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sarcoma

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Everything posted by sarcoma

  1. @stanislas69: Maybe some of these videos could be in a separated topic on tutorials for newcomers instead of going forgotten To Tom (asterix post): It's more efficient to train units, send women/men/cav to fruits/trees/chicks and then build farmsted/storehouse. That's why you see Valihr's units carried some res before building.
  2. Why is he reposting borg's post?
  3. @stanislas69@ChaffCommanderCoffey Can these videos be used officially as introductory howtos?
  4. If I'm not mistaken, many of the files in Petra deal with hard-coded decisions to evaluate feature X of the game state and take an action, but if you add machine learning you have to scratch most of that. It would be nice to have a clean base, richer than baseAI with the queues and serialization and whatnots, so people would have to worry only with stimuli and action to allow easy modding with different machine learning methods.
  5. Then the Petra maintainer already works with your lead in that fork My mistake, Stan said that, not ramzok1
  6. Maybe the host didn't check any victory condition
  7. You can still report the incident here, tag Hannibal and attach replay
  8. https://www.7-zip.org/download.html handles maybe more formats than other compression tools, including rar and zip and its free unlike winrar shareware
  9. you can look here where to place mods https://trac.wildfiregames.com/wiki/GameDataPaths but I think you can also drag and drop the .zip or .pyromod on top of 0ad icon in desktop
  10. Why doesn't the game just use the fonts installed in the system? Why can't one type Arabic like scripts in lobby? Hebrew already supported.
  11. Check Delenda Est, it has 4 phases
  12. There's a geolocation where the server asks the client for permission to get GPS coordinates and there's another based on public lists of ip ranges assigned to ISPs. The latter was used, the one Boudica talks about, and it's not hard for anyone to get that info since we share IPs when we connect anywhere. That said it's not right to share with others.
  13. You can find old windows binaries and source code here https://releases.wildfiregames.com/, probably won't compile
  14. Formations still canceled before free hand formation was introduced
  15. Then you haven't met @ValihrAntThat's one of his many tricks
  16. So, it's best not to run clean-workspaces unless you really have to? Spidermonkey takes ages to compile and if you get an error it starts over from scratch. It's hard to compile on 4 GB RAM, at some point it starts swapping I guess and freezes OS.
  17. I don't see how infinite siege towers can beat a bunch of catas already deployed
  18. I think @gaiushad a similar situation in one of his mods. Maybe he can help you.
  19. You can select and garrison a clump and unload the surplus 1 by 1
  20. You can self host with gitlab, no hassle. The only advantage (for me) to use svn over a distributed version control is the partial cloning.
  21. Select some units/buildings, press 'ctrl 1', an icon appears to the left, deselect and click '1'. Create groups 1,2,3, ...., 9, 0
  22. @camelator You can compile the game like this - Download 0ad data - Deflate both files in the same directory and change to that directory in the terminal - Run sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnspr4-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev subversion zlib1g-dev sudo apt-get install libsodium-dev See https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu if you get an error - Compile (https://trac.wildfiregames.com/wiki/BuildInstructions#Building) cd 0ad/build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 cd ../../.. - Run from that dir binaries/system/pyrogenesis
  23. https://www.jetbrains.com/help/clion/code-style-c-c.html
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