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fabio last won the day on March 21

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  1. For reference there was a related discussion a couple of years ago here.
  2. 'Closest' drop off.

    There is also a related ticket: https://trac.wildfiregames.com/ticket/1468
  3. How do I pack this game into an installer?

    See also here: https://trac.wildfiregames.com/wiki/ReleaseProcessDraft#PackageEastAsianmods
  4. Make sure to do this before building after previous failure: ./clean-workspaces.sh And as a last resort if it still doesn't work you may want to compile without atlas, passing --disable-atlas to ./update-workspaces.sh
  5. This is the ticket: #3578.
  6. Just to be sure I'd suggest running: then remove all packages that can be removed (without removing other packages depending on it) and reinstall libwxgtk3.0-dev again. In some case where packages from different PPA or ubuntu versions get mixed it may make more sense to just format and reinstall a clean system from scratch.
  7. It looks you are mixing packages of artful (3.0) and zesty (3.1). If you are using artful (17.10) you should remove all packages of zesty (3.1, strangely newer than the ones in artful 3.0), probably installed from a third party PPA.
  8. I find annoying that the map choice in the game setup is under the civ choice. The player should be supposed to select his options starting from the top of the screen, like when you read a page in the browser or in a book, so the map selection should be done before selecting civilizations. The map preview is also inconsistent being before the map selection. Also when you change the map the civilization are partially reset and you have to check them again. I always find this arrangement a bit weird from the usability point of view. Ideally the map selection should be the first possible selection starting from top left, with the map preview next to it. Then all other options may follow. I know however it is not so easy to do, for example the civ selections requires space for up to 8 row and it fit nice before the map preview. It would be nice to find a proper way to improve on this.
  9. MaxLogiaclPerCore?

    For sure it still worked on the same ubuntu and 0ad versions, some packages including the kernel got updated for sure since last time I successfully tried it.
  10. MaxLogiaclPerCore?

    I am getting this same error on Ubuntu 16.04 with both 0 A.D. alpha 21 (installed from a package, it properly worked some time ago) and SVN versions. EDIT: 32 bit Ubuntu on a Intel Core T2600 CPU.
  11. Hyrule Conquest

    Cool, I like the Salamander Wagon at 15:10.
  12. Vulkan API

    From the Wikipedia Vulkan page, already linked above: Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.
  13. Vulkan API

    Warzone 2100 is being ported to Vulkan: http://forums.wz2100.net/viewtopic.php?f=32&t=13651&sid=2998caa2d6e6c972aa8431d6c0d0674e https://www.phoronix.com/scan.php?page=news_item&px=Warzone-2100-Vulkan
  14. Hyrule Conquest

    Hi, your mod installs the whole uncompressed tree. Do you know that you should create a zip file containing all your files? This should have better loading performance rather than what providing all extracted files. See what 0ad does, it provides an uncompressed public.zip with all the files. Also do you know you should manage your texture files as png during development and then use the pyrogenesis executable to convert them to .dds? This is also what 0ad is doing. You may want to have a look here for more info on how to prepare a release: https://trac.wildfiregames.com/wiki/ReleaseProcessDraft#PackageEastAsianmods Than you may want to directly distribute the (uncompressed) hyrule-conquest.zip file, eventually you can compress it with 7z to have a compression ratio similar to the .exe you actually provide, so that every user (also on Linux and OS X) can install it without problem.
  15. No idea what you are trying to do, the game licenses are here anyway: https://trac.wildfiregames.com/browser/ps/trunk/LICENSE.txt