-
Posts
11.347 -
Joined
-
Last visited
-
Days Won
586
Everything posted by wowgetoffyourcellphone
-
Breaking Changes following 22379
wowgetoffyourcellphone replied to Stan`'s topic in Announcements / News
Thanks! Works now. I must've updated only moments before the new autobuild posted. -
I tried to do this, but I had to use the footprint code which had buggy behavior for what I wanted. So I was forced to take it out. :/
-
Breaking Changes following 22379
wowgetoffyourcellphone replied to Stan`'s topic in Announcements / News
Neat. Looks useful. Got this though: -
Regardless, we can very easily historically justify giving almost every civ swordsmen in some capacity, either as regular troops or as mercenaries or as champions. So it's not really a problem. If we had battalions, we could make it possible for battalions of hoplites to be able to switch between swords and spears easily, for different attack stats and uses. Maybe that kind of thing is what you want.
-
I don't know about that... While the Greeks did indeed use swords as a back up weapon, their primary melee form of combat was the shield wall, or phalanx, which utilized spears and armor to their maximum extent until the Macedonians and their pike phalanx. Both variants, the classical and Macedonian fashions, were much different than a typical sword formation. There is not much nuance between a 20 foot pike and a xiphos, or a 9 foot dory and a xiphos for that matter. They are starkly different weapons.
-
Agreed m8. I understand the inclination to add cool new stuff, but it has to make sense of course. I always wished the Stoa had some civic or economic benefit instead of being a military building. (See DE for a different take in the Stoa; not that EA should do the same thing, but it is something different)
-
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
You do you bruh. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I think the new mining animation is mirrored (it's as if all units are now left handed). -
A look at what I've been able to do with @LordGood's new "Badlands" cliffs
- 348 replies
-
- 10
-
-
-
It would be awesome of the new temperate cliffs used the same method of positioning as LordGood's. They are much much easier to place in Atlas. Also, @LordGood's cliffs being double sided allows for some more variation (via rotation). Possible @Bigtiger?
-
Spartan Champion Swordsman?
wowgetoffyourcellphone replied to sphyrth's topic in Gameplay Discussion
-
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Not in my mod. Lol Thing is with those, you're making them colored for "accuracy" right? Well, on the stelae and mosaics they are blue and red, not orange, cyan, or any other player color. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I would think those would be rare variants. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Naw. Player color-White instead of player color-black. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
It would be nice to have some white stripe variants of the crests as well. Probably for heroes so they stand out. -
Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
Ehhh, maybe not. Remember the Skirmish maps are supposed to allow certain "scenario" type elements too. So, a designer can make a Skirmish map where each player starts with 20 soldiers or something like that.- 118 replies
-
- 1
-
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I'll defer to your first hand experience. Suggestion: Maybe make the end target of the pickax a little off the ground (visualizing a rock model being there)? -
Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
Can't players already do this with random maps? Skirmish maps were a nice compromise between the hand crafted nature of scenario maps, with the customization of random maps. Similar to the maps in Starcraft.- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Can we find some Hun references/iconography for their civ emblem?
-
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Looks better, but I think the hands would come together as the axe reached the zenith of the swing. So as the axe reaches the vertical axis, the hands would slide together for maximum fulcrum force on the down swing. (The right hand would slide down the shaft to meet the left hand, which is stationary on the shaft). Mime out the motion and see if what I'm saying makes sense.
