Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadowsonwater" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "30"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = "unused"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.move" = "unused"
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'joystick.camera'
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena23"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot23"
Loaded config string "lobby.echelon" = "echelon23"
Loaded config string "lobby.buddies" = ","
Loaded config string "lobby.rememberpassword" = "true"
Loaded config string "lobby.secureauth" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWQBhIRg+dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1478828772"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "locale" = "cs"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "thomm"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.9717993140220642"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "5bbea499be8b77ea"
Loaded config string "windowed" = "false"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Loading config file "config/user.cfg"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1478828772"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "locale" = "cs"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "thomm"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.9717993140220642"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "5bbea499be8b77ea"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1478828772"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "locale" = "cs"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "thomm"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.9717993140220642"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "5bbea499be8b77ea"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1478828772"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "locale" = "cs"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "thomm"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.9717993140220642"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "5bbea499be8b77ea"
Loaded config string "windowed" = "false"
Loading config file "config/user.cfg"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1478828772"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "locale" = "cs"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "thomm"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.9717993140220642"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "5bbea499be8b77ea"
Loaded config string "windowed" = "false"
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/Damage.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/DamageBonus.js'
Loading simulation script 'simulation/helpers/DamageTypes.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/Damage.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/camel_rein.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/gate - Copy.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/newunit.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/weap_greek_bow.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/structural/mexicas/civic_center.dae: Starting conversion
art/meshes/structural/mexicas/civic_center.dae: Running FixBrokenXML
art/meshes/structural/mexicas/civic_center.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/civic_center.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/civic_center.dae: Found convertible object 'CivilCenter'
art/meshes/structural/mexicas/civic_center.dae: Converting 'CivilCenter'
art/meshes/structural/mexicas/civic_center.dae: Found static geometry
art/meshes/structural/mexicas/civic_center.dae: Adding prop point root
art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_1
art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_4
art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_3
art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_5
art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_6
art/meshes/structural/mexicas/civic_center.dae: Adding prop point garrison_2
art/meshes/structural/mexicas/civic_center.dae: Adding prop point projectile
art/meshes/structural/mexicas/civic_center.dae: Adding prop point loaded-projectile
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation error: (null):0: Extra element props in interleave
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:7: Element variant failed to validate content
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:5: Element group has extra content: variant
ERROR: RelaxNGValidator: Validation error: (null):0: Extra element group in interleave
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/shields/shield_decoration.xml:4: Element actor failed to validate content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/shields/shield_decoration.xml
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/obsidianan_spear.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/obsidianan_spear.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/weapons/obsidianan_spear.xml
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully
art/meshes/props/shield/mexica_shield.dae: Starting conversion
art/meshes/props/shield/mexica_shield.dae: Running FixBrokenXML
art/meshes/props/shield/mexica_shield.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/shield/mexica_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/mexica_shield.dae: Found convertible object 'Mesoamerican_Shield'
art/meshes/props/shield/mexica_shield.dae: Converting 'Mesoamerican_Shield'
art/meshes/props/shield/mexica_shield.dae: Found static geometry
art/meshes/props/shield/mexica_shield.dae: Adding prop point decoration
art/meshes/props/shield/mexica_shield_decoration.dae: Starting conversion
art/meshes/props/shield/mexica_shield_decoration.dae: Running FixBrokenXML
art/meshes/props/shield/mexica_shield_decoration.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/shield/mexica_shield_decoration.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/mexica_shield_decoration.dae: Found convertible object 'Decoration_Shield'
art/meshes/props/shield/mexica_shield_decoration.dae: Converting 'Decoration_Shield'
art/meshes/props/shield/mexica_shield_decoration.dae: Found static geometry
art/meshes/props/weapons/obsidianan_spear.dae: Starting conversion
art/meshes/props/weapons/obsidianan_spear.dae: Running FixBrokenXML
art/meshes/props/weapons/obsidianan_spear.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/weapons/obsidianan_spear.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/obsidianan_spear.dae: Found convertible object 'Obsidiana_Sper'
art/meshes/props/weapons/obsidianan_spear.dae: Converting 'Obsidiana_Sper'
art/meshes/props/weapons/obsidianan_spear.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/mex_cavalry_javelinist_b.xml"
ERROR: Failed to load entity template 'units/mex_cavalry_javelinist_b'
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/mex_cavalry_javelinist_b.xml"
ERROR: Failed to load entity template 'units/mex_cavalry_javelinist_b'
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/mex_cavalry_javelinist_b.xml"
ERROR: Failed to load entity template 'units/mex_cavalry_javelinist_b'
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully
art/meshes/structural/mexicas/storehouse.dae: Starting conversion
art/meshes/structural/mexicas/storehouse.dae: Running FixBrokenXML
art/meshes/structural/mexicas/storehouse.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/storehouse.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/storehouse.dae: Found convertible object 'Mexica_Storehouse'
art/meshes/structural/mexicas/storehouse.dae: Converting 'Cube_007'
art/meshes/structural/mexicas/storehouse.dae: Found static geometry
art/meshes/structural/mexicas/storehouse.dae: Adding prop point root
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_shieldsmall_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully
art/meshes/structural/mexicas/house_c.dae: Starting conversion
art/meshes/structural/mexicas/house_c.dae: Running FixBrokenXML
art/meshes/structural/mexicas/house_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/house_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/house_c.dae: Found convertible object 'House_c'
art/meshes/structural/mexicas/house_c.dae: Converting 'Plane_009'
art/meshes/structural/mexicas/house_c.dae: Found static geometry
art/meshes/structural/mexicas/house_c.dae: Adding prop point root
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully
art/meshes/structural/mexicas/house_b.dae: Starting conversion
art/meshes/structural/mexicas/house_b.dae: Running FixBrokenXML
art/meshes/structural/mexicas/house_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/house_b.dae: Found convertible object 'House_b'
art/meshes/structural/mexicas/house_b.dae: Converting 'Plane_008'
art/meshes/structural/mexicas/house_b.dae: Found static geometry
art/meshes/structural/mexicas/house_b.dae: Adding prop point root
art/meshes/structural/mexicas/house_a.dae: Starting conversion
art/meshes/structural/mexicas/house_a.dae: Running FixBrokenXML
art/meshes/structural/mexicas/house_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/house_a.dae: Found convertible object 'House_a'
art/meshes/structural/mexicas/house_a.dae: Converting 'Plane_010'
art/meshes/structural/mexicas/house_a.dae: Found static geometry
art/meshes/structural/mexicas/house_a.dae: Adding prop point root_001
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
art/meshes/structural/mexicas/farmstead.dae: Starting conversion
art/meshes/structural/mexicas/farmstead.dae: Running FixBrokenXML
art/meshes/structural/mexicas/farmstead.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/farmstead.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/farmstead.dae: Found convertible object 'Alqueria'
art/meshes/structural/mexicas/farmstead.dae: Converting 'Alqueria'
art/meshes/structural/mexicas/farmstead.dae: Found static geometry
art/meshes/structural/mexicas/farmstead.dae: Adding prop point root
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully
art/meshes/structural/mexicas/corral.dae: Starting conversion
art/meshes/structural/mexicas/corral.dae: Running FixBrokenXML
art/meshes/structural/mexicas/corral.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/corral.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/corral.dae: Found convertible object 'Cube'
art/meshes/structural/mexicas/corral.dae: Converting 'Cube_001'
art/meshes/structural/mexicas/corral.dae: Found static geometry
art/meshes/structural/mexicas/corral.dae: Adding prop point root
art/meshes/structural/mexicas/corral.dae: Adding prop point block
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully
art/meshes/structural/mexicas/wood_workshop.dae: Starting conversion
art/meshes/structural/mexicas/wood_workshop.dae: Running FixBrokenXML
art/meshes/structural/mexicas/wood_workshop.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/wood_workshop.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/wood_workshop.dae: Found convertible object 'Wood_Workshop'
art/meshes/structural/mexicas/wood_workshop.dae: Converting 'Wood_Workshop'
art/meshes/structural/mexicas/wood_workshop.dae: Found static geometry
art/meshes/structural/mexicas/wood_workshop.dae: Adding prop point smoke
art/meshes/structural/mexicas/wood_workshop.dae: Adding prop point root
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully
art/meshes/structural/mexicas/market_struct.dae: Starting conversion
art/meshes/structural/mexicas/market_struct.dae: Running FixBrokenXML
art/meshes/structural/mexicas/market_struct.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/market_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/market_struct.dae: Found convertible object 'Market'
art/meshes/structural/mexicas/market_struct.dae: Converting 'Market'
art/meshes/structural/mexicas/market_struct.dae: Found static geometry
art/meshes/structural/mexicas/market_struct.dae: Adding prop point root
art/meshes/structural/mexicas/temple.dae: Starting conversion
art/meshes/structural/mexicas/temple.dae: Running FixBrokenXML
art/meshes/structural/mexicas/temple.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/temple.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/temple.dae: Found convertible object 'Temple'
art/meshes/structural/mexicas/temple.dae: Converting 'Mexica_Temple'
art/meshes/structural/mexicas/temple.dae: Found static geometry
art/meshes/structural/mexicas/temple.dae: Adding prop point root
art/meshes/structural/mexicas/temple.dae: Adding prop point garrisoned
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully
art/meshes/structural/mexicas/barracks.dae: Starting conversion
art/meshes/structural/mexicas/barracks.dae: Running FixBrokenXML
art/meshes/structural/mexicas/barracks.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/barracks.dae: Found convertible object 'Barracks'
art/meshes/structural/mexicas/barracks.dae: Converting 'Barracks'
art/meshes/structural/mexicas/barracks.dae: Found static geometry
art/meshes/structural/mexicas/barracks.dae: Adding prop point root
art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_1
art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_2
art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_3
art/meshes/structural/mexicas/barracks.dae: Adding prop point garrisoned_flag_4
art/meshes/structural/mexicas/dock.dae: Starting conversion
art/meshes/structural/mexicas/dock.dae: Running FixBrokenXML
art/meshes/structural/mexicas/dock.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/dock.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/dock.dae: Found convertible object 'Dock'
art/meshes/structural/mexicas/dock.dae: Converting 'Cube_001'
art/meshes/structural/mexicas/dock.dae: Found static geometry
art/meshes/structural/mexicas/dock.dae: Adding prop point root
art/meshes/structural/mexicas/dock.dae: Adding prop point garrisoned
art/meshes/structural/mexicas/dock_fundation.dae: Starting conversion
art/meshes/structural/mexicas/dock_fundation.dae: Running FixBrokenXML
art/meshes/structural/mexicas/dock_fundation.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/dock_fundation.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/dock_fundation.dae: Found convertible object 'Cube'
art/meshes/structural/mexicas/dock_fundation.dae: Converting 'Cube_001'
art/meshes/structural/mexicas/dock_fundation.dae: Found static geometry
art/meshes/structural/mexicas/dock_fundation.dae: Adding prop point root
art/meshes/structural/mexicas/dock_fundation_d.dae: Starting conversion
art/meshes/structural/mexicas/dock_fundation_d.dae: Running FixBrokenXML
art/meshes/structural/mexicas/dock_fundation_d.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/dock_fundation_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/dock_fundation_d.dae: Found convertible object 'Cube'
art/meshes/structural/mexicas/dock_fundation_d.dae: Converting 'Cube_002'
art/meshes/structural/mexicas/dock_fundation_d.dae: Found static geometry
art/meshes/structural/mexicas/dock_fundation_d.dae: Adding prop point root
art/meshes/structural/mexicas/wood_tower.dae: Starting conversion
art/meshes/structural/mexicas/wood_tower.dae: Running FixBrokenXML
art/meshes/structural/mexicas/wood_tower.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/wood_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/wood_tower.dae: Found convertible object 'Defence_tower_001'
art/meshes/structural/mexicas/wood_tower.dae: Converting 'Defence_Tower_001'
art/meshes/structural/mexicas/wood_tower.dae: Found static geometry
art/meshes/structural/mexicas/wood_tower.dae: Adding prop point root
art/meshes/structural/mexicas/wood_tower.dae: Adding prop point projectile
art/meshes/structural/mexicas/wood_tower.dae: Adding prop point garisoned
art/meshes/structural/mexicas/wood_tower.dae: Adding prop point projectile-loaded
art/meshes/structural/mexicas/wonder.dae: Starting conversion
art/meshes/structural/mexicas/wonder.dae: Running FixBrokenXML
art/meshes/structural/mexicas/wonder.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/wonder.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/wonder.dae: Found convertible object 'wonder'
art/meshes/structural/mexicas/wonder.dae: Converting 'wonder'
art/meshes/structural/mexicas/wonder.dae: Found static geometry
art/meshes/structural/mexicas/wonder.dae: Adding prop point root
art/meshes/structural/mexicas/fortress.dae: Starting conversion
art/meshes/structural/mexicas/fortress.dae: Running FixBrokenXML
art/meshes/structural/mexicas/fortress.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/fortress.dae: Found convertible object 'Cube_167'
art/meshes/structural/mexicas/fortress.dae: Converting 'Cube_174'
art/meshes/structural/mexicas/fortress.dae: Found static geometry
art/meshes/structural/mexicas/fortress.dae: Adding prop point projectile
art/meshes/structural/mexicas/fortress.dae: Adding prop point garrisoned
ERROR: RelaxNGValidator: Validation error: art/actors/flora/corn_plant.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/flora/corn_plant.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/flora/corn_plant.xml
art/meshes/flora/corn_plant.dae: Starting conversion
art/meshes/flora/corn_plant.dae: Running FixBrokenXML
art/meshes/flora/corn_plant.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/flora/corn_plant.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/flora/corn_plant.dae: Found convertible object 'Plane_002'
art/meshes/flora/corn_plant.dae: Converting 'Plane_002'
art/meshes/flora/corn_plant.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully
art/meshes/structural/generic/villager_root.dae: Starting conversion
art/meshes/structural/generic/villager_root.dae: Running FixBrokenXML
art/meshes/structural/generic/villager_root.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/generic/villager_root.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/generic/villager_root.dae: Found convertible object 'pivote'
art/meshes/structural/generic/villager_root.dae: Converting 'Cube_001'
art/meshes/structural/generic/villager_root.dae: Found static geometry
art/meshes/structural/generic/villager_root.dae: Adding prop point root
art/meshes/structural/generic/villager_root.dae: Adding prop point house_a
art/meshes/structural/generic/villager_root.dae: Adding prop point house_b
art/meshes/structural/generic/villager_root.dae: Adding prop point house_c
art/meshes/structural/generic/villager_root.dae: Adding prop point house_d
art/meshes/structural/generic/villager_root.dae: Adding prop point box_a
art/meshes/structural/generic/villager_root.dae: Adding prop point box_b
art/meshes/structural/generic/villager_root.dae: Adding prop point box_c
art/meshes/structural/generic/villager_root.dae: Adding prop point box_d
art/meshes/structural/generic/villager_root.dae: Adding prop point tower_a
art/meshes/structural/generic/villager_root.dae: Adding prop point tower_b
art/meshes/structural/generic/villager_root.dae: Adding prop point tower_c
art/meshes/structural/generic/villager_root.dae: Adding prop point tower_d
art/meshes/structural/mexicas/scout_tower.dae: Starting conversion
art/meshes/structural/mexicas/scout_tower.dae: Running FixBrokenXML
art/meshes/structural/mexicas/scout_tower.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/mexicas/scout_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mexicas/scout_tower.dae: Found convertible object 'Defence_tower'
art/meshes/structural/mexicas/scout_tower.dae: Converting 'Defence_Tower'
art/meshes/structural/mexicas/scout_tower.dae: Found static geometry
art/meshes/structural/mexicas/scout_tower.dae: Adding prop point root
art/meshes/structural/mexicas/scout_tower.dae: Adding prop point projectile
art/meshes/structural/mexicas/scout_tower.dae: Adding prop point garisoned
art/meshes/structural/mexicas/scout_tower.dae: Adding prop point projectile-loaded
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/arrow_backpack.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/arrow_backpack.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/backpacks/arrow_backpack.xml
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully
art/meshes/props/backpacks/arrow_backpack_b.dae: Starting conversion
art/meshes/props/backpacks/arrow_backpack_b.dae: Running FixBrokenXML
art/meshes/props/backpacks/arrow_backpack_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/backpacks/arrow_backpack_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/backpacks/arrow_backpack_b.dae: Found convertible object 'Arrow_Backpack2'
art/meshes/props/backpacks/arrow_backpack_b.dae: Converting 'Arrow_Backpack_001'
art/meshes/props/backpacks/arrow_backpack_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_maur_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/macehuatil.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/weapons/macehuatil.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/weapons/macehuatil.xml
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully
art/meshes/props/weapons/macehuatil.dae: Starting conversion
art/meshes/props/weapons/macehuatil.dae: Running FixBrokenXML
art/meshes/props/weapons/macehuatil.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/weapons/macehuatil.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/macehuatil.dae: Found convertible object 'Macehuatil'
art/meshes/props/weapons/macehuatil.dae: Converting 'Macehuatul'
art/meshes/props/weapons/macehuatil.dae: Found static geometry
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/back_flag.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/backpacks/back_flag.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/backpacks/back_flag.xml
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/jaguar_helmet.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/jaguar_helmet.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/helmets/jaguar_helmet.xml
art/meshes/props/backpacks/back_flag.dae: Starting conversion
art/meshes/props/backpacks/back_flag.dae: Running FixBrokenXML
art/meshes/props/backpacks/back_flag.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/backpacks/back_flag.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/backpacks/back_flag.dae: Found convertible object 'Cylinder_003'
art/meshes/props/backpacks/back_flag.dae: Converting 'Cylinder_003'
art/meshes/props/backpacks/back_flag.dae: Found static geometry
art/meshes/props/helmet/jaguar_helmet.dae: Starting conversion
art/meshes/props/helmet/jaguar_helmet.dae: Running FixBrokenXML
art/meshes/props/helmet/jaguar_helmet.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/jaguar_helmet.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/jaguar_helmet.dae: Found convertible object 'Plane_001'
art/meshes/props/helmet/jaguar_helmet.dae: Converting 'Plane_001'
art/meshes/props/helmet/jaguar_helmet.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/eagle_helmet.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/eagle_helmet.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/helmets/eagle_helmet.xml
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/helmet_decoration.xml:2: Type positiveInteger doesn't allow value '0'
ERROR: RelaxNGValidator: Validation error: art/actors/props/units/helmets/helmet_decoration.xml:2: Element actor failed to validate attributes
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/props/units/helmets/helmet_decoration.xml
art/meshes/props/helmet/eagle_helmet.dae: Starting conversion
art/meshes/props/helmet/eagle_helmet.dae: Running FixBrokenXML
art/meshes/props/helmet/eagle_helmet.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/eagle_helmet.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/eagle_helmet.dae: Found convertible object 'Plane'
art/meshes/props/helmet/eagle_helmet.dae: Converting 'Plane'
art/meshes/props/helmet/eagle_helmet.dae: Found static geometry
art/meshes/props/helmet/eagle_helmet.dae: Adding prop point root_001
art/meshes/props/helmet/helmet_decoration.dae: Starting conversion
art/meshes/props/helmet/helmet_decoration.dae: Running FixBrokenXML
art/meshes/props/helmet/helmet_decoration.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/helmet_decoration.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/helmet_decoration.dae: Found convertible object 'Cube_001'
art/meshes/props/helmet/helmet_decoration.dae: Converting 'Cube_003'
art/meshes/props/helmet/helmet_decoration.dae: Found static geometry
Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)
Snímek obrazovky zapsán do 'C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\screenshots\screenshot0001.bmp'
Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
art/meshes/props/backpacks/arrow_backpack_a.dae: Starting conversion
art/meshes/props/backpacks/arrow_backpack_a.dae: Running FixBrokenXML
art/meshes/props/backpacks/arrow_backpack_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/backpacks/arrow_backpack_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/backpacks/arrow_backpack_a.dae: Found convertible object 'Arrow_Backpack'
art/meshes/props/backpacks/arrow_backpack_a.dae: Converting 'Arrow_Backpack'
art/meshes/props/backpacks/arrow_backpack_a.dae: Found static geometry
Loading config file "config/user.cfg"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1478828772"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "locale" = "cs"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "thomm"
Loaded config string "silhouettes" = "false"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.9717993140220642"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "5bbea499be8b77ea"
Loaded config string "windowed" = "false"
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Snímek obrazovky zapsán do 'C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\screenshots\screenshot0002.png'
Snímek obrazovky zapsán do 'C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\screenshots\screenshot0003.png'
ERROR: Couldn't open C:\Users\thomm\OneDrive\Dokumenty\My Games\0ad\replays\0.0.23\2018-08-24_0002\commands.txt.
Loading config file "config/user.cfg"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1478828772"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "locale" = "cs"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "thomm"
Loaded config string "silhouettes" = "false"
Loaded config string "sound.actiongain" = "0.699999988079071"
Loaded config string "sound.ambientgain" = "0.6000000238418579"
Loaded config string "sound.mastergain" = "0.8999999761581421"
Loaded config string "sound.musicgain" = "0.9717993140220642"
Loaded config string "sound.uigain" = "0.699999988079071"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "5bbea499be8b77ea"
Loaded config string "windowed" = "true"
Shutting down profiler2 GPU mode
Engine exited successfully on 2018-08-24 at 21:33:25 with 1097 message(s), 48 error(s) and 0 warning(s).