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GunChleoc

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GunChleoc last won the day on April 18 2017

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About GunChleoc

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    http://www.foramnagaidhlig.net/

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    Scottish Gaelic localizer

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  1. Our export scripts work with Blender 2.79 too. I have recently updated them to produce 2 scales for mipmaps, so it's been tested with that version. The game engine itself doesn't care, because it will only see the exported png files.
  2. Intermediate knowledge should be enough. I have a pending patch that changes the syntax though, so you should hold off until that one is in. This will happen soon after the release is out. Also, tribes are not fully pluggable as mods yet - that's something I still want to program, but I haven't started on that yet. Take a look at https://www.widelands.org/documentation/map_objects/ and at some files in my branch to get a general idea. For the animation system, we have some Blender scripts to export to png hosted on Launchpad. How to use the png files is documented on https://www.widelands.org/documentation/animations/.
  3. It is. We're currently in feature freeze for Build 21 It doesn't have support for research though, which is why I didn't mention it. Research could be sort of built into a scenario via Lua scripting that unlocks buildings, but not as a general gameplay mechanic.
  4. Thanks for the info! I don't know any other FLOSS engine off the top of my head that would fit your needs. Maybe Battle for Wesnoth for turn-based if research can be hacked in. You could try asking on https://forum.freegamedev.net/.
  5. Basque has 2 s sounds, and Spanish has only 2 AFAIK. So, there will be 1 sound to learn. The difficulty will be with stress and intonation - Basque sentence melody is pretty flat, and if you ask 2 native speakers on which syllable to put the stress, you'll get 3 answers
  6. The gettext file format also allows adding comments for translators, and Transifex will display them if they are present. The system that extracts the strings needs to be configured to extract them though. I don't know what the setup for 0AD is here and whether XML comments are included. Transifex also has a glossary function which we can use. It's helpful for vocabulary, but not for keeping consistency of phrases - that's what the translation memory function is for, in combination with a style guide that of course translators would need to be aware of and read. Adding comments to the XML files would be preferable to adding them on Transifex, because it makes them independent of the translation platform.
  7. Consistency is always difficult, even if you're the only one translating - especially when there is a history in the project of inconsistent source strings. A wiki page could definitely help to remember what you are going fore when you return to the project after a break, and within the team.
  8. On Transifex, in "Settings", an admin can set a "Translator Instructions URL" that is global for all languages. I have yet to find where a translator then sees that information - no idea where they're hiding it. Then the admin could make an announcement, which will send an e-mail to all translators.
  9. The credits are extracted automatically from the gettext header. I guess Gallaecio is there because he services the translation updates.
  10. My way around this might be that I created the account 8 years ago... They definitely have nothing from me except for username and e-mail address, and I can't remember them asking for anything else in such a manner that it couldn't be skipped. Even the "Full name" entry is empty on my account, and they don't have a phone number from me either.
  11. I only gave the a nickname and an e-mail address.
  12. Yep, having a workable health care system would have been really practical in combatting COVID-19, and having one doesn't make you communist.
  13. And here's the theme tune to that:
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