3.0. The easiest way to do this is to open ./build/premake/external_libs5.lua and replace the two instances of wx-config with wx-config-3.0 Re-run update-workspaces.sh and then make in the appropriate folders.
  2. s0600204

    Installation on CentOS 7

    Unless you specified an alternate install path, ./b2 install places the library under /usr/local/ (with the headers in ./include/boost and the compiled bits in ./lib) (If you simply ran ./b2, then the compiled bits are in ./stage/lib respective to the b2 script, and you''ll have to copy things manually. It's probably best to use ./b2 install) You might need to re-run update-workspaces.sh to register the correct files. The -mt suffix on the library names means that the libraries were compiled with multi-threading support. This appears to not be the default. Either way, update-workspaces.sh should find and link in the correct ones.
  3. s0600204

    Installation on CentOS 7

    Good catch, thanks. The trac wiki has been updated.
  4. s0600204

    Installation on CentOS 7

    libsodium needs to be at least version 1.0.14. EPEL should have version 1.0.16. (Annoyingly it also, as you've found out, has version 1.0.5. In this case you'll want libsodium and not libsodium13)
  5. s0600204

    Installation on CentOS 7

    I don't think that should be necessary - run make clean in the ./workspaces/gcc/ folder, then try make again.
  6. s0600204

    Installation on CentOS 7

    Just to check, did you re-run update-workspaces.sh after installing sdl2? And what does pkg-config --cflags sdl2 return?
  7. s0600204

    Installation on CentOS 7

    As @(-_-) points out, 0AD needs version 2.0.2 or greater. The 2.0.8 version should work.
  8. s0600204

    Installation on CentOS 7

    Please pay attention to the dependencies as stated on our wiki. 0AD depends on sdl2, not sdl (although originating from the same project, they are not interchangeable.) Also note that, as mentioned above, sdl2 is one of the libraries the official CentOS repositories appears to lack. You may need to build from source.
  9. s0600204

    Installation on CentOS 7

    Looking through an online list of packages available for CentOS 7 (such as this one), the package you need is libxml2-devel, which contains the file libxml-2.0.pc (and places it under /usr/lib64/pkgconfig). (libxml2 is not version 2 of the (deprecated) libxml library. The "Dependencies" section of the Build Instructions does specify libxml2.) Edit to add: Looking into it a little further, it might not be possible (or very difficult) to compile 0AD on CentOS 7 (or 6) at all, as: CentOS 7's official repos appear to lack the libenet, libgloox, libsodium, miniupnpc, openal, and sdl2 libraries, all of which are required dependencies of 0AD. (Also appears to lack wxwidgets, which is required for Atlas, our map editor.) The minimum version of boost required to compile/run 0AD is version 1.57. CentOS 7 has 1.53. If you do succeed, we'd love to know how (and so we can add instructions to our wiki).
  10. s0600204

    Our friend, MIMO, where are you?

    With due respect, @mimo's continued absence is not a bug. Disappointing? Yes. An impediment to AI development? Most definitely. A bug within 0AD? Nope. Thus, I'm relocating this thread out of "Bug Reports" to somewhere a bit more appropriate. As to who will fix AI problems: 0AD is Open-Source, so as mentioned above: anyone who wishes to. While admittedly no-one else possesses mimo's accumulated knowledge and experience of the AI code and subsystems, we welcome and will consider all contributions (so long as they comply with the submission guidelines). (And FYI mimo is on a self-imposed hiatus. Whether or not he returns is up to him.)
  11. s0600204

    Uneditable translations in Transifex

    Thank you for the report. The highlighted text in the second and third screenshots above are on Transifex, in the "Manual" resource. They appear to be both translatable and translated. They haven't arrived in game yet, due to the project being in something of a string freeze for the time being. Imgur screenshot 1 : The text for the load-game dialog is not being picked up for translation. I've raised a concern on the relevant commit: https://code.wildfiregames.com/rP20537 Imgur screenshots 2 & 5 : the text for the multiplayer parts of gamesetup are not being picked up for translation. I've raised a concern on the appropriate commit here: https://code.wildfiregames.com/rP19380 Imgur screenshot 3 : Needs someone to widen the space allotted for the caption. It would make a nice starter task for a new contributor, so I've created a ticket for just that: https://trac.wildfiregames.com/ticket/5298 Imgur screenshot 4 : The "Enable"/"Disable" button texts in the mod selector gui are not marked for translation. I've raised a concern here: https://code.wildfiregames.com/rP21721
  12. s0600204

    color of metal

    Related: https://wildfiregames.com/forum/index.php?/topic/20219-minmod/ (for the colour/artwork, not the multitude of mine-types)
  13. The repository containing the code and assets is publicly accessible online, and the part of it that defines how 0AD acts and looks can be found at any of the following locations: https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/ https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public https://github.com/0ad/0ad/tree/master/binaries/data/mods/public The music can be found under audio/music/, the pictures for the loading-tips are under art/textures/ui/loading/tips/, and the quotes themselves are in gui/text/ If you intend to use them outside of 0AD, then please bear in mind that all art and audio are licensed under Creative Commons Attribution-Share Alike 3.0, and most of the other assets in the above folders are under GPL-2.0. See LICENSE.txt for specifics, and search the forums for questions as to how to legally use the assets. If you wish to listen to the game's music on your personal device, then you can find versions that are specially mastered for such use here. (An earlier release with older versions of the tracks can be found here.) Again, these are licensed under CC-SA 3.0, as above.
  14. s0600204

    Sound error messages

    According to the system info file, the reporter appears to have a laptop (going by the SKU code, one of these). Going by the laptop's support page, the built-in soundcard should be a "Realtek" device of some sort. However, the system info file has no mention of that, instead listing "2 - High Definition Audio Device" as the soundcard. This implies that Windows is unable to find or identify the device correctly (which could be a driver issue) or that Windows' "default" soundcard is set incorrectly. @pmenzani Are you saying that you don't have audio from any of the applications on your computer? Resolve that issue, and 0AD will stop complaining. If you don't mind playing without sound at all, then yes, the -nosound argument will also work. Reporter's trac ticket: https://trac.wildfiregames.com/ticket/5270
  15. s0600204

    icu and stdlib error (svn)

    And a phabricator revision with a potential fix: https://code.wildfiregames.com/D1582
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