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Imarok

WFG Programming Team
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Imarok last won the day on March 10

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About Imarok

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  1. Sorry, but couldn't resist to fix the head
  2. Seems like we'll need the building-specific build animation elexis proposed.
  3. Very nice. Nitpicking: Maybe a bit more bright? (Looks a bit bland) Colour could be shifted a bit more away from pink towards purple/blue.
  4. OK. Done: D2362. A bit Offtopic: Is it intended units loose their helmet/cap and cape while carrying or gathering?
  5. That looks better. Are you sure the female variant needs all the weapon attachpoints: + <prop attachpoint="shield"/> + <prop attachpoint="shield_arm"/> + <prop attachpoint="helmet"/> + <prop attachpoint="weapon_R"/> + <prop attachpoint="weapon_bow"/> + <prop attachpoint="ammo"/>
  6. No, my comment was regarding the humans using a mallet for seeding instead of a bowl. xD
  7. Couldn't you just equip them with some kind of bowl?
  8. So that's still needed, right? And have you seen my edit? ;)
  9. I think they rather mean something like @Imarok's clickable attack messages: #5132
  10. That works, but it doesn't resolve the elephant issue. I guess they need a separate variant file. Edit: And I guess they aren't supposed to seed with a mallet in their hands, aren't they?
  11. Index: binaries/data/mods/public/simulation/components/UnitAI.js =================================================================== --- binaries/data/mods/public/simulation/components/UnitAI.js (Revision 22862) +++ binaries/data/mods/public/simulation/components/UnitAI.js (Arbeitskopie) @@ -2719,7 +2719,9 @@ this.FaceTowardsTarget(this.order.data.target); - this.SelectAnimation("build"); + let cmpIdentity = Engine.QueryInterface(this.order.data.target, IID_Identity); + + this.SelectAnimation(cmpIdentity && cmpIdentity.HasClass("Field") ? "seed" : "build"); this.StartTimer(1000, 1000); return false; }, But this doesn't consider the elephant worker issue. And not sure if the name of the animation fits our schema
  12. But the animation doesn't have it's own variant yet, right?
  13. I know but is it already committedto svn?
  14. Yay Looking forward to have that in the game
  15. Yep, the repository itself can always be easily migrated. But we already offer a repository on github... As said we already host a mirror of our repository on GH. But I guess you mean we should also use the "sugar" GH offers besides only hosting a git repo: pull requests, issues, CI, etc. But there we come back to your first point: all that "sugar" can't be easily migrated if GH(or M$) changes policy because those "sugar" isn't part of git. https://trac.wildfiregames.com/wiki/BuildInstructions#Acquiringthecode
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