-
Posts
10.860 -
Joined
-
Last visited
-
Days Won
533
Everything posted by wowgetoffyourcellphone
-
-
IMHO, if you don't have battalions and formation fighting and charges and trampling and cool realistic stuff like that to provide, essentially, countering by proxy, and you instead keep mosh pit combat with single soldiers, then hard-counters are necessary to provide the tactical element to the game. The transition away from hard counters was too soon, because the tactical element they provided was not replaced with formation bonuses and penalties, charging and trampling, and other cool tactical things.
-
Thessaly and Thrace/Odrysian Kingdom Faction Idea
wowgetoffyourcellphone replied to Gyrion's topic in General Discussion
Thracians are definitely something I'm interested in for Delenda Est. Kushites, Thracians, and Scythians. -
Heroes and Champion Unit for Han Dyanasty
wowgetoffyourcellphone replied to Mega Mania's topic in Rise of the East
Can you give some background for each one? Time period. Who formed them. How they were used. -
Newbie questions (suggestions for the manual)
wowgetoffyourcellphone replied to IkkeTM's topic in Gameplay Discussion
-
Alright, got it done. Thanks for that. No more error message.
-
Thankyou. This should point me in the right direction.
-
SCENARIO submission/ repository
wowgetoffyourcellphone replied to shieldwolf23's topic in Scenario Design/Map making
Perhaps you can do a little research and see if there are open source or free or low cost solutions the team can use to add such a feature to the site. -
DE just uses the public one. Perhaps a problem?
-
Two requests before you guys go code freeze. #1: I get this error message often. Could it be because of my new resource type? Not sure. WARNING: JavaScript warning: simulation/components/Barter.js line 45 reference to undefined property multiplier.buy[resource] #2: I still get the problem where if there are civs with no building health civ bonus, then they think their buildings are damaged and need repaired. This hurts the AI significantly playing those civs when their units gather around buildings to "repair" them perpetually. To clarify, civs with a building health bonus, like the Greek civs, do not have this problem. Similarly, the Celts who have a building health penalty are likewise unaffected by the bug. I get no error messages pertaining. Maybe it's related to these weird values that show up in the tooltips. Rounding errors?: commands.txt
-
SCENARIO submission/ repository
wowgetoffyourcellphone replied to shieldwolf23's topic in Scenario Design/Map making
It's a good idea. You just need a guy to create it. -
Heroes and Champion Unit for Han Dyanasty
wowgetoffyourcellphone replied to Mega Mania's topic in Rise of the East
Scythians would be great to add for the main game, while the Xiongnu for Terra Magna. re: Champions. I've done a lot of reading on the Han. Too much reading, actually, and I didn't take notes. lol, so now I have to go back and read again. But... one thing I did take from my reading what at various times during the empire, the emperors would create different "guard" units for different purposes. For instance, at one point there was a guard unit created specifically to guard the gates to the palace. And these guys would go with the emperor on hunts. This kind of things is all over the place. So, for the infantry champion, I was thinking of something kind of generic, like "Palace Guard." A champion infantry archer which can switch to spear or two-handed sword and back to bow again. For the cavalry champion, I was thinking a heavy lancer that can do the same thing, switch to bow and then back to lance. I do this kind of thing in DE, successfully, with the Mauryan Maiden Archer. This would be the Qin Men Guard Cavalry? Anyway, here's what I got for the Palace Guard Archer -- Hu Ben? --and his sword version: I was thinking of giving them new shield textures. I also think the feathers on their helmets should be bigger and more flamboyant. Should they be more casually dressed? @wolflance @Ayakashi Also, maybe the tall feather things on their backs can go on the Imperial Guard Cavalry, Qin Men? -
Technologies for Delenda Est
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Working on a Han Chinese blacksmith tech tree. Here is a possibility. By the way, seeking ideas based on history. Aura Imperial Armories: Unlock the Imperial Armory aura which reduces the wood and metal costs for soldiers and siege weapons by a fixed amount for each blacksmith built. Limit of 5. Phase II Pair 1: Unlike for all other civs, for the Han Chinese this pair is not necessary to unlock all other blacksmith techs. They simply take 2x as long to research. Forging: Blacksmith techs -25% cost. Metallurgy: Blacksmith techs -50% research time. Pair 2-A Crossbow Standardization: Crossbow Infantry and Crossbow Cavalry +10% attack and -10% cost. Bamboo Longbows: Archer Units and Ranged Buildings +10% attack and +10% range. Pair 3-A Iron Spearheads: Spear Infantry and Spear Cavalry +20% attack. Ironworking: Sword Infantry and Sword Cavalry +10% attack and -25% metal cost. Phase III Pair 3-B Unknown - Infantry Based: Need ideas. Unknown - Infantry Based: Need ideas. Pair 4-A Unknown - Cavalry Based: Need ideas. Unknown - Cavalry Based: Need ideas. Pair 5-A Unknown - Champion Based: Need ideas. Unknown - Champion Based: Need ideas. Phase IV Single Tech 4-B Unknown - Cavalry Based: Need ideas. Single Tech 5-B Unknown - Champion Based: Need ideas. Single Tech 6-A Unknown - Hero Based: Need ideas.- 46 replies
-
- 1
-
-
- techs
- technologies
-
(and 1 more)
Tagged with:
-
The game needs move-attack ability. Ability to swing sword, etc., at fleeing target when chasing.
-
Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
That's pretty much this "Map Control Percentage" -
This is generally how I use melee cav in DE. Spear Cavalry are "line" cavalry, with smaller attack but more armor so they stand up better in a melee, while Sword Cavalry are faster and have larger attack, but are easier to kill with lower armor. This mirrors the Spear Infantry and Sword Infantry stats, proportionately.
-
Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
You already answered your concerns when you suggested an "Advanced Options" toggle. The team can decide which victory conditions are the "default" and then let more advanced players adjust these if they want. -
===[COMMITTED]=== Order move indicator[Visual]
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Completed Art Tasks
For A23 there should be a roadmap of desired features hashed out by the core team members. I can't imagine why this wouldn't be one of them. -
I like the "shout out" animation. It's graphical and tell the player what's happening. I like the animated chevron icons you posted too. Here's what I propose: If we have battalions, you can promote individual battalions by using either XP or Glory. When you do this manually and they aren't in battle, they use the "shout out" animation and the animated chevron appears briefly above the battalion. When the battalion is actively in battle and they auto-promote to the next rank or you promote them manually while they are fighting, then all you see is the chevron animation. That way the combat isn't interrupted. It's just I'd like to see the "shout out" animation kept in some fashion. I like to see some kind of emotion from the troops. Adds to the flavor I think. Similarly, I liked in AOE3 when your troops would cheer when they killed all of the enemy. That was a cool touch that added polish.
-
Yes, and when you click a button in the UI which is disabled for whatever reason, for instance when you try to train too many Hoplites but you've run out of wood. AOM had this, it was like a "ANG!" sound.
-
The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Yes, I would include a horizontal scrollbar, I was just lazy when create the image. lol. -
The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
@s0600204 had a working patch for a library. BUTTTTTTT, back to the TOPIC of the thread. What I propose is something like this. @fatherbushido -
Victory Conditions Ideas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
These are game modes, IMHO. They have unique victory conditions, but is more of a game mode, unless you want the flag placement to be random, like the catafalque placement for Capture the Relic, then I guess it could be on this list. -
The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Hmm, that is what we call "structree" in 0 A.D. and is generally already in the game. The "Library" is this thing: errr, all I'm talking about is showing the Civ Bonuses and Team Bonuses in Structree. -
The tech tree needs more info?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Yes, I had this thought too. I think the information in the current "History" section of the game should be merged into "structree." And then "History" can be renamed to "Library" or something and given the Age of Mythology treatment, ala @s0600204's old awesome patch with the right-click ability to open Library entries on entities in the game. The layout of "structree" can be modified to include the information present in the civ.json files... I propose to do that with icons/portraits and tooltips. There would be a section each for Civ Bonuses and Team Bonuses. If they are auras, then give aura files the ability to have a portrait. In the Bonuses sections, the portraits would show and when hover with cursor, tooltips would tell you what you want to know.