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WFG Programming Team
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fabio last won the day on December 7 2016

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  1. The game itself uses more resources than the menu, so the framerate drops. It's normal. You may want to try disabling some graphics features from the options menu, it may increase the in game frame rate.
  2. Who is Paul?

  3. Who is Paul?

  4. Hyrule Conquest

    I don't remember exactly, but that map had a window appearing asking for some choices about the gameplay.
  5. Hyrule Conquest

    With the triggers a custom game dialog similar to the one showed by The Undying Nephalim could be shown at game start, while the technology uses a different, less obvious interface, especially if the hero choice is a strategic one for that gameplay...
  6. Hyrule Conquest

    A Silent Day In Gaul map has some trigger support for making choices while in-game. This may be a starting point for developing what you propose. Alternatively some civilizations have some alternative tech choices that enable different heroes and champions, but it's not exactly what you want here.
  7. Hyrule Conquest

    Packaging a complete version for the 3 OS is not trivial, however, see https://trac.wildfiregames.com/wiki/ReleaseProcessDraft
  8. Cinecittà

    It's Cinecittà, btw!
  9. OpenAI

    I don't think so.
  10. OpenAI

    It looks their AI is self training, so it should adapt to any game, although it requires a lot of training. The link for proposing games is still open: https://docs.google.com/forms/d/e/1FAIpQLSc87de2t5qEB0DzqW-d0Ps3oV09S9IGrHnW51VomYa4PQSE7A/viewform
  11. OpenAI

    It looks OpenAI beats humans in Dota 2: https://openai.com/the-international/ https://blog.openai.com/dota-2/
  12. KTX texture format was also proposed, but it went nowhere.
  13. Logo Theft?

    For some clarification you may find a CC-BY-SA summary here: https://creativecommons.org/licenses/by-sa/3.0/ So it should be possible.
  14. Hyrule Conquest

    You can find the A22 detailed changelog here: https://trac.wildfiregames.com/wiki/Alpha22
  15. Hyrule Conquest

    Looking good! BTW from the video it looks you are using alpha21 (~6 months old). I'd suggest using the latest SVN code, see https://trac.wildfiregames.com/wiki/BuildInstructions , so that you can always be synced with the latest improvements.