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Everything posted by wowgetoffyourcellphone
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Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
It should be: Name Version Description Dependencies Website <mod icon> Delenda Est 0.0.26 An overhaul mod...blah blah 0ad>=0.0.26 http:// -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
Yeah, the path could maybe show up in a tooltip or something. -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
The term is misused then. You still need the real "Name" of the mod, not just its description and folder name. lol -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
Right, the "Name" has to be identical to the folder name, else it won't work in multiplayer. @Freagarach and I ran into that trying to test Delenda Est one time. It's just unintuitive. To any normie, the "Name" of the mod should be Delenda Est, not delenda_est_a26 (which is identical to the folder name, also listed). Some attention needs to be given to such things, but of course I know manpower is always short. Just noting the odd incongruencies for end-users. -
Minor suggestion for user interface
wowgetoffyourcellphone replied to Grautvornix's topic in Help & Feedback
There are several improvements I'd like to see with the general UI, akin to your suggestion. I find the mod.io download screen and the mod list screen in general to be kind of confusing. There are a lot of not-obvious things like the difference between a mod "Name" and a mod "Label" and why mod names can't have spaces. -
Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Now we have gone back in time to daddy Wow's original conception. -
It does. Example: <Upgrade> <Tower> <Entity>structures/{civ}/defense_tower_stone</Entity> <Tooltip>Stone Towers have +100% health, +20% territory influence, +20% vision, +20% attack range, and additional technologies.</Tooltip> <RequiredTechnology>phase_town</RequiredTechnology> <Cost> <stone>100</stone> <wood>0</wood> </Cost> <Time>20</Time> <Variant>upgrading</Variant> </Tower> </Upgrade> Does that what you mean?
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Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Sure, but it's irrelevant FUD when decisions need to be made quickly. -
Balancing the Han
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Part of the problem in this conversation is that you keep mentioning other dynasties and eras. It has induced a lot of confusion. Please stick to the Han period to prevent confusion. -
Making siege more interesting
wowgetoffyourcellphone replied to Darkcity's topic in Gameplay Discussion
20k total unique players in a week. How many on the lobby in that week? Can we determine how many multiplayer people "stick around" and aren't just trying out the game? Play 1 or 2 matches, get smurfed or otherwise massacred, then rage quit? -
Making siege more interesting
wowgetoffyourcellphone replied to Darkcity's topic in Gameplay Discussion
vs. maybe 1K in multiplayer lobby? -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I think he means updated versions. Some of them are updated to better versions, but some, like Alexander's helmet, still needs updated. Alexander's current helmet model and texture is from many years ago and is quite low-detail compared to the newer helmets. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
It was decided to keep the building icons generic for ease of recognition. A civic center for the Athenians has the same function in-game as a civic center for the Romans, so they have the same icon. I'd be happy to assist you in making a mod to change this though if you'd like. As I understand you, you mean you'd like each icon to be a portrait of the civ's structure. -
Making siege more interesting
wowgetoffyourcellphone replied to Darkcity's topic in Gameplay Discussion
At most, 100-200 (?) consistent MP players? 0 A.D. has probably had close to a million (?) downloads from various sources. -
Making siege more interesting
wowgetoffyourcellphone replied to Darkcity's topic in Gameplay Discussion
I'll use this as an example against overly complicated warships too. Do you want to have to load up garrisons in each and every ship in order to make it useful? If so, then for apm's sake you'd only be able to play with a very small number of ships. If you keep them simpler, each ships requires fewer apm, and you can have a larger number of ships (fleets instead of a small squadron). Same thing with making siege more complicated. If you add complexity in one area, then you probably need to remove complexity somehow. In this case, limiting you to like 1 or 2 rams. I can see a gameplay where Walls become more useful and interesting and then the attacker building 1 or 2 rams that they have to stock with troops and skillfully use to knock down the enemy walls effectively can be fun. But the game's not there yet, and it's not clear whether most players would like that (I would, but that's beside the point: I'm not most players). -
