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Posts
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Posts posted by Silier
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@Narxes thank you for report. Issue have been addressed.
Enjoy the game
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@tuk0z would you be willing to get development version and try if you have the same problems with that?
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can you upload both of them ?
That happens when you save the game at some point and there is issue that you cannot currently fully replay it as second replay is generated from the point you made save.
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hello @Narxes,
Could you please upload replay of that match? (https://trac.wildfiregames.com/wiki/GameDataPaths)
I will look to it.
Thank you and have a nice day
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Fix have been commited. Thank you for report and testing.
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Lets suppose game is in one machine with multiple user accounts. local.cfg would probably be to set options for all users and user.cfg for every user itself as that would be in user specific path.
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@gameboy hi,
I have updated diff, can you test it again?
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Here it is. https://code.wildfiregames.com/D2450, to test you need to rebuild game
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Problem with this map is that it is generated by script, so it is a bit hard to reproduce same conditions but I managed to get something similar.
As you can see at next picture, there is not enough deep water for big ship like warships are to spawn from the dock. And making ships to just skip that place and spawn more far away from dock may result ship spawning to look just odd. Also that are pretty shallow waters for such big ships
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@LordGood top picture right dock looks like has more than 90 degree available. Especially that corner.
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Yes I see there should be enough space around right dock but that may be problem of water depth. Maybe there is not enough continues water space with certain depth. What is the name of the map ? And replay would help if you could upload it please.
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Hello @tuk0z,
that message you see means that around building is not enough space to create given unit. War ships generally have larger footprits so that is probably why you can train smaller ships.
also units are placed around given building that is training them, if they cannot fit that place and given area is not blocked by other units, they are not trying to spawn further from building (but even the range to spawn further from building has limits too, so one cannot spawn units from one building and never move initial ones)
Try to place dock somewhere where has a lot of space around at water. If problem persist, please upload a replay.
Here you can find correct path to replays based on your operating system in this page https://trac.wildfiregames.com/wiki/GameDataPaths.
If you have any more questions, feel free to ask.
Have a nice day and enjoy the game
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no, i cannot reproduce that, what graphic card do you have?
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sorry, cannot reproduce that, would you have replay ?
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hello @gameboy,
thank you for reports, I ll fix them in few days.
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hello @cassius,
When did error occur ?
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Hi @Ooypunk,
what you see in game, is text which have been translated to the day release version was created, therefore some text may be translated already or changed entirely on transifex.
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On 11/17/2019 at 5:23 PM, wowgetoffyourcellphone said:
How many times are we going to have to edit cape actors and 4 deep nested variant files?
Depends how many errors will be discovered in them. And also @Alexandermb is doing some improvements what requires variant changes.
On 11/17/2019 at 5:23 PM, wowgetoffyourcellphone said:2 year dev cycle for A24 guys?
Well there are 7 release blockers that need to be fixed (patch) or confirmed they are fixed.
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You would need to write to someone responsible about translation into that language.
Translation si done here https://www.transifex.com/wildfire-games/0ad
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Hello @gameboy, that is problem of translation. We cannot do much about that.
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It cannot, its just visual, no hurry
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just for the reference, reported capes are solved in diffs
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After fixing D2433, I noticed that position of props for projectiles are very different, its kind of funny but looks also strange.
cart_siege_ballista_unpacked
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How to take a screenshot in Linux
in Help & Feedback
Posted
Hi @cassius,
disable restrict camera.
Ctrl + W or Ctrl + ↑ (Up) – Rotate camera to look upward
Ctrl + S or Ctrl + ↓ (Down) – Rotate camera to look downward
Ctrl + A or Ctrl + ← (Left) – Rotate camera clockwise around terrain
Ctrl + D or Ctrl + → (Right) – Rotate camera counter-clockwise around terrain