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WFG Programming Team
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fabio last won the day on March 21 2018

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  1. @itrelles Hi, I removed two your posts, they didn't look very useful as first posts...
  2. You may want to do some graphs before/after the patches. See here for how to use the profiling feature: https://trac.wildfiregames.com/wiki/EngineProfiling#Simulationreplaymode Also make sure the MD5 hash of final state is the same, if the changes are not supposed to introduce different paths.
  3. The patch has a lot of whitespace changes, so it is not readable... The buildlog seems fine to me. I suppose jpeg support is not needed within wx (was also removed from the game itself), correct? Then it could also be disabled with --with-libjpeg=no .
  4. CPPFLAGS="-L$LIB_PNG´╗┐_DIR/include That -L should be -I
  5. Without changing cppflags it may includes different headers than the ones of the library and problems may arise...
  6. I would first move building libpng (around L376) before wxwidgets (L335). Then replace --with-png=builtin wxwidgets compile option with --with-libpng=sys . It probably will fail because it will search in standard system location. Then try to change the wxwidgets CPPFLAGS from CPPFLAGS="-stdlib=libc++ ... to something like CPPFLAGS="-Irelative/path/to/just/compiled/libpng/headers -stdlib=libc++ ... and LDFLAGS from LDFLAGS="$LDFLAGS" to LDFLAGS="-Lrelative/path/to/just/compiled/libpng/lib $LDFLAGS" . EDIT: it should be similar to what done on sdl2 with iconv (L293).
  7. fabio

    Planned forum upgrade & downtime

    BTW the forum software itself is not open source either...
  8. fabio

    I found 19 simple issues in C++ code

    For reference: https://trac.wildfiregames.com/ticket/5288
  9. fabio

    DE Alpha 24

    The mod files should be zip. IIRC they are however generated with no compression, this to be better compressible in the 0ad installer. So it would make be nice to make mods using zip compression. (No idea if this is already done, didn't check).
  10. Yes, it is nice indeed! As a clarification that mod is done by @fcxSanya.
  11. You may want to have a look here...: https://github.com/AlexanderOlkhovskiy/0ad-space
  12. fabio

    Hyrule Conquest

    Any update on publishing the game on https://0ad.mod.io/ ?
  13. fabio

    vandalism / spam

    Probably better to delete the bad commits, otherwise that content will be there forever as an old revision. No idea if this is possible for the wiki though (it is for tickets).
  14. I usually think the blood details are meant for B movies and games, an already enjoying work should not (ab)use them.
  15. You can register here on trac: https://trac.wildfiregames.com/register But you can also report the bug in this forum section: https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/