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Posts
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Posts posted by Silier
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Do you people read that terms before accepting them?
1. Only create one account per person on the service unless authorized by Wildfire Games. 2. Not impersonate other users of the service and only use your registered username in multiplayer matches. 3. Not post profanity, pejorative terms or pornographic content. 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause damage to others or purposefully demean the worth of others using this service. 5. Not violate the privacy of others by disclosing personally identifiable information (for example real name, location, ID) or private details (for example social media or messenger account names) of others without their consent. 6. Not incite violence or promote illegal acts. 7. Not attempt to artificially adjust any user of the service's rating or any of the statistics which impact it. (Examples of this are, but are not limited to: cheating in ranked games, reverse engineering the service, and taking advantage of other users of the service.) 8. Not undermine the intended gameplay or purposefully gain unfair advantages in multiplayer matches (for example cheating, using exploits or bugs). 9. Not spam the service and not post large amounts of repetitive or unwanted messages. 10. Not use the service to promote specific goods, services, or products unless authorized by Wildfire Games.
Creating more accounts to go around the ban will result in longer ban so please accept the ban and wait.
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<Selectable> <Overlay> <Shape> <Square width="3" depth="6"/> </Shape> <Texture> <MainTexture>128x256/ellipse.png</MainTexture> <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask> </Texture> </Overlay> </Selectable>
Or <Circle radius="1.5"/>
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@gameboy @wowgetoffyourcellphone
Do you have some mods enabled ?
I cant get any of these reports to fire. -
I cant reproduce that -> I cant fix it.
@Freagarach can you try when you come back ? -
Can you check if you have this file ?
binaries\data\mods\public\maps\skirmishes\sicilia_nomad.pmp -
Which map it is ?
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On 7/21/2020 at 8:12 PM, Arch Bot said:
I will check A24 source asap and try to update Arch AI to be compatible with the A24.
Please be aware of class renaming that was done in a24. For example these two https://code.wildfiregames.com/rP22328 and https://code.wildfiregames.com/rP23853.
Also I am not sure if your petra will be compatible with a24 aside classes because this one: https://code.wildfiregames.com/rP22527.
I generally do not think you should spend much time getting it compatible with a24 while you actively develop under a23b. But sure once you are happy with state of your ai, you can make it a24 compatible but I would suggest fork your ai and do not try to make it work under both 0ad versions.
Also you can make use of this.debug in Config and if your debuging code with it so you have easier time making dev version to release one.
Happy coding- 1
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7 minutes ago, Stan` said:
Or the walls are not in the correct rotation
Hotkey would do the magic +180 degree. Not sure how hard it is to do it correctly.
Although remake all walls would be long process for art team, but this would be kind of features, that does not require art beforehand.- 1
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Hello,
it was probably one of the observers watching the game. His commands currently are taken as gaia actions in the game. However observer should not be able to give them in the first place.
People are working on the fix.
If you do not trust observers, as host of the match, you can disable them for the multiplayer matches in your game settings. You need to do it before you join multiplayer lobby, I think it is possible also once match started but I do not guarantee this ( I cant really check right now ).
Sorry for troubles and have a nice day. -
still broken, we are aware of that
https://code.wildfiregames.com/rP23858
although atlas is broken now since
https://code.wildfiregames.com/rP23847
so we rather wait for that fix before rebuild it again
for autobuild, @Itms is now mia
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It was observer not gaia.
https://code.wildfiregames.com/D2810- 1
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Maybe "Player obtained x for y" or possibly "Player bought x for y".
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I can't debug right now, I raised concern with commit.
Ping @wraitii
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it is supposed to split string stored in token based on white spaces and reuse the same variable
Hmm, that might be an actual issue, can you show your modification file?
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Sie müssen 0ad mit Visual Studio starten und dann 0ad abgestürzt lassen.
Dann sollten Sie in Visual Studio die aufrufListe sehen.
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This should remove house
{ "value": "Builder/Entities/_string", "tokens": "structures/stonehenge -structures/{civ}_house" } -
without [ and ] like here
{ "value": "ProductionQueue/Entities/_string", "tokens": "units/{civ}_champion_infantry_a_barracks>units/{civ}_champion_infantry_e_barracks units/{civ}_champion_infantry_a>units/{civ}_champion_infantry_e" } - 1
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Wir brauchen visual Studio so wir können Stacktrace sehen.
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Before spending time on this crash and binding it with d14, it might be this one https://trac.wildfiregames.com/ticket/5788.
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https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml
variant is set based on civ, I think somewhere in cpp -
hmm,
no crashlog generated or record in logs.
It reminds me infinite loop somewhere.
Can I ask you when did you play last time svn version ? -
Hi,
when you open the project in visual studio,
does it says (Visual Studio 2015 - Windows XP) next to the projects in solution explorer ?
When you right click on project -> properties -> what do you have in platform toolset ?
@feneur hi, could you unlock @LeineX ?
@LeineX would you consider to come to irc ? https://webchat.quakenet.org/?channels=0ad-dev
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Can I help with UX&UI at all? (10+ years experience)
in Game Development & Technical Discussion
Posted
Hello @freerangeninja,
if you have any suggestions or remarks, feel free to write them down.
It would be good to know how much of them are missing functionalities of the gui components or it is just placement, size or shape of them, or it needs better art.
While doing it, please keep in mind missing component functionalities might take longer time to implement, mainly if they will require c++ changes.
Anything else should be in theory easy to achieve, as actual layout in game is desrcribed in xml and its functionality in javascript files.
Also before talking about implementation difficulties we need to see the proposed changes first .
If you want a bit more live discussion, consider joining https://webchat.quakenet.org/?channels=0ad-dev .
Have a nice day
Regards,
Angen