0 A.D. (0.0.23) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "30"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = "unused"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.move" = "unused"

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'joystick.camera'

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena23"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.xpartamupp" = "wfgbot23"

Loaded config string "lobby.echelon" = "echelon23"

Loaded config string "lobby.buddies" = ","

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.secureauth" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWQBhIRg+dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1478828772"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "locale" = "cs"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "thomm"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.9717993140220642"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "5bbea499be8b77ea"

Loaded config string "windowed" = "false"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Loading config file "config/user.cfg"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1478828772"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "locale" = "cs"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "thomm"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.9717993140220642"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "5bbea499be8b77ea"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1478828772"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "locale" = "cs"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "thomm"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.9717993140220642"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "5bbea499be8b77ea"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1478828772"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "locale" = "cs"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "thomm"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.9717993140220642"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "5bbea499be8b77ea"

Loaded config string "windowed" = "false"

Loading config file "config/user.cfg"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1478828772"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "locale" = "cs"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "thomm"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.9717993140220642"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "5bbea499be8b77ea"

Loaded config string "windowed" = "false"

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/Damage.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/DamageBonus.js'

Loading simulation script 'simulation/helpers/DamageTypes.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/Damage.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/camel_rein.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/gate - Copy.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/newunit.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/weap_greek_bow.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/mexicas/civic_center.dae: Starting conversion

art/meshes/structural/mexicas/civic_center.dae: Running FixBrokenXML

art/meshes/structural/mexicas/civic_center.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/civic_center.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/civic_center.dae: Found convertible object 'CivilCenter'

art/meshes/structural/mexicas/civic_center.dae: Converting 'CivilCenter'

art/meshes/structural/mexicas/civic_center.dae: Found static geometry

art/meshes/structural/mexicas/civic_center.dae: Adding prop point root

art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_1

art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_4

art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_3

art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_5

art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_6

art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_2

art/meshes/structural/mexicas/civic_center.dae: Adding prop point projectile

art/meshes/structural/mexicas/civic_center.dae: Adding prop point loaded-projectile

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation error: (null):0: Extra element props in interleave

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:7: Element variant failed to validate content

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:5: Element group has extra content: variant

ERROR: RelaxNGValidator: Validation error: (null):0: Extra element group in interleave

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:4: Element actor failed to validate content

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/shields/shield_decoration.xml

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/obsidianan_spear.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/obsidianan_spear.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/weapons/obsidianan_spear.xml

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully

art/meshes/props/shield/mexica_shield.dae: Starting conversion

art/meshes/props/shield/mexica_shield.dae: Running FixBrokenXML

art/meshes/props/shield/mexica_shield.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/mexica_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/mexica_shield.dae: Found convertible object 'Mesoamerican_Shield'

art/meshes/props/shield/mexica_shield.dae: Converting 'Mesoamerican_Shield'

art/meshes/props/shield/mexica_shield.dae: Found static geometry

art/meshes/props/shield/mexica_shield.dae: Adding prop point decoration

art/meshes/props/shield/mexica_shield_decoration.dae: Starting conversion

art/meshes/props/shield/mexica_shield_decoration.dae: Running FixBrokenXML

art/meshes/props/shield/mexica_shield_decoration.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/mexica_shield_decoration.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/mexica_shield_decoration.dae: Found convertible object 'Decoration_Shield'

art/meshes/props/shield/mexica_shield_decoration.dae: Converting 'Decoration_Shield'

art/meshes/props/shield/mexica_shield_decoration.dae: Found static geometry

art/meshes/props/weapons/obsidianan_spear.dae: Starting conversion

art/meshes/props/weapons/obsidianan_spear.dae: Running FixBrokenXML

art/meshes/props/weapons/obsidianan_spear.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/weapons/obsidianan_spear.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/obsidianan_spear.dae: Found convertible object 'Obsidiana_Sper'

art/meshes/props/weapons/obsidianan_spear.dae: Converting 'Obsidiana_Sper'

art/meshes/props/weapons/obsidianan_spear.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/mex_cavalry_javelinist_b.xml"

ERROR: Failed to load entity template 'units/mex_cavalry_javelinist_b'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/mex_cavalry_javelinist_b.xml"

ERROR: Failed to load entity template 'units/mex_cavalry_javelinist_b'

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/mex_cavalry_javelinist_b.xml"

ERROR: Failed to load entity template 'units/mex_cavalry_javelinist_b'

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully

art/meshes/structural/mexicas/storehouse.dae: Starting conversion

art/meshes/structural/mexicas/storehouse.dae: Running FixBrokenXML

art/meshes/structural/mexicas/storehouse.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/storehouse.dae: Found convertible object 'Mexica_Storehouse'

art/meshes/structural/mexicas/storehouse.dae: Converting 'Cube_007'

art/meshes/structural/mexicas/storehouse.dae: Found static geometry

art/meshes/structural/mexicas/storehouse.dae: Adding prop point root

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_shieldsmall_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully

art/meshes/structural/mexicas/house_c.dae: Starting conversion

art/meshes/structural/mexicas/house_c.dae: Running FixBrokenXML

art/meshes/structural/mexicas/house_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/house_c.dae: Found convertible object 'House_c'

art/meshes/structural/mexicas/house_c.dae: Converting 'Plane_009'

art/meshes/structural/mexicas/house_c.dae: Found static geometry

art/meshes/structural/mexicas/house_c.dae: Adding prop point root

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully

art/meshes/structural/mexicas/house_b.dae: Starting conversion

art/meshes/structural/mexicas/house_b.dae: Running FixBrokenXML

art/meshes/structural/mexicas/house_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/house_b.dae: Found convertible object 'House_b'

art/meshes/structural/mexicas/house_b.dae: Converting 'Plane_008'

art/meshes/structural/mexicas/house_b.dae: Found static geometry

art/meshes/structural/mexicas/house_b.dae: Adding prop point root

art/meshes/structural/mexicas/house_a.dae: Starting conversion

art/meshes/structural/mexicas/house_a.dae: Running FixBrokenXML

art/meshes/structural/mexicas/house_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/house_a.dae: Found convertible object 'House_a'

art/meshes/structural/mexicas/house_a.dae: Converting 'Plane_010'

art/meshes/structural/mexicas/house_a.dae: Found static geometry

art/meshes/structural/mexicas/house_a.dae: Adding prop point root_001

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

art/meshes/structural/mexicas/farmstead.dae: Starting conversion

art/meshes/structural/mexicas/farmstead.dae: Running FixBrokenXML

art/meshes/structural/mexicas/farmstead.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/farmstead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/farmstead.dae: Found convertible object 'Alqueria'

art/meshes/structural/mexicas/farmstead.dae: Converting 'Alqueria'

art/meshes/structural/mexicas/farmstead.dae: Found static geometry

art/meshes/structural/mexicas/farmstead.dae: Adding prop point root

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully

art/meshes/structural/mexicas/corral.dae: Starting conversion

art/meshes/structural/mexicas/corral.dae: Running FixBrokenXML

art/meshes/structural/mexicas/corral.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/corral.dae: Found convertible object 'Cube'

art/meshes/structural/mexicas/corral.dae: Converting 'Cube_001'

art/meshes/structural/mexicas/corral.dae: Found static geometry

art/meshes/structural/mexicas/corral.dae: Adding prop point root

art/meshes/structural/mexicas/corral.dae: Adding prop point block

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully

art/meshes/structural/mexicas/wood_workshop.dae: Starting conversion

art/meshes/structural/mexicas/wood_workshop.dae: Running FixBrokenXML

art/meshes/structural/mexicas/wood_workshop.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/wood_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/wood_workshop.dae: Found convertible object 'Wood_Workshop'

art/meshes/structural/mexicas/wood_workshop.dae: Converting 'Wood_Workshop'

art/meshes/structural/mexicas/wood_workshop.dae: Found static geometry

art/meshes/structural/mexicas/wood_workshop.dae: Adding prop point smoke

art/meshes/structural/mexicas/wood_workshop.dae: Adding prop point root

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully

art/meshes/structural/mexicas/market_struct.dae: Starting conversion

art/meshes/structural/mexicas/market_struct.dae: Running FixBrokenXML

art/meshes/structural/mexicas/market_struct.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/market_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/market_struct.dae: Found convertible object 'Market'

art/meshes/structural/mexicas/market_struct.dae: Converting 'Market'

art/meshes/structural/mexicas/market_struct.dae: Found static geometry

art/meshes/structural/mexicas/market_struct.dae: Adding prop point root

art/meshes/structural/mexicas/temple.dae: Starting conversion

art/meshes/structural/mexicas/temple.dae: Running FixBrokenXML

art/meshes/structural/mexicas/temple.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/temple.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/temple.dae: Found convertible object 'Temple'

art/meshes/structural/mexicas/temple.dae: Converting 'Mexica_Temple'

art/meshes/structural/mexicas/temple.dae: Found static geometry

art/meshes/structural/mexicas/temple.dae: Adding prop point root

art/meshes/structural/mexicas/temple.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully

art/meshes/structural/mexicas/barracks.dae: Starting conversion

art/meshes/structural/mexicas/barracks.dae: Running FixBrokenXML

art/meshes/structural/mexicas/barracks.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/barracks.dae: Found convertible object 'Barracks'

art/meshes/structural/mexicas/barracks.dae: Converting 'Barracks'

art/meshes/structural/mexicas/barracks.dae: Found static geometry

art/meshes/structural/mexicas/barracks.dae: Adding prop point root

art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_1

art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_2

art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_3

art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_4

art/meshes/structural/mexicas/dock.dae: Starting conversion

art/meshes/structural/mexicas/dock.dae: Running FixBrokenXML

art/meshes/structural/mexicas/dock.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/dock.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/dock.dae: Found convertible object 'Dock'

art/meshes/structural/mexicas/dock.dae: Converting 'Cube_001'

art/meshes/structural/mexicas/dock.dae: Found static geometry

art/meshes/structural/mexicas/dock.dae: Adding prop point root

art/meshes/structural/mexicas/dock.dae: Adding prop point garrisoned

art/meshes/structural/mexicas/dock_fundation.dae: Starting conversion

art/meshes/structural/mexicas/dock_fundation.dae: Running FixBrokenXML

art/meshes/structural/mexicas/dock_fundation.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/dock_fundation.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/dock_fundation.dae: Found convertible object 'Cube'

art/meshes/structural/mexicas/dock_fundation.dae: Converting 'Cube_001'

art/meshes/structural/mexicas/dock_fundation.dae: Found static geometry

art/meshes/structural/mexicas/dock_fundation.dae: Adding prop point root

art/meshes/structural/mexicas/dock_fundation_d.dae: Starting conversion

art/meshes/structural/mexicas/dock_fundation_d.dae: Running FixBrokenXML

art/meshes/structural/mexicas/dock_fundation_d.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/dock_fundation_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/dock_fundation_d.dae: Found convertible object 'Cube'

art/meshes/structural/mexicas/dock_fundation_d.dae: Converting 'Cube_002'

art/meshes/structural/mexicas/dock_fundation_d.dae: Found static geometry

art/meshes/structural/mexicas/dock_fundation_d.dae: Adding prop point root

art/meshes/structural/mexicas/wood_tower.dae: Starting conversion

art/meshes/structural/mexicas/wood_tower.dae: Running FixBrokenXML

art/meshes/structural/mexicas/wood_tower.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/wood_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/wood_tower.dae: Found convertible object 'Defence_tower_001'

art/meshes/structural/mexicas/wood_tower.dae: Converting 'Defence_Tower_001'

art/meshes/structural/mexicas/wood_tower.dae: Found static geometry

art/meshes/structural/mexicas/wood_tower.dae: Adding prop point root

art/meshes/structural/mexicas/wood_tower.dae: Adding prop point projectile

art/meshes/structural/mexicas/wood_tower.dae: Adding prop point garisoned

art/meshes/structural/mexicas/wood_tower.dae: Adding prop point projectile-loaded

art/meshes/structural/mexicas/wonder.dae: Starting conversion

art/meshes/structural/mexicas/wonder.dae: Running FixBrokenXML

art/meshes/structural/mexicas/wonder.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/wonder.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/wonder.dae: Found convertible object 'wonder'

art/meshes/structural/mexicas/wonder.dae: Converting 'wonder'

art/meshes/structural/mexicas/wonder.dae: Found static geometry

art/meshes/structural/mexicas/wonder.dae: Adding prop point root

art/meshes/structural/mexicas/fortress.dae: Starting conversion

art/meshes/structural/mexicas/fortress.dae: Running FixBrokenXML

art/meshes/structural/mexicas/fortress.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/fortress.dae: Found convertible object 'Cube_167'

art/meshes/structural/mexicas/fortress.dae: Converting 'Cube_174'

art/meshes/structural/mexicas/fortress.dae: Found static geometry

art/meshes/structural/mexicas/fortress.dae: Adding prop point projectile

art/meshes/structural/mexicas/fortress.dae: Adding prop point garrisoned

ERROR: RelaxNGValidator: Validation error: art/actors/flora/corn_plant.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/flora/corn_plant.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/flora/corn_plant.xml

art/meshes/flora/corn_plant.dae: Starting conversion

art/meshes/flora/corn_plant.dae: Running FixBrokenXML

art/meshes/flora/corn_plant.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/flora/corn_plant.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/flora/corn_plant.dae: Found convertible object 'Plane_002'

art/meshes/flora/corn_plant.dae: Converting 'Plane_002'

art/meshes/flora/corn_plant.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully

art/meshes/structural/generic/villager_root.dae: Starting conversion

art/meshes/structural/generic/villager_root.dae: Running FixBrokenXML

art/meshes/structural/generic/villager_root.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/generic/villager_root.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/generic/villager_root.dae: Found convertible object 'pivote'

art/meshes/structural/generic/villager_root.dae: Converting 'Cube_001'

art/meshes/structural/generic/villager_root.dae: Found static geometry

art/meshes/structural/generic/villager_root.dae: Adding prop point root

art/meshes/structural/generic/villager_root.dae: Adding prop point house_a

art/meshes/structural/generic/villager_root.dae: Adding prop point house_b

art/meshes/structural/generic/villager_root.dae: Adding prop point house_c

art/meshes/structural/generic/villager_root.dae: Adding prop point house_d

art/meshes/structural/generic/villager_root.dae: Adding prop point box_a

art/meshes/structural/generic/villager_root.dae: Adding prop point box_b

art/meshes/structural/generic/villager_root.dae: Adding prop point box_c

art/meshes/structural/generic/villager_root.dae: Adding prop point box_d

art/meshes/structural/generic/villager_root.dae: Adding prop point tower_a

art/meshes/structural/generic/villager_root.dae: Adding prop point tower_b

art/meshes/structural/generic/villager_root.dae: Adding prop point tower_c

art/meshes/structural/generic/villager_root.dae: Adding prop point tower_d

art/meshes/structural/mexicas/scout_tower.dae: Starting conversion

art/meshes/structural/mexicas/scout_tower.dae: Running FixBrokenXML

art/meshes/structural/mexicas/scout_tower.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/mexicas/scout_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mexicas/scout_tower.dae: Found convertible object 'Defence_tower'

art/meshes/structural/mexicas/scout_tower.dae: Converting 'Defence_Tower'

art/meshes/structural/mexicas/scout_tower.dae: Found static geometry

art/meshes/structural/mexicas/scout_tower.dae: Adding prop point root

art/meshes/structural/mexicas/scout_tower.dae: Adding prop point projectile

art/meshes/structural/mexicas/scout_tower.dae: Adding prop point garisoned

art/meshes/structural/mexicas/scout_tower.dae: Adding prop point projectile-loaded

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/arrow_backpack.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/arrow_backpack.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/backpacks/arrow_backpack.xml

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully

art/meshes/props/backpacks/arrow_backpack_b.dae: Starting conversion

art/meshes/props/backpacks/arrow_backpack_b.dae: Running FixBrokenXML

art/meshes/props/backpacks/arrow_backpack_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/backpacks/arrow_backpack_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/backpacks/arrow_backpack_b.dae: Found convertible object 'Arrow_Backpack2'

art/meshes/props/backpacks/arrow_backpack_b.dae: Converting 'Arrow_Backpack_001'

art/meshes/props/backpacks/arrow_backpack_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_maur_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/macehuatil.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/macehuatil.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/weapons/macehuatil.xml

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully

art/meshes/props/weapons/macehuatil.dae: Starting conversion

art/meshes/props/weapons/macehuatil.dae: Running FixBrokenXML

art/meshes/props/weapons/macehuatil.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/weapons/macehuatil.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/macehuatil.dae: Found convertible object 'Macehuatil'

art/meshes/props/weapons/macehuatil.dae: Converting 'Macehuatul'

art/meshes/props/weapons/macehuatil.dae: Found static geometry

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/back_flag.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/back_flag.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/backpacks/back_flag.xml

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/jaguar_helmet.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/jaguar_helmet.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/helmets/jaguar_helmet.xml

art/meshes/props/backpacks/back_flag.dae: Starting conversion

art/meshes/props/backpacks/back_flag.dae: Running FixBrokenXML

art/meshes/props/backpacks/back_flag.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/backpacks/back_flag.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/backpacks/back_flag.dae: Found convertible object 'Cylinder_003'

art/meshes/props/backpacks/back_flag.dae: Converting 'Cylinder_003'

art/meshes/props/backpacks/back_flag.dae: Found static geometry

art/meshes/props/helmet/jaguar_helmet.dae: Starting conversion

art/meshes/props/helmet/jaguar_helmet.dae: Running FixBrokenXML

art/meshes/props/helmet/jaguar_helmet.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/jaguar_helmet.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/jaguar_helmet.dae: Found convertible object 'Plane_001'

art/meshes/props/helmet/jaguar_helmet.dae: Converting 'Plane_001'

art/meshes/props/helmet/jaguar_helmet.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/eagle_helmet.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/eagle_helmet.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/helmets/eagle_helmet.xml

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/helmet_decoration.xml:2: Type positiveInteger doesn't allow value '0'

ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/helmet_decoration.xml:2: Element actor failed to validate attributes

ERROR: RelaxNGValidator: Validation failed for '(null)'

ERROR: CXeromyces: failed to validate XML file art/actors/props/units/helmets/helmet_decoration.xml

art/meshes/props/helmet/eagle_helmet.dae: Starting conversion

art/meshes/props/helmet/eagle_helmet.dae: Running FixBrokenXML

art/meshes/props/helmet/eagle_helmet.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/eagle_helmet.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/eagle_helmet.dae: Found convertible object 'Plane'

art/meshes/props/helmet/eagle_helmet.dae: Converting 'Plane'

art/meshes/props/helmet/eagle_helmet.dae: Found static geometry

art/meshes/props/helmet/eagle_helmet.dae: Adding prop point root_001

art/meshes/props/helmet/helmet_decoration.dae: Starting conversion

art/meshes/props/helmet/helmet_decoration.dae: Running FixBrokenXML

art/meshes/props/helmet/helmet_decoration.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/helmet_decoration.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/helmet_decoration.dae: Found convertible object 'Cube_001'

art/meshes/props/helmet/helmet_decoration.dae: Converting 'Cube_003'

art/meshes/props/helmet/helmet_decoration.dae: Found static geometry

Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)

Snímek obrazovky zapsán do 'C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\screenshots\screenshot0001.bmp'

Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

art/meshes/props/backpacks/arrow_backpack_a.dae: Starting conversion

art/meshes/props/backpacks/arrow_backpack_a.dae: Running FixBrokenXML

art/meshes/props/backpacks/arrow_backpack_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/backpacks/arrow_backpack_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/backpacks/arrow_backpack_a.dae: Found convertible object 'Arrow_Backpack'

art/meshes/props/backpacks/arrow_backpack_a.dae: Converting 'Arrow_Backpack'

art/meshes/props/backpacks/arrow_backpack_a.dae: Found static geometry

Loading config file "config/user.cfg"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1478828772"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "locale" = "cs"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "thomm"

Loaded config string "silhouettes" = "false"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.9717993140220642"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "5bbea499be8b77ea"

Loaded config string "windowed" = "false"

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Snímek obrazovky zapsán do 'C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\screenshots\screenshot0002.png'

Snímek obrazovky zapsán do 'C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\screenshots\screenshot0003.png'

ERROR: Couldn't open C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\replays\0.0.23\2018-08-24_0002\commands.txt.

Loading config file "config/user.cfg"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1478828772"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "locale" = "cs"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "thomm"

Loaded config string "silhouettes" = "false"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.9717993140220642"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "5bbea499be8b77ea"

Loaded config string "windowed" = "true"

Shutting down profiler2 GPU mode

Engine exited successfully on 2018-08-24 at 21:33:25 with 1097 message(s), 48 error(s) and 0 warning(s).