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asterix

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Posts posted by asterix

  1. 21 minutes ago, Free said:

    I am sorry to hear that there is only one person at the moment, I can record something suitable for you if you want to, however I am not sure if  this will meet current high standard. I guess a little variety would be a good thing, you could use this as soon as you would add my name to the Credits ;-)

    We will be very happy if you try just upload the files here and we will review it (mainly @OmriLahav) and  when it is accepted we will add you to credits https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/credits/texts?rev=21332

  2. 5 hours ago, Servo said:

    Thanks Ponies Ascendant working very well now.

    Is there any link for Mil AD mod?

    It is not published yet see few posts above where I attached mods-rc.7z  unzip it and see what you can find there.;)

  3. 2 hours ago, Aragorn30 said:

    Why didn't you join the main developpers to put your ideas in the main distribution ? And finally, when did you think campaigns could be available ?

    I think that he used to be one of the developers, he definitely gives feedback and some ideas about how things could work at https://code.wildfiregames.com/differential/query/04pL1zyGD1xA/  and in forums.  The campaigns wait for https://code.wildfiregames.com/D11 and some other things because a lot of people have different ideas one group wants the original (AOE) like campaigns, another group total war like campaign and the other group spellforce like campaign and I definitely forgot other groups.

    PS I am also in direct contact with HC developers.

  4. 3 minutes ago, Angen said:

    I believe that If it is the same version (and subversion) of the mod, but only from different source, then you should have no problem because code and stuff like meshes, textures...  are the same. So you do not need both.

     

    Ponies from LordGood's repo are for A18 I think. 

     

    that is correct @Servo if you are compiling mods you can go straight to https://github.com/0ADMods

  5. 11 hours ago, stanislas69 said:

    I'm releasing Ponies Ascendant now, as I think we went through everything we could. Thanks to @asterix I have the announcement ready. It's currently uploading to mod.io, then I'll upload it to moddb. Worth nothing though that moddb doesn't support pyromods, so it will only be uploaded as such on github.

    BTW you guys should let me know your accounts on mod.io so i can add you to the teams.

    EDIT: Mod.io upload done, Moddb upload done, github release created however, no pyromod there either and no file bigger than 10Mb so that settles it.

    @stanislas69 thank you for the uploads,  also worth considering the announcement should go to articles and under the description of file only how to install it and possibly changelog if exists. Other important thing is that yesterday or day before that I uploaded draft v2, but you seem to be using previous one corrected here

     

  6. 5 minutes ago, Trinketos said:

    Ya los encontre :v
    i can´t install the mods, i drag in
    pyrogenesis.exe, but the game start whit out the mods :(

    Please describe me step by step in detail what you have done also what OS do you have?

  7. 2 minutes ago, Trinketos said:

    How i cant test the mod?

    First download alpha 0.23 if you have not already then download the latest packaged pyromod file from here 

      and open it with pyrogenesis.exe enable it and run it or compile it from https://github.com/0ADMods/terra_magna (this one is more updated and a lot of issues with pyromod fixed) also please report any issues attaching crashlog and interestinglog.html

    • Like 2
  8. updated changelog

    Millennium AD 0.23 Changelog

     

    ·       Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204)

    ·       Maintenance updates and fixes since last release (leper) (s0600204)

    ·       Use folder.DELETED for backgrounds (leper)

    ·       Update the home menu logo (wackyserious)

     

    Byzantines

    ·    Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)

    ·    Cataphract cavalry armor (Alexandermb)

    ·    New byzantine textures and tweaks (wackyserious)

    ·    Byzantine shields and helmets (Alexandermb)

    ·    Add lamellar + Chainmail armor (wackyserious)

    ·    Tagmata Helmet (Alexandermb)

    ·    New chainmail textures and Oval shield textures for Byzantines (Lordgood)

    ·    Byzantine Paramerion (Alexandermb)

    ·    Add new cataphract rider texture (wackyserious)

    ·    Byzantine fishing ship (wackyserious and Alexandermb)

    ·    Update Byzantine AI names (wackyserious)

    ·    Byzantine Houses (Alexandermb)

    ·    added Byzantine Bow (Alexandermb)

    ·    Byzantine Parma shield (Alexandermb)

    ·    Lamellar texture variants (wackyserious)

    ·    Byzantine helmets - Burgh Castle

    Archer Feathers (Alexandermb)

    ·    Byzantine coifs update and basic helmets variants (Alexandermb)

    ·    Byzantine a and b (Lion.kanzen)

    ·    Byzantine Civic Center + Eyecandy decorative building (Alexandermb)

    ·    Byzantine fences and columns (Alexandermb)

    ·    Byzantine Barracks + Blacksmith (Alexandermb)

    ·    Byzantine Storehouse + Dock (Alexandermb)

    ·    Byzantine farmstead (Alexandermb)

    ·    Byzantine Market (Alexandermb)

    ·    Byzantine corral (Alexandermb)

    ·    Byzantines - Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory (Alexandermb)

    ·    New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)

    ·    Byzantine round and plain oval shield (Alexandermb)

    ·    Byzantine spear flag (Lion.kanzen)

    ·    Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)

    ·    New Byzantine Elite unit textures (wackyserious)

    ·    Add Byzantine portraits (wackyserious)

    ·    Byzantine defence tower (Alexandermb)

    ·    Byzantine quiver (Alexandermb)

    ·    Byzantine sentry tower (Alexandermb)

    ·   Byzantine 1st Dromon (Alexandermb)

    ·    Byzantine bireme (Alexandermb)

    ·    Byzantine Greek fire ship + template naming schema for other civs ships (Alexandermb)

    ·    New Byzantine elite unit textures (wackyserious)

    ·    Byzantine ram (Alexandermb)

    ·    New dyed padded cloth textures for Byzantine infantry (wackyserious)

    ·    Byzantine axe + concentric helmet (Alexandermb)

    ·    Byzantine Merchant & Fishing Ship (Alexandermb)

    ·    Byzantine traction trebuchet (Alexandermb)

    ·    Byzantine Fortress (Alexandermb)

    ·    Byzantine Wonder "Hagia Sophia" (Alexandermb)

    ·    Byzantine cross (Alexandermb)

    ·    Byzantine trader (Alexandermb)

    ·    Chainmail coif full face variant for swordsman (wackyserious)

     

    Anglo-Saxons

    ·    Enabled Brixworth church (Anglo-Saxons) (Alexandermb)

    ·    Anglo-Saxon defence tower (Alexandermb)

    ·    Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)

    ·    Anglo-Saxon banner (Lion.kanzen)

    ·    Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb)

    ·    Anglo-Saxon Crown (Alexandermb)

    ·    Anglo-Saxon Sutton Hoo helmet (Alexandermb)

     

    Carolingians

    ·       Implementation of Carolingian faction (template, actor, aura and other files) (stanislas69)

    ·       Enhanced Carolingian structure texture (Alexandermb)(wackyserious)

    ·       Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter

    ·       Carolingian kite shield textures (wackyserious)

    ·       Carolingian elite unit textures (wackyserious)

    ·       Carolingian aventail helmet and caro civ enabling. (Alexandermb)

    ·       Enabled Cathedral of Aachen (Carolingians) (Alexandermb)

    ·       Added Carolingian infantry spearman and another props for Carolingians. - Adventail B Coil (Alexandermb)

    ·       New Carolingian church/dock/towers - Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B (Alexandermb)

    ·       New Carolingian armor textures - Scale armor and long byrnie. (wackyserious)

     

    ·       Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions

    ·       New Carolingian structure texture (wackyserious)

    ·       Carolingian unit portraits (wackyserious)

    ·       Add Catholic priest textures (wackyserious)

    ·       Carolingian priest portrait (wackyserious)

    ·       Carolingian armorican cavalry armor - Added armorican cavalry (carolingian champion cavalry), Added ao to church actor. (Alexandermb)

    ·       Add Carolingian female citizen textures (wackyserious)

    ·       Carolingian royal dress texture (wackyserious)

    ·       Add Carolingian champion cavalry unit portrait (wackyserious)

    ·       Add Carolingian champion infantry (wackyserious)

    ·       Add Carolingian trader (wackyserious)

    ·       Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)

    ·       Carolingian walls Part 1 - Added walls, long-medium-short-tower (Alexandermb)

    ·       Carolingian walls Part II (Finished) (Alexandermb)

    ·       Add Carolingian fishing ship (wackyserious and Alexandermb)

    ·       Carolingian market+ corral (Alexandermb)

    ·       Carolingian traction trebuchets (Alexandermb)

     

    Norse

    ·  Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)

    ·  Norse ships updated - Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. (Alexandermb)

    ·  Norse Ram + Eyecandy fence + tweaks (Alexandermb)

    ·  Norse sentry tower (Alexandermb)

    ·  Dane axe (Alexandermb)

    Norse elite textures rework (wackyserious)

    Changelog Millennium AD 0.23.rtf

  9. 3 minutes ago, stanislas69 said:

    Terra Magna if you refer to the issues most are for at least A24. Unless there is a big breakage I don't know of.

    Could you repackage it for me to try it? Because last time I checked there were some errors.

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