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FeXoR

WFG Programming Team
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FeXoR last won the day on July 23

FeXoR had the most liked content!

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About FeXoR

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    Random Comment Generator

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  • First Name
    Florian
  • Last Name
    Finke

Profile Information

  • Location
    Germany - Cologne
  • Interests
    Physics:
    - If 'our' interpretation (not the formula) of the general theory of relativity turns out correct
    - How 'we' manage to get rid of time as a so far widely needed variable (IMO needed for a deeper understanding of the structure of... well, 'it all')

    Philosophy:
    - Ontology

    Mathematics:
    - The different infinities IMO caused by a poor definition of 'countably infinite' and the hair-raising 'proof' of the existence of cardinal numbers.

    Politics:
    - Putting human rights to reality
    - Ensuring enduring finances
    - Ensure system stability

    Coding:
    - neuron/brain simulation and artificial intelligence in general

    Gaming: RTS games mainly and mapping/modding them

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  1. Let's stick with "Sie" then I'd go for "Die Karte Erkunden" for the title while "Spionieren" might be better suited for things like spying on enemy bases, expansions and troop movement. But you're doing great so do as you see fit
  2. Well, in the context of the section it's more like "information" (English) or "Informationen" or maybe "Erkundung"/"Erforschung" (German). A I understand it the German "Spionage"(English "espionage" I guess, not sure, also "intelligence" I guess) is meant for gathering information about something a 2nd party explicitly claims to be information owned by it - and that doesn't really apply to e.g. resources on the map. However, I also stumbled across "Informationen sammeln". I lean towards "Erkundung" which might most closely be translated to "Exploration" in English.
  3. I'm locking this topic because it's not getting us further. Feel free to state opinions on balancing that are not already mentioned elsewhere on the forum but please do so in a factual tone ideally proposing thought through solutions if at hand, thanks
  4. Hi, @Beise Thanks for your work, your style of translation (I'd call it "content focused" instead of "literal") makes it pleasant to read. Just one thing I'm not sure about id the informal addressing of the reader as "Sie" instead of the more informal "Du". Not that I'm against it, I just have the feeling that this is a somewhat outdated practice - even in Germany - but that can just be me favoring to be addressed more personally I took the freedom to change some sentences to what feels more natural to me. I hope that is not disturbing your work (if it does, just tell me and I'll stay out of your way )
  5. Hah! This stile of city can actually be rather simply be created with the customFortress placement method of wall builder in random maps (I didn't imagine that something that suited would turn out to be actual historic city style :p ) Would a random map around one of those city hills be interesting? (or rather one city for each player - might be a bit much )
  6. Hi @Basshunter That is the ingame wall placement you seem to be talking about which would be in walls.js. If you also want to have the original wall styles (with towers in between each wall part for at least some civilizations) you'd need to add a condition for that there. I'd add a new keyword to the wall sets to distinguish between those cases like "OnlyCornerTowers" witch would be False for the usual placement and True for your proposed method. I wouldn't fiddle to much with the ways walls are picked (if long, medium or short) for the current behavior closely resembles your proposal anyways. If you also want to have placed walls for civs that use only corner towers for random maps like the Iberians get or make Fortress map also have that placement you could take a look at the random map library file wall_placer.js. Many of those placement functions already support choosing the parts between the edges of fortresses (rather shapes) and only put towers as cornerWallElement (like for placePolygonalWall) or just add a custom fortress to that map that suits your needs
  7. Hi @roadtripping.ph You may find the command line options helpful: https://svn.wildfiregames.com/public/ps/trunk/binaries/system/readme.txt
  8. @plautus : You could provide that replay. Why that? If I read correctly @Plautius didn't deny that he kicked a player in a 1 vs 1 rated game. And that IMO is exactly what the ban reason claims: Rating fakery. (The result of kicking would be winning the game. And, as @borg- already pointed out, if the aim was not to win, @plautus could have just left the game.) I agree that we could change some settings/tools we provide to avoid this kind of "accident" but it's still the hosts obligation to see his settings are what he wants IMO.
  9. (If a ban was justified at the time of the ban it will stay justified with or without a reply of the banned player or the moderator banning him.)
  10. You can speak now, @plautus
  11. I banned him from the forum and I don't think it was unjust. Most I wrote down in the report comments and am absolutely OK with posting our private conversations in a staff post if anyone in the staff team doesn't agree with banning him. I also think it's also justified to ban him again from the forums for he keeps shouting and using a second account. Without opposition of a team member I'll ban him, soon (but I guess let's wait for the lobby ban to be discussed). I don't have any information about his lobby ban.
  12. Sorry for doubleposting but I felt like my last comment was a bit harsh, @WhiteTreePaladin Yes, switching to another revision system like GIT on our server is an option, but GitHub is not IMO. And, yes, I also don't think GetHub is exceptionally bad right now. But just a slight change in direction in the management can make a service like this basically useless for us.
  13. Stable "bad" sounds even worse to me than unstable bad
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