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asterix

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Posts posted by asterix

  1. 8 minutes ago, AnnoCrat said:

    ah I managed to display the skybox, if the map is circular, why is the skybox square? and why are the borders of the map crossing to the skybox still black? is it possible to make the skybox circular like the map itself?

    hmm...

     

    9 minutes ago, AnnoCrat said:

    Ps: is there somewhere a mod that has stonehenge for this game?

    Vanilla civs Britons or Gauls per chance

    • Like 1
  2. 4 minutes ago, Sundiata said:

    I think it would be nice for each civ to have a specialized economic building to reflect the most important/iconic produce/export-item for each particular culture, and have this tied to an infinite coin trickle when "garrisoned", much like farming (farming coin). Think of Age of Empires III (e.g. bank, plantation). These economic buildings could be a pre-requisite for trade, or just provide a simple bonus. Coin would be used to pay mercenaries and bribes, research some techs and even build a wonder. The nuance in unit costs would be welcome, offers various strategies to play and win (economic finesse vs military domination), and the importance of the use of coin would depend on the civ (some civs are more mercantile than others). These specialized economic buildings could be things like plantations producing cash crops like cotton, or vineyards producing wine. The number of specialized economic structures you can build should be capped. 

    Aside from coin, I love the idea behind the "glory" resource in Delenda Est, and would love to see it in vanilla, and have it tied to the morale of units. For vanilla, it could be called "Honour and Glory", and could be derived from building civ-specific statues and monuments, worshipping priests, battle-kills, size of territory, having lots of coin, and could be negatively affected by deaths (including "self-inflicted" cullings), loss of monuments, loss of territory, being broke, betraying allies... It could be a "percentage" (or a bar), and everything above 50% will increase the attack of all your units incrementally till it reaches (the very hard to reach) 100%. Anything under 50% would reduce attack incrementally till it reaches 0%, at which point your in-combat units are prompted to flee battle, and turn to gaia units, doomed to roam the map as stateless exiles... 

    I agee on all points, I would like to see that too and also this if someone can work on it 

     

    • Like 1
  3. 2 minutes ago, JonasTuo said:

    hm, it seems that the old version works, but not the new one. mabe its something wrong with the zipped file?

     

    have you get rid of completely the old version and then put there the new one? what operating system do you have? PS: For me it runs just fine.

  4. 6 minutes ago, JonasTuo said:

    ah, I've seen it now and tried the one he linked, it's a zip filed, so I unziped it and put it in the =.ad files in mod, still doesnt work

    try to follow the videos or written steps on this thread 

     

  5. 2 minutes ago, Astrid said:

    So where do I type that in ? Where I save it ? :D

    Below

    9 hours ago, wowgetoffyourcellphone said:

    How to:

    1. Unzip the download but leave the inner archive intact.
    2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'.
    3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'.
    4. Enjoy the mod!
    9 hours ago, wowgetoffyourcellphone said:

    C:\Users\Astrid\Documents\My Games\0ad\mods

  6. 4 minutes ago, Astrid said:

    Yes I downloaded it from that link,than I clicked on the DL millennium link and selected save,waited for it to DL,went into my DLs and couldn't open it...….I need help from there heh

    ok download this program https://www.7-zip.org/ then right click on the millennium folder that you downloaded in the menu after right clicking on that icon select 7-zip then unzip it and continue as stated above (you will get a folder of bigger size with many programs and that whole folder copy to C:\Users\{name_of_user}\Documents\My Games\0ad\mods\   )

  7. 1 minute ago, Astrid said:

    Ty so much :Deven better

    do not forget though that if you have ziped version you need to unzip it and put it in the location above then start 0ad go to mod selector select that mod click enable then it will appear under public mod, select it again and press play the mod or what is written in bottom right corner

  8. 16 minutes ago, Astrid said:

    I am using windows 10 :D I will have my husband try to set it up using the information you linked me,and if he can't I will get back to you lol Ty again. The blonde is in me today, and so desperate to play the vikings

    this might also help 

    • On Windows (Vista or newer): C:\Users\{name_of_user}\Documents\My Games\0ad\mods\
  9. 37 minutes ago, OPEJ said:

    Hi , I m  a new guy of this game and I am studying how to mod this game. This is my first question below:

    After I browse the editor, the map size are fixed to several part like "Tiny" "Large" "Giant" etc.

    If I want to custom a map size is larger than "Giant".  Is that possible to edit?how?

    yes it is possible to edit  in rmgen look at 

     

    • Like 1
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