asterix
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Posts
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Posts posted by asterix
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8 minutes ago, AnnoCrat said:
ah I managed to display the skybox, if the map is circular, why is the skybox square? and why are the borders of the map crossing to the skybox still black? is it possible to make the skybox circular like the map itself?
hmm...
9 minutes ago, AnnoCrat said:Ps: is there somewhere a mod that has stonehenge for this game?
Vanilla civs Britons or Gauls per chance
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4 minutes ago, Sundiata said:
I think it would be nice for each civ to have a specialized economic building to reflect the most important/iconic produce/export-item for each particular culture, and have this tied to an infinite coin trickle when "garrisoned", much like farming (farming coin). Think of Age of Empires III (e.g. bank, plantation). These economic buildings could be a pre-requisite for trade, or just provide a simple bonus. Coin would be used to pay mercenaries and bribes, research some techs and even build a wonder. The nuance in unit costs would be welcome, offers various strategies to play and win (economic finesse vs military domination), and the importance of the use of coin would depend on the civ (some civs are more mercantile than others). These specialized economic buildings could be things like plantations producing cash crops like cotton, or vineyards producing wine. The number of specialized economic structures you can build should be capped.
Aside from coin, I love the idea behind the "glory" resource in Delenda Est, and would love to see it in vanilla, and have it tied to the morale of units. For vanilla, it could be called "Honour and Glory", and could be derived from building civ-specific statues and monuments, worshipping priests, battle-kills, size of territory, having lots of coin, and could be negatively affected by deaths (including "self-inflicted" cullings), loss of monuments, loss of territory, being broke, betraying allies... It could be a "percentage" (or a bar), and everything above 50% will increase the attack of all your units incrementally till it reaches (the very hard to reach) 100%. Anything under 50% would reduce attack incrementally till it reaches 0%, at which point your in-combat units are prompted to flee battle, and turn to gaia units, doomed to roam the map as stateless exiles...
I agee on all points, I would like to see that too and also this if someone can work on it
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2 minutes ago, JonasTuo said:
hm, it seems that the old version works, but not the new one. mabe its something wrong with the zipped file?
have you get rid of completely the old version and then put there the new one? what operating system do you have? PS: For me it runs just fine.
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6 minutes ago, JonasTuo said:
ah, I've seen it now and tried the one he linked, it's a zip filed, so I unziped it and put it in the =.ad files in mod, still doesnt work
try to follow the videos or written steps on this thread
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@Astrid any success?
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1 minute ago, JonasTuo said:
is formation mod and balancing mod the same?
no, but @gaius put both of them on the same thread
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23 minutes ago, JonasTuo said:
yea, i subscribed it and downloaded it via the 0 A.D. mod setting screen
try to look here for the latest one
and try again
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6 minutes ago, Astrid said:
So where do I type that in ? Where I save it ?
this tutorial is older but still the same
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2 minutes ago, Astrid said:
So where do I type that in ? Where I save it ?
Below
9 hours ago, wowgetoffyourcellphone said:How to:
- Unzip the download but leave the inner archive intact.
- Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'.
- Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'.
- Enjoy the mod!
9 hours ago, wowgetoffyourcellphone said:C:\Users\Astrid\Documents\My Games\0ad\mods
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1 minute ago, (-_-) said:
I think millenium ad is available to download from ingame downloader, no need to worry about putting things in the right place when the game does it for you.
mod selection -> download mods for anyone wondering.
not yet needs itms approval
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1 minute ago, Astrid said:
is extracting the same as unzipping ?
it should be
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4 minutes ago, Astrid said:
Yes I downloaded it from that link,than I clicked on the DL millennium link and selected save,waited for it to DL,went into my DLs and couldn't open it...….I need help from there heh
ok download this program https://www.7-zip.org/ then right click on the millennium folder that you downloaded in the menu after right clicking on that icon select 7-zip then unzip it and continue as stated above (you will get a folder of bigger size with many programs and that whole folder copy to C:\Users\{name_of_user}\Documents\My Games\0ad\mods\ )
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26 minutes ago, The Undying Nephalim said:
I can't seem to figure out how to upload the zip file to it.
have you tried?
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Just now, OPEJ said:
@asterix Thanks! It really help me a lot!!!
you are welcome
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5 minutes ago, Astrid said:
We can't get it to work heh Me and my husband are so terrible with computers. We just know how to click game icons
have you downloaded it from here? https://www.moddb.com/mods/millennium-ad and please tell here step by step how have you done that.
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25 minutes ago, jarnomodderkolk said:
yea maybe, but i also realize when a bit further into gameplay i start getting 30 fps mostly because of all the units which is a bit annoying, but that could also be my CPU since it isnt that great.
yep, that more or less is 18 years old bug ... work in progress
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1 minute ago, Astrid said:
Ty so much even better
do not forget though that if you have ziped version you need to unzip it and put it in the location above then start 0ad go to mod selector select that mod click enable then it will appear under public mod, select it again and press play the mod or what is written in bottom right corner
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16 minutes ago, Astrid said:
I am using windows 10 I will have my husband try to set it up using the information you linked me,and if he can't I will get back to you lol Ty again. The blonde is in me today, and so desperate to play the vikings
this might also help
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On Windows (Vista or newer):
C:\Users\{name_of_user}\Documents\My Games\0ad\mods\
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On Windows (Vista or newer):
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30 minutes ago, Sturm said:
What would allow the A.D. to take a notorious step forward in graphics?
name just a few https://code.wildfiregames.com/D1486
and more to come, about Vulkan well... since we want to still support older hardware OpenGL and OpenGLS is a way to go for now @vladislavbelov would tell probably more
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20 minutes ago, (-_-) said:
I’m not at all sure but I dont think Vulkan is GPL compatible. And I think parts of it are proprietary.
https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html here it is said
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6 minutes ago, Astrid said:
I got it downloaded in my files but I can't seem to get it into the dl mods on the game
what operating system do you have? also look at https://trac.wildfiregames.com/wiki/Modding_Guide
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37 minutes ago, OPEJ said:
Hi , I m a new guy of this game and I am studying how to mod this game. This is my first question below:
After I browse the editor, the map size are fixed to several part like "Tiny" "Large" "Giant" etc.
If I want to custom a map size is larger than "Giant". Is that possible to edit?how?
yes it is possible to edit in rmgen look at
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@wowgetoffyourcellphone seems like your mod is getting more popular
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Is it possible to alter land elevation in 0 AD? or add land passing penalties?
in Game Modification
Posted
@stanislas69 @vladislavbelov