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gameboy

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gameboy last won the day on March 2 2016

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About gameboy

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  1. My God, how can this problem be solved? What do I see? Is this a Lego building block?
  2. This problem still exists. Can you issue a patch? Is the relevant patch code available?
  3. @wraitii My friend @nani has tested your new patch and found the problem. He has replied and uploaded the file. https://code.wildfiregames.com/D1871
  4. @Angen What other issues need to be addressed with respect to this patch?
  5. There was a patch that solved this problem before, but the patch was abandoned and the wall had to be removed, which cost too much.
  6. When the wall tower is damaged, it can not be repaired.
  7. @wraitii Please help!
  8. @stanislas69 @wraitii This patch can repair damaged towers and walls. When this patch is not applied, towers and walls are blocked and cannot be repaired. I hope this patch can be repaired.
  9. @wraitii my friend! I used the latest SVN22214 code. Today, I tested Allow a template-defined clearance around buildings (static obstructions) https://code.wildfiregames.com/D318 These errors have occurred: ERROR: RelaxNGValidator: Validation error: (null):0: Extra element Static in interleave ERROR: RelaxNGValidator: Validation error: other/palisades_rocks_gate:1: Element Obstruction failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'other/palisades_rocks_gate' ERROR: JavaScript error: simulation/components/GuiInterface.js line 1196 TypeError: this.placementWallEntities[tpl].templateData is null GuiInterface.prototype.SetWallPlacementPreview@simulation/components/GuiInterface.js:1196:8 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1970:1 updateBuildingPlacementPreview@gui/session/input.js:195:1 handleInputAfterGui@gui/session/input.js:1076:4 ERROR: Error calling component script function ScriptCall
  10. Today, I tested the latest SVN22175, and I made these errors at compile time: Error 281 error C2039: 'uniform_real_distribution' : is not a member of 'boost' (..\..\..\source\simulation2\components\tests\test_RangeManager.cpp) D:\trunk\source\simulation2\components\tests\test_RangeManager.h 134 1 test Error 282 error C2065: 'uniform_real_distribution' : undeclared identifier (..\..\..\source\simulation2\components\tests\test_RangeManager.cpp) D:\trunk\source\simulation2\components\tests\test_RangeManager.h 134 1 test Error 283 error C2062: type 'double' unexpected (..\..\..\source\simulation2\components\tests\test_RangeManager.cpp) D:\trunk\source\simulation2\components\tests\test_RangeManager.h 134 1 test Error 284 error C2039: 'uniform_real_distribution' : is not a member of 'boost' (..\..\..\source\simulation2\components\tests\test_RangeManager.cpp) D:\trunk\source\simulation2\components\tests\test_RangeManager.h 135 1 test Error 285 error C2065: 'uniform_real_distribution' : undeclared identifier (..\..\..\source\simulation2\components\tests\test_RangeManager.cpp) D:\trunk\source\simulation2\components\tests\test_RangeManager.h 135 1 test Error 286 error C2062: type 'double' unexpected (..\..\..\source\simulation2\components\tests\test_RangeManager.cpp) D:\trunk\source\simulation2\components\tests\test_RangeManager.h 135 1 test
  11. I think only the return of MIMO 0 A.D. team can solve this problem. Who can make MIMO return to the team? @historic_bruno ?
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