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asterix

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Posts posted by asterix

  1. 2 hours ago, balduin said:

       @stanislas69 Can you give a quick summary of what has to be fixed, what is not working. I read through the entire topic, but lost the overview at page 3 and 4.

    Well to put it simply Millenium AD needs to be repackaged with an addition of some helmets and fixed ai for anglo-saxons is ready for release 

    Then there is Ponies Ascendat mod that with some fixes waiting to be merged will be packaged and released hopefully soon (TM) https://github.com/0ADMods/ponies_ascendant/commits/master and

     and Terra Magna Mod, where are a lot of things still waiting to be fixed for the release 

     

    • Like 1
  2. 15 minutes ago, stanislas69 said:

    Merged !

    @asterix Can you do some debugging for me please ?

    I need to know where the error is thrown from.

    Is it -> https://github.com/0ad/0ad/blob/280d600ab2a30b7d1a36f7df6ddfe1f358eba5d9/source/lib/res/graphics/tex_dds.cpp
    or
    Is it -> https://github.com/0ad/0ad/blob/6837529cb485b9e68225d3dc4761c9619a0c92be/source/lib/tex/tex_dds.cpp

    I also need the call stack.

    This will help me make a patch that throws the image name that fails :)

    Could you please guide me how to debug this?

  3. 7 minutes ago, Nescio said:

    Personally I'm in favour of letting the game evolve and see where it goes. Although 0 A.D. is far from perfect, it is promissing nonetheless. Every alpha is a significant improvement over the previous. Gameplay and balance are not great, true, but we're still in the alpha stage. Besides, people will always be complaining, myself included :)

    Luckily it's quite easy to modify the game and to distribute modifications. The problem is not a lack of vision or a shortage of ideas, but an abundance of different overlapping and conflicting visions. Radical changes will please some, but alienate others. I'm not in favour of the tyranny of democratic dictatorship. Getting consensus is often hard, but if you fail to convince others your suggestion is an improvement, then it might not be a good enough solution.

    Is the svn version still in feature freeze, by the way?

    yes it is in feature freeze, still waiting for repackaging and few more OOS fixes (performance improvements are already in) just look at timeline.

  4. @stanislas69 well if you fix the error below I can give it green light but also do not forget about screenshots if any of you could make them because I do not have much time for it and I also have a problem to find the nice setting (i would have to create scenario) 

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: Failed to build prop model "decals/farmstead_mud_medium.xml" on actor "corral"

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

    Engine exited successfully on 2018-06-03 at 21:52:11 with 786 message(s), 51 error(s) and 0 warning(s).

  5. Updated changelog

    Terra Magna 0.23 Changelog

     

     

    ·        Replace 3D corn with 2D corn (Niektb)

    ·        logo updated (Lion.kanzen)

    ·        New skirmish map Tarim Basin (wowgetoffyourcellphone)

    ·        Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69)

     

    Han Chinese

    ·        Han Chinese new wonder (stanislas69)

    ·        Han Chinese Gold Bixie (stanislas69)

    ·        Han Chinese New blacksmith (stanislas69)

    ·        Add new helmets (stanislas69)

    ·        Implement some of Delenda Est's changes to the Chinese (Niektb)

    ·        Han Chinese new anims for the siege tower (stanislas69)

    ·        Han Chinese Cavalry crossbow animations (Alexandermb)

    ·        Han Chinese added Crossbow (Alexandermb)

    ·        Han Chinese update animations and mesh for the gate add back the flags (stanislas69)

    ·        Han Chinese new RotE unit textures and unit actor tweaks (wackyserious)

    ·        The player can now garrison 9 ministers inside the government center, to reflect the historical 9 ministers of the han dynasty. (stanislas69)

    ·        Add a new portrait for Minister (stanislas69)

    ·        Add animated oars to chin ship tower (Alexandermb)

    ·        Rename special civ ships for Petra AI (Alexandermb)

    ·        Chin champion cavalry (Alexandermb)

     

    Xiongnu

    ·        Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb)

    ·        Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb)

    ·        Xiongnu emblem (Lion.kanzen) (stanislas69) (Sundiata)

    ·        New Xiongnu advanced unit textures (wackyserious)

    ·        Add technologies to the Xiongnu (wackyserious)

    ·        New Xiongnu elite unit texture (wackyserious)

    ·        Horse breeding tech for the Xiongnu (wackyserious)

    ·        Add trader and make the market inherit from market class(udeved)

    ·        Ram & champion cavalry tooltip (Alexandermb)

     

     

    Zapotec

    ·        Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69)

    ·        Showcase map for the Zapotecs (Cloud People scenario) (Niektb)

    ·        Zapotecs Units and flora (Lordgood)

    ·        Zapotec Structures (Lordgood)

    ·        Zapotec main menu background (Lordgood)

    ·        Soundtrack for Zapotecs (Lordgood) (Niektb)

    ·        New ram for Zapotecs (stanislas69)

    ·        Update Healers for Zapotecs (stanislas69)

    ·        Update Traders for Zapotecs (stanislas69)

    ·        Remove cavalry techs for Zapotecs (stanislas69)

    Specific Zapotec names of buildings (Lion.kanzen)

    Terra Magna 0.23 changelog.rtf

    • Like 2
    • Thanks 1
  6. updated changelog

    Millennium AD 0.23 Changelog

     

    ·       Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204)

    ·       Maintenance updates and fixes since last release (leper) (s0600204)

    ·       Use folder.DELETED for backgrounds (leper)

    ·       Update the home menu logo (wackyserious)

     

    Byzantines

    ·    Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)

    ·    Cataphract cavalry armor (Alexandermb)

    ·    New byzantine textures and tweaks (wackyserious)

    ·    Byzantine shields and helmets (Alexandermb)

    ·    Add lamellar + Chainmail armor (wackyserious)

    ·    Tagmata Helmet (Alexandermb)

    ·    New chainmail textures and Oval shield textures for Byzantines (Lordgood)

    ·    Byzantine Paramerion (Alexandermb)

    ·    Add new cataphract rider texture (wackyserious)

    ·    Byzantine fishing ship (wackyserious and Alexandermb)

    ·    Update Byzantine AI names (wackyserious)

    ·    Byzantine Houses (Alexandermb)

    ·    added Byzantine Bow (Alexandermb)

    ·    Byzantine Parma shield (Alexandermb)

    ·    Lamellar texture variants (wackyserious)

    ·    Byzantine helmets (Alexandermb)- Burgh Castle

    Archer Feathers

    ·    Byzantine coifs update and basic helmets variants (Alexandermb)

    ·    Byzantine a and b (Lion.kanzen)

    ·    Byzantine Civic Center + Eyecandy decorative building (Alexandermb)

    ·    Byzantine fences and columns (Alexandermb)

    ·    Byzantine Barracks + Blacksmith (Alexandermb)

    ·    Byzantine Storehouse + Dock (Alexandermb)

    ·    Byzantine farmstead (Alexandermb)

    ·    Byzantine Market (Alexandermb)

    ·    Byzantine corral (Alexandermb)

    ·    Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory

    ·    New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)

    ·    Byzantine round and plain oval shield (Alexandermb)

    ·    Byzantine spear flag (Lion.kanzen)

    ·    Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)

    ·    New Byzantine Elite unit textures (wackyserious)

    ·    Add Byzantine portraits (wackyserious)

    ·    Byzantine defence tower (Alexandermb)

    ·    Byzantine quiver (Alexandermb)

    ·    Byzantine sentry tower (Alexandermb)

    ·   Byzantine 1st Dromon (Alexandermb)

    ·    Byzantine bireme (Alexandermb)

    ·    Byzantine Greek fire ship + template naming schema for other civs ships (Alexandermb)

    ·    New Byzantine elite unit textures (wackyserious)

    ·    Byzantine ram (Alexandermb)

    ·    New dyed padded cloth textures for Byzantine infantry (wackyserious)

    ·    Byzantine axe + concentric helmet (Alexandermb)

    ·    Byzantine Merchant & Fishing Ship (Alexandermb)

    ·    Byzantine traction trebuchet (Alexandermb)

    ·    Byzantine Fortress (Alexandermb)

    ·    Byzantine Wonder "Hagia Sophia" (Alexandermb)

    ·    Byzantine cross (Alexandermb)

    ·    Byzantine trader (Alexandermb)

    ·    Chainmail coif full face variant for swordsman (wackyserious)

     

    Anglo-Saxons

    ·    Enabled Brixworth church (Anglo-Saxons) (Alexandermb)

    ·    Anglo-Saxon defence tower (Alexandermb)

    ·    Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)

    ·    Anglo-Saxon banner (Lion.kanzen)

    ·    Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb)

    ·    Anglo-Saxon Crown (Alexandermb)

     

    Carolingians

    ·       Implementation of Carolingian faction (template, actor, aura and other files) (stanislas69)

    ·       Enhanced Carolingian structure texture (Alexandermb)(wackyserious)

    ·       Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter

    ·       Carolingian kite shield textures (wackyserious)

    ·       Carolingian elite unit textures (wackyserious)

    ·       Carolingian aventail helmet and caro civ enabling. (Alexandermb)

    ·       Enabled Cathedral of Aachen (Carolingians) (Alexandermb)

    ·       Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil

    ·       New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B

    ·       New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.

     

    ·       Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions

    ·       New Carolingian structure texture (wackyserious)

    ·       Carolingian unit portraits (wackyserious)

    ·       Add Catholic priest textures (wackyserious)

    ·       Carolingian priest portrait (wackyserious)

    ·       Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.

    ·       Add Carolingian female citizen textures (wackyserious)

    ·       Carolingian royal dress texture (wackyserious)

    ·       Add Carolingian champion cavalry unit portrait (wackyserious)

    ·       Add Carolingian champion infantry (wackyserious)

    ·       Add Carolingian trader (wackyserious)

    ·       Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)

    ·       Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower

    ·       Carolingian walls Part II (Finished) (Alexandermb)

    ·       Add Carolingian fishing ship (wackyserious and Alexandermb)

    ·       Carolingian market+ corral (Alexandermb)

    ·       Carolingian traction trebuchets (Alexandermb)

     

    Norse

    ·  Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)

    ·  Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated.

    ·  Norse Ram + Eyecandy fence + tweaks (Alexandermb)

    ·  Norse sentry tower (Alexandermb)

    ·  Dane axe (Alexandermb)

    Norse elite textures rework (wackyserious)

    Changelog Millennium AD 0.23.rtf

  7. Ok @stanislas69 so I finally managed to play it without that dialog, last time when I deleted the pyromod file i forgot to delete also in my documents/onedrive/my games/0ad/ also the mod and the other ones that is why it bugged out because it was linked to the previous versions after I deleted them all it stopped but even if one of them was there it continued to bug even though I was playing the latest pyromod.

  8. Function call failed: return value was -120102 (Invalid/unsupported texture format)
    Location: tex_dds.cpp:446 (decode_pf)

    Call stack:

    009B6C77

    009B9295

    009BAF43

    009B1035

    009B10C4


    errno = 13 (Insufficient access rights to open file)
    OS error = 0 (no error code was set)
    @stanislas69 @wackyserious@Alexandermbthis still shows when i play every faction but do not crash just hitting continue but it spams quite a lot this dialog but other errors are gone.

    • Like 1
    • Thanks 1
  9. 1 minute ago, Alexandermb said:

    if you mean some buildings they are supposed to be like that, in fact wow proposed to merge market with storehouse but Petra was requesting storehouse for do something before, neither walls maybe outpost but still, outpost is kinda useless when your faction is a horde moving from place to place with strong cavalry to scout and survey.

    I totally understand this but fortress is missing, wonder is missing,  maybe farm field is missing, a shaman in the temple is missing,  peace, battle victory and defeat music are missing, maybe also smth else...

  10. @stanislas69   ok I tried every mod and I got in all three mods and with all civilizations except Chinese, the same error as Alexandermb showed interestingly thought it was complaining in object manager in all three mods that the decal is missing in medium farmstead and in terra magna also that it did not found  Xion post.

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