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fabio

WFG Programming Team
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fabio last won the day on December 7 2016

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About fabio

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  1. I find annoying that the map choice in the game setup is under the civ choice. The player should be supposed to select his options starting from the top of the screen, like when you read a page in the browser or in a book, so the map selection should be done before selecting civilizations. The map preview is also inconsistent being before the map selection. Also when you change the map the civilization are partially reset and you have to check them again. I always find this arrangement a bit weird from the usability point of view. Ideally the map selection should be the first possible selection starting from top left, with the map preview next to it. Then all other options may follow. I know however it is not so easy to do, for example the civ selections requires space for up to 8 row and it fit nice before the map preview. It would be nice to find a proper way to improve on this.
  2. MaxLogiaclPerCore?

    For sure it still worked on the same ubuntu and 0ad versions, some packages including the kernel got updated for sure since last time I successfully tried it.
  3. MaxLogiaclPerCore?

    I am getting this same error on Ubuntu 16.04 with both 0 A.D. alpha 21 (installed from a package, it properly worked some time ago) and SVN versions. EDIT: 32 bit Ubuntu on a Intel Core T2600 CPU.
  4. Hyrule Conquest

    Cool, I like the Salamander Wagon at 15:10.
  5. Vulkan API

    From the Wikipedia Vulkan page, already linked above: Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.
  6. Vulkan API

    Warzone 2100 is being ported to Vulkan: http://forums.wz2100.net/viewtopic.php?f=32&t=13651&sid=2998caa2d6e6c972aa8431d6c0d0674e https://www.phoronix.com/scan.php?page=news_item&px=Warzone-2100-Vulkan
  7. Hyrule Conquest

    Hi, your mod installs the whole uncompressed tree. Do you know that you should create a zip file containing all your files? This should have better loading performance rather than what providing all extracted files. See what 0ad does, it provides an uncompressed public.zip with all the files. Also do you know you should manage your texture files as png during development and then use the pyrogenesis executable to convert them to .dds? This is also what 0ad is doing. You may want to have a look here for more info on how to prepare a release: https://trac.wildfiregames.com/wiki/ReleaseProcessDraft#PackageEastAsianmods Than you may want to directly distribute the (uncompressed) hyrule-conquest.zip file, eventually you can compress it with 7z to have a compression ratio similar to the .exe you actually provide, so that every user (also on Linux and OS X) can install it without problem.
  8. No idea what you are trying to do, the game licenses are here anyway: https://trac.wildfiregames.com/browser/ps/trunk/LICENSE.txt
  9. Hyrule Conquest

    Here is another log with warning and errors, this time while playing with the Hyrules. interestinglog.html
  10. Hyrule Conquest

    Attached there is interestinglogs from a match. interestinglog.html
  11. Hyrule Conquest

    I briefly played it in my launch break... The game looks nice, there is a lot of original and nice content that should be especially welcomed by who already know the Zelda theme (I don't). I like some of the building animations, projectile effects, and the ability to see garrisoned soldiers inside most structures. I also like the rupee mine and the animals you found around. Also the music and sound effects are pleasing. The hero you can build from the start is maybe too over powered, it is quite easy to win sending him against the enemy (can easily kill all their females and also many soldiers). You may want to fix the errors that appear, not only because they are a bit annoying, but also to have a clean development environment and avoiding eventually propagating them. You may also want to replace metal mouse icon with the rupee one. I just played it a few minutes, but it is really promising, good work! EDIT: your youtube videos have bad quality, you should possibly consider grabbing them with a higher bitrate, so to be able to show all the nice details in the game.
  12. The game itself uses more resources than the menu, so the framerate drops. It's normal. You may want to try disabling some graphics features from the options menu, it may increase the in game frame rate.
  13. Who is Paul?

    https://code.wildfiregames.com/D921
  14. Who is Paul?

    https://code.wildfiregames.com/p/Pureon/
  15. Hyrule Conquest

    I don't remember exactly, but that map had a window appearing asking for some choices about the gameplay.
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