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Posts
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9
Posts posted by Silier
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Hi,
I am working at new tutorial with attempt to improve it.
I aim to have cleaner and less text for user to read.
To this tutorial I have added Market, trading, bartering, rotation of buildings.
Any military stuff would be in second part of tutorial, this should be only about economy.
Any suggestions, improvements welcome.
@Nescio I would be glad if you could provide review from language perspective.
@Freagarach, @borg- @ValihrAnt @Boudica @Stan` could you please try it and give me feedback?
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@Stan` what does that point mean?
Edit: ok I understand
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Max789Power (857) hosted the rated game and exited without resign when was loosing.
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@gameboy pls do not use vs2013 anymore. Compile with vs2015.
Thank you for report.
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@gameboy try to disable postprocessing at let us know
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@wowgetoffyourcellphone https://code.wildfiregames.com/D1961
has some problems with laptop charging currently
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you should be able to see and replay the replay in game using multiplayer -> replays
If you want to post any replay in the future, based on your system they all are located here:
- Windows Vista and newer
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C:\Users\{username}\Documents\My Games\0ad\
- Windows xp / 2000
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C:\Documents and Settings\{username}\My Documents\My Games\0ad\
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Linux
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~/.local/share/0ad/
If I messed up some path take a look here https://trac.wildfiregames.com/wiki/GameDataPaths
Replays will be in folders marked based on year - moth - day and number of game you played that day
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wanna share replay? I want to learn his strategy too
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8 hours ago, Sundiata said:
Kicking people for using massed ranged units, using siege equipment, or even choosing the "wrong" civ, insulting people in the lobby, etc...
As far as I know only host can choose civilisation for other players. And if host leaves it to random he has no right to kick another player because of civ.
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Just question:
if someone move rams inside your territory while ceasfire is active to launch deadly attack just after it ends, is it not violation of this rule?
Not undermine the intended gameplay or purposefully gain unfair advantages in multiplayer matches (for example cheating, using exploits or bugs).
On the other hand if one has rams in his base waiting he is free to surround them with swordsmen or women so when they will be able to attack rams should be no problem.
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Try to disable every graphic option:
Water would look quite odd, so maybe enable water effects
Next you can try to disable in in-game aura, attack, heal range visualisation
Maybe rank icons could help.
You can do it while playing so you will see what actually helps.
Apart from that, try to play medium and smaller maps also with not too much trees and keeping max population at low numbers can help too.
Personally I disable antivirus while playing because it is doing crazy things when I need my cpu for playing, but I do not advice it much because security reasons.
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Hello @MaxAoEfan,
This is a bit annoying problem caused mostly by intel graphic cards which are mostly part of windows 10.
To be able to start a match, open settings in game, go to graphic options and disable postprocessing. If that does not help, disable glsl too.
As I hope this problem should not occure in next release, but in computer science one cannot be 100% sure.
In any case please let us know if the problem have been solved with steps above. (after match starts, enabling postprocessing and glsl should work, but it can be annoying disabling and enabling with every match start)
Have a nice day
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Hi, I would like to know opinion of players to changing mouse behaviour for preselected action from Left click to Right click as it is now when using hotkeys.
- Currently if one uses hotkey to change mouse action RIGHT click is needed to execute it.
- If someone uses command button to modify mouse action LEFT click is needed to execute it.
- As default click to execute most of the not modified actions (walk, gather, repair, ... ) is RIGHT click, idea is to switch behaviour for point 2.
What the change would mean:
Select unit, use hotkey for garrisoning and garrison into building with RIGHT click.
Select unit click at garrison button and you need to RIGHT click to execute that action.(ping @borg-, @ValihrAnt, @Lion.Kanzen, @wowgetoffyourcellphone , @gaius, @Freagarach, @Nescio, @gameboy)
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@faction02, yes, these files get rewritten with every application start. If you get this error in replay, you could post that.
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@faction02 if you could upload mainlog or interesting log it will help more because you might not catch initial error with screenshot
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Hi,
did you have some mods?
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I will work with anything what makes stuff more organised
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I have this problem with chrome as default browser, using firefox as default browser solves the problem.
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@gameboy, does it happen with every civilisation ?
I was able to reproduce it but I am not able anymore.
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just a note,
you should substract it before dealing damage and possibly stop attack right after resources are exhausted to not play next round of attack animation for nothing, because damage is dealt at the end of every animation cycle not at the start
New Tutorial
in Game Development & Technical Discussion
Posted
I will recheck number of structures,
market thing is actually problem in vanilla where player is not informed that markets are too close to setup the root. It has diff prepared.