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Posts
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Posts posted by Silier
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archer has already higher spread for max range compared to javelinist spread for max range. I made thread somewhere why is javelinist better option than archer
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hello, thats probably because differential you are trying to apply is outdated and not compatible with current version of svn.
If you need any help or you have questions feel free to visit webchat.quakenet.org/?channels=0ad-dev
@crazy_Baboon do you run arch patch command from the directory where LICENSE and README files are ?
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hi @matricea place these files in the same folder as pyrogenesis.exe
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@nani do you remember the ticket or its name?
Edit: Found it
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@Alexandermb great, now only capes/rider need same update and one more request, slaughter animation used in cape actors has knife prop
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@borg- possible targets are not ordered by distance. Unit always just attacks first possible target which is able based on stance.
Edit: Actually range manger is sorting all targets by distance. Had not that targeted units preferred classes ?
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@Alexandermb thank you, could you make the same for ranged attacks ? I think capes still have that projectiles.
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@Alexandermb mostly fixed.
athen_thureophoros is remianing to fix
also not sure if issue, but cape has props for carry resources. They should not be there, it might cause not needed draws.
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@Alexandermb hi, capes are buggy. see https://code.wildfiregames.com/rP23124
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49 minutes ago, borg- said:
Well, in my opinion should. It may be unrealistic for a historical look, but balancing is necessary.
If I make lots of champion spear cav army, the enemy will have no chance of beating me, because the units that were supposed to do that can't. That's why we can't have field units that are stronger than ordinary units.Of course spearmen champion could do this, but if i'm in phase 2 i would have no chance and would be insta gg. Not all civilizations have spearmen champions.
That's why in Age of Empires 2, even the strongest cavalry can be overthrown by lancers off up techs.
I am not telling 3 level spear one should be defeated by champion cav sure he will loose and be dead, i am telling melee champions should win 1v1 easily against melee if not facing champion. There should be question about quality vs quantity. For example, greek phalanx is superrior to roman tactics used in early battles, but greek soldiers were defeated because they were not trained enough. If there will fight greek "champions" they would probably win.
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my opinion, no especially not against champion
6 minutes ago, borg- said:A question for everyone, especially for @Lion.Kanzen
Should one spearmen rank 1 win 1v1 fight vs champion cavalary spear or sword? -
all soldiers should have class Soldier, so put that into restricted classes for dogs, but they will not to be able to defend themselves against soldiers if i remember that mechanic correclty
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20 minutes ago, borg- said:
Is it possible that these dogs attack only workers and not soldiers? It would be a great idea.
If you mean workers = women yes, if you mean workers = citizen soldiers, that can fight and collect resources, no
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I think yes, because they throw roks which with speed delivered high blunt damage. Armoured nights were invurable against pierce damage of arrows and swords but they were vunerable to hammers and any blunt damage dealing weapons or projectiles like rocks.
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no. Cavalry was used because was fast, with charging scared enemy that would flee and create gaps in ranks because lack of discipline, range cav could fast appear release projectiles and go fast to safety to out of range. so no really bonus specificly against basic ranged infantry
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6 hours ago, Alexandermb said:
Approaching to resource? if decition is made, i am willing to make the animations As soon as possible.
@Stan` thoughts?yes for approaching resources see Survival mod for reference
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thats actually pretty easy to achieve, if decition is made i am willing to create a patch for unitai
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I cannot commit them if it is that what you meant And I would not have probably time for creating them as well , but I ll read them for sure
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Devs do optimize the code
https://code.wildfiregames.com/D2378
https://code.wildfiregames.com/D2386
https://code.wildfiregames.com/D2390
https://code.wildfiregames.com/D2391
and fix memory leaks (and other things)
https://code.wildfiregames.com/rP23067
https://code.wildfiregames.com/D2331
so they obliviously do think optimising is important and they do what they can to improve the experience for the player.
There have been discussions about moving to higher versions of OpenGL, it would allow them to use new features and possibilities how to improve graphics, but it would also mean to drop support for older computers and based on statistics the team did not want to cut off the game from that number of players.
About pathfinder, they are have been improving it in a24 and simultaneously they have been changing code to be easier to apply multi-threading for that computations, which are mostly causes of lags.
Any questions?
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Hello @iiLeonn, there is going update on the server currently.
Thank you for your patience
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@wowgetoffyourcellphone sure, why not could you give somewhere close water with fish so one can place docks, if it would fit into map?
Thank you.
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
in Game Modification
Posted