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Everything posted by Alexandermb
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@wowgetoffyourcellphone gonna take a look at it if possible with the before update mesh and adjust the UV's that aren't properly placed have my doubts too but didn't saved the mesh before update, mostly the one you are looking is a downscaled version of the Asian elephant due the lack of the original blend file to avoid lossing the animations already done before. it was kinda tricky to do that but at least we now have the blend file to fix any inconvenient easily and finally have a proper work space for the infantry animations on elephants.
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@Nescio saw you made a patch for replacing the cavalry archer with proper cavalry and left the chariot as elite or champion unit, would it work as replacement the model done or it need adjustments?
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@Nescio been trying to reply but here because of quarentine all services are getting worst but isn't nothing new for another day in Venezuela. Today i was able to fix the catafalque's issue aswell as the trader and packed siege engines. Will do the replacements of the infantry later or soon enough. The most controversial is the athen javelin hero because of the animation being the clipping reason, i belive it would be better replace the shield with a peltast shield isnt it? what do you think? Finally i will continue slowly since i don't have a stable internet connection and been working with the bear recently commited by @Stan` recently and will continue with partridge if i found the solution to a bug happening only with gpuskinning enabled. I won't be able to reply sometimes but i will be able to read.
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maybe a front perspective of the crest in SVG could make it easier to apply boolean (engravement on mesh) and make the crest.
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Need, help im lost, been studying from 5am to 1am non stop
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Specific Name Review: Units
Alexandermb replied to Doktoreus's topic in Game Development & Technical Discussion
@Stan` -
New Animation Tool for creating animations for custom models.
Alexandermb replied to Ceniros's topic in Help & Feedback
Not necessary, have an example of automatic weighthing: This is a mesh and armature im doing recently so haven't been tested in Atlas: Droid tip.mp4 -
New Animation Tool for creating animations for custom models.
Alexandermb replied to Ceniros's topic in Help & Feedback
You mean parented but not connected ? Keeping offset. Yes they can, keep in mind what @Stan` mentioned about names. IE if my unit armature has Foot_R and your armature has Foot_R only one of them will work. However they can have a prefix such as Unit_Foot_R and Bear_Foot_R will work together. Also mesh needs to have every vertex weight or group event if it's influence it's 0, or the mesh wouldn't recognize in-game the armature bone. -
===[COMMITTED]=== Iberian Unit Textures
Alexandermb replied to wackyserious's topic in Completed Art Tasks
Good to see some love for the old forgotten Iberians. Lets hope for my baking break ends soonish and do their shields. Now they only need a building retexture since some of the texture quality are pretty bad even from distance because of the resolution or the vision it was worked in that time. -
Iberians Culture / Cultura Íberia
Alexandermb replied to Keinmy's topic in Tutorials, references and art help
i have planned to do shields for iberians someday with the same wood texture of roman shields and leather cover. Im just taking a break of baking. -
===[COMMITTED]=== Carthaginian Unit Textures
Alexandermb replied to wackyserious's topic in Completed Art Tasks
i used to be an adventurer like you, but then i took an arrow in the shoulder... -
Just told @Alexandermb to fix it, said its committed already.
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@Alexandermb
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Just committed them
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New camel and rider animations uploaded. You can start adding new camel unit variants to your mods.
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@lukamas might want to showcase it on blender and later go straight to Atlas when finished.
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Nothing, mostly animations i've changed was melee sword/spear attacking animations adding more motion/smooth transition. Wow is right, it probably would be an updated but not uploaded blend file. Would it be better replace melee attacking animaitons with "Static" and by static i mean remove the front step motion from the overal animation. i like The hoplite gif aswell the front step make it looks like a Gif being played. Wich was the first rule i kept by making melee animations following as it was before.
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included enough animations for Swordsman, Spearman, Javelinist, Archer, Lancer. Shield and No Shield Variant. New Death animation, new sitting idle animation for fauna camel. Overall improvement of the camel animations and mesh fixing some issues such as gathering meat legs being broken. Will notify when i upload the files.
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===[COMMITTED]=== Iphicrates (Unit texture)
Alexandermb replied to wackyserious's topic in Completed Art Tasks
Yep, usual javelin throw animation isn't accurate for heavy shields such as thureos or aspis wich make this clipping happens. I need to make some test on a new throwing animation for heavy or long shields for fix it. The pillum throwing helps but i need to do something like that but whitout the front step motion. -
Been working slowly on improve Camel animations and armature with the new knowledge i have been gathering with animations since i've did my first updated with the camel. So far i've reached enough material to only update camel but i want to deliver the camel with at least melee animations for modders and main game if its possible. I need you guys to let me know wich factions could make use of a melee 2H spearman or Spear+Shield camel cavalry to make at least a placeholder entity and test it. @wowgetoffyourcellphone @Sundiata @wackyserious @Genava55 @Nescio @Lion.Kanzen Only the factions and the visual reference, not the history behind them because im very limited with internet and can't read often the forums too much crash and loading times for a single page.
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===[COMMITTED]=== Roman Infantry (New texture)
Alexandermb replied to wackyserious's topic in Completed Art Tasks
@wackyserious Yas! committ that. -
Solo un ejemplo, fue lo primero que se me vino a la mente porque ayer veia en youtube un video donde apareció este. A mi se me acerca mas a la mente Dawn of War y los Marines o Deus Ex y sus mejoras internas o Cyberpunk 2077 en cuanto a tecnologia aumentada o "Cyborgs"
