asterix
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Posts
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Posts posted by asterix
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46 minutes ago, stanislas69 said:
Lol they were fast I put the mod there yesterday. They should use mod.io though
Can you tell them.?
Edit I linked @play0ad on their Twitter post
22 minutes ago, Lion.Kanzen said:Done.
also it is mentioned in this interview https://issuu.com/tosk/docs/digital_art_live_issue_32
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@elexis @vladislavbelov or @Imarok you might have more insight.
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58 minutes ago, dmzerocold said:
Hello,
during translation process i face an issue regarding the 0 A.D name, it is a name for a game in Persian it is ok to use it exactly as it is with English character 0 A.D Inside the Farsi text. but because Farsi is RTL , when i want to use it in Transfix it doesnt show it properly
examples
English:
0 A.D. Credits
Farsi:
عوامل تولید 0 A.D
As you can see 0 is not in a correct position (behind A.D) and it show it in front
is there any suggestion ? if you have experience with other RTL languages or a trick to show it exactly as 0 A.D in RTL text
One solution is i find a name for game in Farsi language , for now i use صفر پس از میلاد if i want to translate it word by word it means "Zero after Anno Dommini" ... but i prefer to use exact name "0 A.D"
Frankly speaking, even I do translations for middle-European and eastern-European languages but this thing never occurred to me maybe @GunChleoc might know.
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10 hours ago, Samulis said:
Hmm... no, the voice translations are kept separate from the game text translation. The voice translation are on that page on trac which you read from- that is where any voice translations should be put. If you want to post the plain text translation (non-IPA), I can at least put it on there.
here https://trac.wildfiregames.com/wiki/Audio_Voice_List it would be nice if someone could find all translations for all civs that are currently in-game.
@Samulis maybe you could update https://trac.wildfiregames.com/wiki/Audio_Design_Document with the new scheme and the links to your table of sound files and other things if you want I can do that but I need you to tell me what should I put there.
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4 hours ago, Tallestdavid said:
This still coming?
How's the progress?
Not much it stagnated in alpha 19 compatibility mode. If you want to know what are we currently up to look here https://github.com/0ADMods/pre-colonial-mod
3 hours ago, (-_-) said:Good sign that this is probably dead.
(also its not good etiquette to dig up such old threads)
correct, although @Prodigal Son from time to time comes here.
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Tlaxcaltecas village is emerging. @Trinketos besides the errors about decorations you get errors when you want to build field, archer, swordsman or other units.
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7 hours ago, Servo said:
there are a lot of relics
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@Trinketos again after some testing there were some errors.
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@Trinketos look at the post above plus look at my pull requests.
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11 hours ago, Trinketos said:
i can not update the mod now , possibly it is a github error when i update the mod
so here is the zip file
https://mega.nz/#!eypHRSQT!I-b_5xIoDAu8AOlpOvQJpPKZRk7yn9lNKYqetWW5Q0I
wierd @stanislas69
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33 minutes ago, Servo said:
windows really are not good for this game...
well yes and no, you might just found edge case for this https://trac.wildfiregames.com/changeset/18711
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please provide crash log and other files found https://trac.wildfiregames.com/wiki/GameDataPaths
21 minutes ago, Haggar said:Running Windows 7 64 bit
Installed 0 A.D ver 23
Games runs fine but crashes on saving
Can't find any similar issue online or in forums
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18 hours ago, Servo said:
Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others.
@Alexandermb made some fixes but I am not sure about this one
18 hours ago, Servo said:I believe that there is not enough RAM
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I believe @wraitii and @vladislavbelov have access to OSX.
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@stanislas69 @Trinketos I have these errors still first errors when I get to welcome screen then an infinite amount of loop errors when I want to play a singleplayer match where I cannot even get to the screen where are the maps and settings were chosen so then I had to close it by force.
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4 hours ago, Imperator Ferrum Princeps I said:
So So game breaking...
One could spam hundreds of sheep and lag the game like crazy.
do you have any alternative suggestion how this could be improved?
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@Trinketos I made separate pull requests that need to be accepted
1. mod license https://github.com/0ADMods/pre-colonial-mod/pull/3
2. art license https://github.com/0ADMods/pre-colonial-mod/pull/5
3. updated mod.json to be on sync with mod.io https://github.com/0ADMods/pre-colonial-mod/pull/4
4. updated readme file
as I see already merged by @stanislas69 thanks
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1 hour ago, Trinketos said:
make the license.txt
about that now you should see that I (tomasmat) pushed the license there if not please tell me.
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Cannot test sorry but others might know @vladislavbelov @elexis @s0600204
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8 hours ago, wowgetoffyourcellphone said:
Indeed, like in Age of Mythology or Age of Empires III.
7 hours ago, (-_-) said:Requires the one time hero training feature first.
16 minutes ago, stanislas69 said:I created a repo for a Stunnable component but never got around implementing it.
Could be in Health.js too I don't know.
11 hours ago, Imperator Ferrum Princeps I said:leader-specific buildings/units
Well that is already sort of working in https://www.moddb.com/mods/hyrule-conquest
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8 hours ago, Trinketos said:
How do I have those accesses?
I can do the mod.io but on moddb you need to ask @stanislas69 @niektb or @wackyserious, so you can upload it here first and we could try to do the rest by the way you also include in your mod license https://trac.wildfiregames.com/wiki/Modding_Guide as is done in other mods and correct or complete readme. (I will try to do some commits there)
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1 hour ago, wowgetoffyourcellphone said:
congratulations
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In-game question
in Help & Feedback
Posted
partly possible, for now only for traders https://trac.wildfiregames.com/changeset/19247
https://trac.wildfiregames.com/search?q=capture+gaia+animals&noquickjump=1&changeset=on&milestone=on&ticket=on&wiki=on
not implemented yet (did not find a ticket for it in link above)