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asterix

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Posts posted by asterix

  1. Ok for the third time updated

    Millennium AD 0.23 Changelog

    • Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204)
    • Maintenance updates and fixes since last release (leper) (s0600204)
    • Use folder.DELETED for backgrounds (leper)
    • Update the home menu logo (wackyserious)

    Byzantines

    • Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)
    • Cataphract cavalry armor (Alexandermb)
    • New byzantine textures and tweaks (wackyserious)
    • Byzantine shields and helmets (Alexandermb)
    • Add lamellar + Chainmail armor (wackyserious)
    • Tagmata Helmet (Alexandermb)
    • New chainmail textures and Oval shield textures for Byzantines (Lordgood)
    • Byzantine Paramerion (Alexandermb)
    • Add new cataphract rider texture (wackyserious)
    • Byzantine fishing ship (wackyserious and Alexandermb)
    • Update Byzantine AI names (wackyserious)
    • Byzantine Houses (Alexandermb)
    • added Byzantine Bow (Alexandermb)
    • Byzantine Parma shield (Alexandermb)
    • Lamellar texture variants (wackyserious)
    • Byzantine helmets (Alexandermb)- Burgh Castle
    • Archer Feathers
    • Byzantine coifs update and basic helmets variants (Alexandermb)
    • Byzantine a and b (Lion.kanzen)
    • Byzantine Civic Center + Eyecandy decorative building (Alexandermb)
    • Byzantine fences and columns (Alexandermb)
    • Byzantine Barracks + Blacksmith (Alexandermb)
    • Byzantine Storehouse + Dock (Alexandermb)
    • Byzantine farmstead (Alexandermb)
    • Byzantine Market (Alexandermb)
    • Byzantine corral (Alexandermb)
    • Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory
    • New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)
    • Byzantine round and plain oval shield (Alexandermb)
    • Byzantine spear flag (Lion.kanzen)
    • Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)
    • New Byzantine Elite unit textures (wackyserious)
    • Add Byzantine portraits (wackyserious)
    • Byzantine defence tower (Alexandermb)
    • Byzantine quiver (Alexandermb)
    • Byzantine sentry tower (Alexandermb)
    • Byzantine 1st Dromon (Alexandermb)

     
    Anglo-Saxons

    • Enabled Brixworth church (Anglo-Saxons) (Alexandermb)
    • Anglo-Saxon defence tower (Alexandermb)
    • Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)
    • Anglo-Saxon banner (Lion.kanzen)
    • Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb)

    Carolingians

    • Implementation of Carolingian faction(template, actor, aura and other files)(stanislas69)
    • Enhanced Carolingian structure texture (Alexandermb)(wackyserious)
    • Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter
    • Carolingian kite shield textures (wackyserious)
    • Carolingian elite unit textures (wackyserious)
    • Carolingian aventail helmet and caro civ enabling. (Alexandermb)
    • Enabled Cathedral of Aachen (Carolingians) (Alexandermb)
    • Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil
    • New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B
    • New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.
    • Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions
    • New Carolingian structure texture (wackyserious)
    • Carolingian unit portraits (wackyserious)
    • Add Catholic priest textures (wackyserious)
    • Carolingian priest portrait (wackyserious)
    • Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.
    • Add Carolingian female citizen textures (wackyserious)
    • Carolingian royal dress texture (wackyserious)
    • Add Carolingian champion cavalry unit portrait (wackyserious)
    • Add Carolingian champion infantry (wackyserious)
    • Add Carolingian trader (wackyserious)
    • Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)
    • Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower
    • Carolingian walls Part II (Finished) (Alexandermb)
    • Add Carolingian fishing ship (wackyserious and Alexandermb)

    Norse

    • Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)
    • Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated.
    • Norse Ram + Eyecandy fence + tweaks (Alexandermb)
    • Norse sentry tower (Alexandermb)

    Changelog Millennium AD 0.23.rtf

  2. Ok, guys, I hope that I corrected everything

    Millennium AD 0.23 Changelog

     
     
    Spoiler

     

    
    Update the home menu logo (wackyserious)
    
    Byzantines
    
    ·    Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)
    
    ·    Cataphract cavalry armor (Alexandermb)
    
    ·    New byzantine textures and tweaks (wackyserious)
    
    ·    Byzantine shields and helmets (Alexandermb)
    
    ·    Add lamellar + Chainmail armor (wackyserious)
    
    ·    Tagmata Helmet (Alexandermb)
    
    ·    New chainmail textures and Oval shield textures for Byzantines (Lordgood)
    
    ·    Byzantine Paramerion (Alexandermb)
    
    ·    Add new cataphract rider texture (wackyserious)
    
    ·    Byzantine fishing ship (wackyserious and Alexandermb)
    
    ·    Update Byzantine AI names (wackyserious)
    
    ·    Byzantine Houses (Alexandermb)
    
    ·    added Byzantine Bow (Alexandermb)
    
    ·    Byzantine Parma shield (Alexandermb)
    
    ·    Lamellar texture variants (wackyserious)
    
    ·    Byzantine helmets (Alexandermb)- Burgh Castle
    
    Archer Feathers
    
    ·    Byzantine coifs update and basic helmets variants (Alexandermb)
    
    ·    Byzantine a and b (Lion.kanzen)
    
    ·    Byzantine Civic Center + Eyecandy decorative building (Alexandermb)
    
    ·    Byzantine fences and columns (Alexandermb)
    
    ·    Byzantine Barracks + Blacksmith (Alexandermb)
    
    ·    Byzantine Storehouse + Dock (Alexandermb)
    
    ·    Byzantine farmstead (Alexandermb)
    
    ·    Byzantine Market (Alexandermb)
    
    ·    Byzantine corral (Alexandermb)
    
    ·    Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory
    
    ·    New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)
    
    ·    Byzantine round and plain oval shield (Alexandermb)
    
    ·    Byzantine spear flag (lion.kanzen)
    
    ·    Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)
    
    ·    New Byzantine Elite unit textures (wackyserious)
    
    ·    Add Byzantine portraits (wackyserious)
    
    ·    Byzantine defence tower (Alexandermb)
    
    ·    Byzantine quiver (Alexandermb)
    
    ·    Byzantine sentry tower (Alexandermb)
    
    ·   Byzantine 1st Dromon (Alexandermb)
    
     
    
    Anglo-Saxons
    
    ·    Enabled Brixworth church (Anglo-Saxons) (Alexandermb)
    
    ·    Anglo-Saxon defence tower (Alexandermb)
    
    ·    Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)
    
    ·    Anglo-Saxon banner (Lion.kanzen)
    
    ·    Anglo-Saxon axe animations and fixes to barracks and houses
    
    (Alexandermb)
    
    Carolingians
    
    ·       Implementation of Carolingian faction (template, actor, aura and other files) (stanislas69)

    ·       Enhanced Carolingian structure texture (Alexandermb)(wackyserious)

    ·       Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter

    ·       Carolingian kite shield textures (wackyserious)

    ·       Carolingian elite unit textures (wackyserious)

    ·       Carolingian aventail helmet and caro civ enabling. (Alexandermb)

    ·       Enabled Cathedral of Aachen (Carolingians) (Alexandermb)

    ·       Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil

    ·       New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B

    ·       New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.

     

    ·       Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions

    ·       New Carolingian structure texture (wackyserious)

    ·       Carolingian unit portraits (wackyserious)

    ·       Add Catholic priest textures (wackyserious)

    ·       Carolingian priest portrait (wackyserious)

    ·       Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.

    ·       Add Carolingian female citizen textures (wackyserious)

    ·       Carolingian royal dress texture (wackyserious)

    ·       Add Carolingian champion cavalry unit portrait (wackyserious)

    ·       Add Carolingian champion infantry (wackyserious)

    ·       Add Carolingian trader (wackyserious)

    ·       Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)

    ·       Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower

    ·       Carolingian walls Part II (Finished) (Alexandermb)

    ·       Add Carolingian fishing ship (wackyserious and Alexandermb)

    
     
    
    Norse
    
    ·  Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)
    
    ·  Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. 
    
    ·  Norse Ram + Eyecandy fence + tweaks (Alexandermb)
    
    ·  Norse sentry tower (Alexandermb)

    Changelog Millennium AD 0.23.rtf

     

     

  3. Hi guys here is a changelog from my point of view:

    Millennium AD 0.23 Changelog

     

    Spoiler

     

     

    
     
    
     
    
    Update the home menu logo (wackyserious)
    
    Byzantines
    
    ·    Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)
    
    ·    Cataphract cavalry armor (Alexandermb)
    
    ·    Norse sentry tower (Alexandermb)
    
    ·    New byzantine textures and tweaks (wackyserious)
    
    ·    Byzantine shields and helmets (Alexandermb)
    
    ·    Add lamellar + Chainmail armor (wackyserious)
    
    ·    Tagmata Helmet (Alexandermb)
    
    ·    New chainmail textures and Oval shield textures for Byzantines (Lordgood)
    
    ·    Byzantine Paramerion (Alexandermb)
    
    ·    Add new cataphract rider texture (wackyserious)
    
    ·    Byzantine fishing ship (wackyserious and Alexandermb)
    
    ·    Update Byzantine AI names (wackyserious)
    
    ·    Byzantine Houses (Alexandermb)
    
    ·    added Byzantine Bow (Alexandermb)
    
    ·    Byzantine Parma shield (Alexandermb)
    
    ·    Lamellar texture variants (wackyserious)
    
    ·    Byzantine helmets (Alexandermb)- Burgh Castle
    
    Archer Feathers
    
    ·    Byzantine coifs update and basic helmets variants (Alexandermb)
    
    ·    Byzantine a and b, Carolingian banners (lion.kanzen)
    
    ·    Byzantine Civic Center + Eyecandy decorative building (Alexandermb)
    
    ·    Byzantine fences and columns (Alexandermb)
    
    ·    Byzantine Barracks + Blacksmith (Alexandermb)
    
    ·    Byzantine Storehouse + Dock (Alexandermb)
    
    ·    Byzantine farmstead (Alexandermb)
    
    ·    Byzantine Market (Alexandermb)
    
    ·    Byzantine corral (Alexandermb)
    
    ·    Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory
    
    ·    New Byzantine Emblem (wackyserious)
    
    ·    Byzantine round and plain oval shield (Alexandermb)
    
    ·    Byzantine spear flag (Alexandermb)
    
    ·    New Byzantine Elite unit textures (wackyserious)
    
    ·    Add Byzantine portraits (wackyserious)
    
    ·    Byzantine defence tower (Alexandermb)
    
    ·    Byzantine quiver (Alexandermb)
    
    ·    Byzantine sentry tower (Alexandermb)
    
    ·   Byzantine 1st Dromon (Alexandermb)
    
     
    
    Anglo-Saxons
    
    ·    Enabled Brixworth church (Anglo Saxons)(Alexandermb)
    
    ·    Anglo-Saxon defence tower (Alexandermb)
    
    ·    Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)
    
    ·    Anglo-Saxon banner (lion.kanzen)
    
    ·    Anglo-Saxon axe animations and fixes to barracks and houses
    
    (Alexandermb)
    
    Carolingians
    
     

    ·       Enhanced Carolingian structure texture (wackyserious)

    ·       Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter

    ·       Carolingian kite shield textures (wackyserious)

    ·       Carolingian elite unit textures (wackyserious)

    ·       Carolingian aventail helmet and caro civ enabling. (Alexandermb)

    ·       Enabled Cathedral of Aachen (Carolingians) (Alexandermb)

    ·       Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil

    ·       New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B

    ·       New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.

     

    ·       Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions

    ·       New Carolingian structure texture (wackyserious)

    ·       Carolingian unit portraits (wackyserious)

    ·       Add Catholic priest textures (wackyserious)

    ·       Carolingian priest portrait (wackyserious)

    ·       Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.

    ·       Add Carolingian female citizen textures (wackyserious)

    ·       Carolingian royal dress texture (wackyserious)

    ·       Add Carolingian champion cavalry unit portrait (wackyserious)

    ·       Add Carolingian champion infantry (wackyserious)

    ·       Add Carolingian trader (wackyserious)

    ·       Carolingian siege trebuchet (Alexandermb)

    ·       Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower

    ·       Carolingian walls Part II (Finished) (Alexandermb)

    ·         Add Carolingian fishing ship (wackyserious and Alexandermb)

    
     
    
    Norse
    
    ·       Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)
    
    ·       Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. 
    
    Norse Ram + Eyecandy fence + tweaks (Alexandermb)

     

     
    • Like 1
    • Thanks 2
  4. Hi, guys  still missing screenshots and installation guides and few other things but more or less here is the first draft of the announcement:

    The Council is both happy and proud to announce a special new release!!!

     

     

     

    /Above should be the new logo that is in the main menu.

     

    What is it?

    Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided into two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Xýlo. This is a byzantine word for wood, in recognition for vanilla 0AD’s founder. That is respectful for the new release ;)

    What is new?

    Thanks to Alexandermb talented modder is responsible for the majority of the new models, Wackyserious our versatile texture artist, Stanislas69 our artist and Lion.Kanzen icon and texture artist, we are happy to introduce you to two new civilizations Byzantines and Franks(Carolingians), as well as Anglo-Saxons and Norse faction, are considered complete this release.

     

    The Byzantines

    The mighty civilization which has its roots in Eastern Roman Empire dawns with this release.

     

     

     

    Franks(Carolingians)

    The time of Charlemagne has come and you will witness the might of his Franks.

     

     

     

    The Norse

    Prepare for the new naval battles with the Norse. Since last release the Norse got new longboats and ships are fully animated.

     

    The Norse also got new houses, docks, watchtower, ram …

     

    Anglo-Saxons

    Anglo-Saxons got many new textures, buildings, and heroes.

     

    Many smaller changes were made in this release too, but it would be too elaborate to list them all.

    Who are we?

    The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age), Millennium A.D. (about medieval times) and Rise of the East (East civilizations) CoM aims to create an umbrella for all wannabee modders and help everyone needed and of course create their own projects.

    How to:

    1. Unzip the download but leave the inner archive intact.
    2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'.
    3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'.
    4. Enjoy the mod!

    Download:

     

    ModIO installation:

    1. Go to URL Mod.io

    Pyromod installation:

    1. Unzip the download but leave the inner archive intact.

     


    In the last few years, some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: Wildfiregames...showtopic=18412 Thanks in advance!

    Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way!
    If you have tips/suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com

    The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com

    The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com

    • Like 2
    • Thanks 1
  5. 19 minutes ago, aeonios said:

    Ugh. Well, I can do that but it'll require cannibalizing the specular texture. Currently the specular texture is spec.rgb with alpha being the specular intensity and specular power being an engine global setting. If I do it you'll need to specify how you want to use the specular texture, with at least one channel left available for emit. I can implement specular in 3 channels with one for specular intensity, one for specular power, and one for metallicity (ie how much the specular color matches the diffuse color) with the alpha channel left over for glows, if that works for your particular art. If you're already using the specular tex you'll basically have to redo it for all your textures that use it.

    For me it's not even a 5 minute job to modify the shader though. :P

    Thank you very much, also as a side note: it would need to be compatible with Alpha 23.

  6. 14 minutes ago, Nescio said:

    You probably should consider including the Rus', Khazars, the First Bulgarian Empire, and Great Moravia then.

    Great Moravia yeah I am in it, because that was, where I live, I can definitely find smth about it if you would like later on.

    • Like 1
  7. Quote

    Another good point of having several walking types, other walk animations i have in mind is crouched slow walking when hunting wild fauna animals (Gazelle, deer), wolfs, lions and other wild dangerous animals should have another behavior variant for walking types, a wolf should run fast when attacking units, lions should run for attack units, crocodiles won't gonna run, if we have leopard or hiena they could be even more faster and more dangerous, none of them should just walk for attack an unit and always should chase the infantry if someone approach their territory.

    3

    @Alexandermb I see that  you made some nice looking animations that for now i do not think that they can be used since A23 is possibly around the corner, however with your last paragraph about the animals I agree, however, i think that right now would be nice if you could make animations for the bear that is in the game.

  8. Well, actually if I were you I would definitely  check tutorials and scenario maps in in the game and located I think in a public.zip folder but you would need notepad++ for it to be opened i mean in order to see the code about triggers how are used and in-game texts in tutorials, also check https://trac.wildfiregames.com/wiki/Triggers and https://trac.wildfiregames.com/wiki/Atlas_Manual. A little bit more preliminary support for campaigns comes with Alpha 23 https://trac.wildfiregames.com/changeset/21540 and other commits, later on, concerning trigger scripts, so with Alpha 23 it would be much easier.  Maybe @elexis and @wraitii would know more.

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