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Imarok

WFG Programming Team
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Imarok last won the day on March 10 2019

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About Imarok

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  1. The arch fix is just the ryzen L3 cache fix, that I commited. right? This patch is not really correct, but the incorrectness shouldn't matter for the 0ad usecase. I think in the future we should just remove this part of the UserReporter.
  2. I just wrote with TECH.SUPPORT@AMD.COM So I guess I can't help here. :/
  3. Why are you tagging me? I have no idea xD @crazy_Baboon: Which OS? Which mouse? It works for me, so I guess it's an issue with your mouse/drivers/OS. Depending on your answer someone can hopefully help you
  4. Sorry, but couldn't resist to fix the head
  5. Seems like we'll need the building-specific build animation elexis proposed.
  6. Very nice. Nitpicking: Maybe a bit more bright? (Looks a bit bland) Colour could be shifted a bit more away from pink towards purple/blue.
  7. OK. Done: D2362. A bit Offtopic: Is it intended units loose their helmet/cap and cape while carrying or gathering?
  8. That looks better. Are you sure the female variant needs all the weapon attachpoints: + <prop attachpoint="shield"/> + <prop attachpoint="shield_arm"/> + <prop attachpoint="helmet"/> + <prop attachpoint="weapon_R"/> + <prop attachpoint="weapon_bow"/> + <prop attachpoint="ammo"/>
  9. No, my comment was regarding the humans using a mallet for seeding instead of a bowl. xD
  10. Couldn't you just equip them with some kind of bowl?
  11. So that's still needed, right? And have you seen my edit? ;)
  12. I think they rather mean something like @Imarok's clickable attack messages: #5132
  13. That works, but it doesn't resolve the elephant issue. I guess they need a separate variant file. Edit: And I guess they aren't supposed to seed with a mallet in their hands, aren't they?
  14. Index: binaries/data/mods/public/simulation/components/UnitAI.js =================================================================== --- binaries/data/mods/public/simulation/components/UnitAI.js (Revision 22862) +++ binaries/data/mods/public/simulation/components/UnitAI.js (Arbeitskopie) @@ -2719,7 +2719,9 @@ this.FaceTowardsTarget(this.order.data.target); - this.SelectAnimation("build"); + let cmpIdentity = Engine.QueryInterface(this.order.data.target, IID_Identity); + + this.SelectAnimation(cmpIdentity && cmpIdentity.HasClass("Field") ? "seed" : "build"); this.StartTimer(1000, 1000); return false; }, But this doesn't consider the elephant worker issue. And not sure if the name of the animation fits our schema
  15. But the animation doesn't have it's own variant yet, right?
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