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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. @Freagarach is there a diff for garrisoning animals?
  2. Yep, short tunic. White boots. Hellenistic sash around the belly of the armor. Cape. I like the laurel crown tho.
  3. Trees would have 10 health and the current chopping animation would be the "attack". The tree death animation would play. gathering would be a new vertical chopping animation.
  4. They have to be different templates for the voice files, mainly.
  5. More heads/hairstyles for Greeks Persians (those beards!)
  6. This kind of feature would be useful for male/female variations of units, such as Villagers/Citizens and/or Male and female variants of Scythian units.
  7. More like this bruh. For new meshes, some Indian meshes would be nice, specifically for the legs. Time to give them some love. Long and short Antariya, similar to the modern Dhoti, for men and women. Some more head/hair variations too would be nice.
  8. Add the Yakhchals for them and now you got a theme stewing.
  9. This is actually really nice, and would be good for Babylonian and Assyrian civs. Looks like stone, not wood to me? Would be good for any rural type structure.
  10. I actually do have some variant files in DE, but not a ton.
  11. Meh I don't care. How often do I edit variant files? Almost never. How confused am I about the current animation structure? Not at all. Will massive changes for meager benefits annoy me? Yeah. Will I adapt? Yes.
  12. Right, but the armor textures should use the armor mesh, hence the textures made to fit the armor mesh uv.
  13. One of the crabs should be seen in the background pulling one of its claws off throwing it onto the ground.
  14. Also, for art, I think I'll need some help from modelers. For instance, I think there should be 2 different Macedonian factions used in the scenarios: one for building settlements, etc.basically modded standard Macedonians civ; and another one representing the Army on the march. This custom Macedonian Army faction would have no territory effects, Alexander's tent for the "civic center", a "General's Tent" for training Parmenion, Hephaistion, et al., some cavalry corrals (like the Xiongnu ones in Terra Magna), Soldiers' Tents, etc. and would be used a lot in the more combat-focused scenarios.
  15. I think the only way to make this work would be to work with some of you other modders to implement battalions. There will need to be some scenarios where they are just large battles and battalions will be needed. * *If the core game implemented battalions there could be a "Pitched Battles" game mode on battle field maps.
  16. I don't understand. So, basically are they just porting AOEIIHD over to Linux or what?
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