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Everything posted by wowgetoffyourcellphone
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These aren't in yet are they?
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Yeah. I'm thinking every hero starts with a few standard bonuses or auras in Village Phase. You know, citizens within their aura work faster, things like that. But each phase-up brings a new aura or bonus for that particular hero or type of hero. Take Alexander for example: Phase 1: Generic hero bonuses, such as a gathering bonus aura and the standard "Garrisoned Defense" aura. Phase 2: Gains an "Anabasis" bonus that makes soldiers train faster. Phase 3: Can be upgraded to his mounted version that has a Cavalry attack and speed bonus aura, "Hammer and Anvil." Phase 4: "Imperialism" aura either makes soldiers capture enemy Civic Centers faster or gives a territory bonus to Civic Centers (his current bonus in Delenda Est).
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Similar to Hyrule Conquest, the big plan would be to have the player get a hero at the start of the match and they would choose which one. This is the hero they get the entire match. The hero would then appear at the Civic Center with the other starting units after choosing him/her. Inititially, the hero is in his or her standard infantry mode, with only basic administrative benefits (like gathering boosts, etc.), making most heroes nearly identical stats-wise at the start. They're still very strong units, but every player gets one, so it's more or less balanced. Moving to Phase III allows the player to upgrade them to a mount. This is when Alexander gets his horse or Chandragupta Maurya gets his elephant or Boadicea gets her chariot. This is when any military buffs and auras are unlocked. Does anyone like this?
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Speaking of cliffs, it would be great to have more cliff objects similar to BigTiger's but using your positioning method and full geometry (front, sides, back for max variation as you've done with the other, smaller cliff objects).
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They have really bad normal maps. Probably created the only way I know how, with the nvidia photoshop plugin or something similar. The best normals would be baked in Blender or 3DSM.
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Right, but many of the terrains in 0 A.D. are indeed 1024x1024.
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I think the smallest terrain resolution is currently 512x512
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Can you make the tabs persistent? Meaning that the UI remembers which tab was open for that unit/building?
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There needs to be in the tooltips the fact that units consume resources. Apparently it;'s not done with a negative resource trickle, else that would show up in the tooltips. When I attacked a sheep with my male citizens, all the male citizens ran away? Why was that? May I suggest that you combine Citizen and Slave genders like Delenda Est does? Or maybe you want this to be extra slow and more city builder-y. In which case, I think the gender roles should be more stark and more clearly defined, if you know what I mean. Else, it would be better to combine the male and female citizens into one citizen template and the male and female slaves into one slave template. I like the building tabs! But since you have pages of buildings with the tabs, you don't need the UI icons to be so small in the UI. Also, suggestion: Civic - Economic - Military - Defense, maybe in that order and named thusly. I'll make more comments if you deem these helpful.
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Okay, first match all my units starved to death. lmao
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I'm curious why you included so many art files in your mod. Seems unnecessary. I'll check the mod out though!
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Specific Name Review: Units
wowgetoffyourcellphone replied to Doktoreus's topic in Game Development & Technical Discussion
Would you guys be willing to fix the Greek unit names specific to Delenda Est? If so, would you want a separate topic for that? @Anaxandridas ho Skandiates @Nescio -
It's not the resolution of the terrain textures, it's the quality and also lack of good normal mapping.
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Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Delegation, my dude! -
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Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Well, the cfg in my isometric file mostly just pertains to the items needed to create the quasi-isometric view, so I don't think there would be much conflict there. -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Oops, basically I think it could be another "local.cfg" type file that doesn't overwrite anything. The user's local.cfg would be untouched and would itself be the "backup" if the custom file is turned off with the mod being turned off. -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I wonder if we can make custom configs into mods somehow. I know we can't currently, but perhaps with some changes. @vladislavbelov @elexis @Stan` ? -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Plus there's my user.cfg hacks that people can contend themselves with until such time as a true iso view is an option. -
Isometric View Option
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I think it would be cool to compile a list of wants and needs for an isometric camera option. For example, on the art side, it would increased rendering performance greatly if we disable building rotation (for that authentic isometric feel) and then create isometric versions of the game models, specifically eliminating the unseen backfaces on the meshes. We could potentially eliminate 40% of the polygons/triangles rendered in-game. There could also some custom sound wants/needs depending on how a new rendering matrix affects/works with the 3D sound engine. -
20 tips to improve your skills by Borg-
wowgetoffyourcellphone replied to borg-'s topic in General Discussion
I think there could be a "max attackers" component in the templates just like there's a max gatherers component for trees and other resources. Gatherers focus on other nearby trees when the max is reached for the target tree. This spreads out the gatherers better and doesn't clump them on any one tree. The same could be done for combat, with one change: units can focus fire if directly tasked to by the player, otherwise they default to max attackers code. All in favor? -
Yeah, I don't know why the Agora wouldn't have been blanketed in market stalls and tents/canopies on any standard market day. They didn't run foot races down the middle of the Agora every day, @Anaxandridas ho Skandiates. I was a bustling a thriving market in the heart of the city. The fact that they bothered to model the Stoa of Zeus, Temple of Hephaistos, and the Painted Stoa, among other architectural notables is a big plus in my book as well. They didn't have to even go that far, since we know the masses don't care about accuracy, but they did. :) And the Acropolis isn't overly fanciful. They have the Parthenon situated correctly and wonderfully modeled and detailed, they have the Erechtheon modeled accurately. Athena Promachos is too large and lavish (by a factor of 2), but the fact they included all these details at all is great. One thing I like is how colorful everything is. Buildings have colorful plaster, people wear colorful tunics and robes. Walls are covered in frescoes.
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The specified module could not be found!
wowgetoffyourcellphone replied to gameboy's topic in Bug reports
I hear ya.