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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Thanks! Works now. I must've updated only moments before the new autobuild posted.
  2. I tried to do this, but I had to use the footprint code which had buggy behavior for what I wanted. So I was forced to take it out. :/
  3. Regardless, we can very easily historically justify giving almost every civ swordsmen in some capacity, either as regular troops or as mercenaries or as champions. So it's not really a problem. If we had battalions, we could make it possible for battalions of hoplites to be able to switch between swords and spears easily, for different attack stats and uses. Maybe that kind of thing is what you want.
  4. I don't know about that... While the Greeks did indeed use swords as a back up weapon, their primary melee form of combat was the shield wall, or phalanx, which utilized spears and armor to their maximum extent until the Macedonians and their pike phalanx. Both variants, the classical and Macedonian fashions, were much different than a typical sword formation. There is not much nuance between a 20 foot pike and a xiphos, or a 9 foot dory and a xiphos for that matter. They are starkly different weapons.
  5. Agreed m8. I understand the inclination to add cool new stuff, but it has to make sense of course. I always wished the Stoa had some civic or economic benefit instead of being a military building. (See DE for a different take in the Stoa; not that EA should do the same thing, but it is something different)
  6. Right, if these are who you're referring to, then yes, I agree wholeheartedly. And yes, I think the "Royal Stoa" units for Spartans/Athenians should be completely rethought or (preferably) removed completely.
  7. Did they? Battalions of Greco-Macedonian swordsmen? I think not. They did hire mercenaries though. Elite units will have switched to sword when attacking a fortified position or something, sure (makes sense), but that wasn't their primary armament elsewhere as in pitched battles.
  8. I think the new mining animation is mirrored (it's as if all units are now left handed).
  9. A look at what I've been able to do with @LordGood's new "Badlands" cliffs
  10. It would be awesome of the new temperate cliffs used the same method of positioning as LordGood's. They are much much easier to place in Atlas. Also, @LordGood's cliffs being double sided allows for some more variation (via rotation). Possible @Bigtiger?
  11. Not in my mod. Lol Thing is with those, you're making them colored for "accuracy" right? Well, on the stelae and mosaics they are blue and red, not orange, cyan, or any other player color.
  12. It would be nice to have some white stripe variants of the crests as well. Probably for heroes so they stand out.
  13. Moving the current "hawk" to Golden Eagle and making a new hawk would be nice too.
  14. Ehhh, maybe not. Remember the Skirmish maps are supposed to allow certain "scenario" type elements too. So, a designer can make a Skirmish map where each player starts with 20 soldiers or something like that.
  15. I'll defer to your first hand experience. Suggestion: Maybe make the end target of the pickax a little off the ground (visualizing a rock model being there)?
  16. Can't players already do this with random maps? Skirmish maps were a nice compromise between the hand crafted nature of scenario maps, with the customization of random maps. Similar to the maps in Starcraft.
  17. Can we find some Hun references/iconography for their civ emblem?
  18. Looks better, but I think the hands would come together as the axe reached the zenith of the swing. So as the axe reaches the vertical axis, the hands would slide together for maximum fulcrum force on the down swing. (The right hand would slide down the shaft to meet the left hand, which is stationary on the shaft). Mime out the motion and see if what I'm saying makes sense.
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