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Everything posted by wowgetoffyourcellphone
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Possibly. @real_tabasco_sauce and I are on the case. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Calling all 2D artists ( @wackyserious, @Lion.Kanzen et al.)! We are looking for more German shield textures, for a special project@real_tabasco_sauce and I are working on for the game! Reference Era: Cimbrian War to Teutoburg Forest, so 2nd c. BC - 1st c. AD. Need to EXCLUDE references from later periods, such as the Goths/Great Migration Period/Late Roman Empire. These are the "barbarian" versions of the Germans, prior to Romanization. We will reuse the Gauls/Britons/Celts shield models, so we only need the front design textures, unless we find references to uniquely "German" shield shapes.
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Odd, since the layout isn't much different than the current iterations we've been working on for 0 aA.D. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
https://imgur.com/a/1GOfqc3 -
Less noise overall would be good, but especially for metal textures.
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Art needed: remaining nomadic structures
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Art Development
Something like that, but the sloped side would be a lot less steep. -
I'd suggest really looking into DE's groves. They'd solve this, as most forests would be made of undeletable Groves.
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Okay, tried it. I'm wondering why we just don't do it for all buildings (delete straggler trees) and add DE's Groves (which aren't deletable).
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I don't think it would be that hard to do for one who has the code knowledge.
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Care for a critique/advice?
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Nice, I must've overlooked that in all of the options you are bombarded with at the beginning. lol It's over, unfortunately. -
DE does this in the templates and prevents units from attacking the Shrine and Merc Camp map objects. In template_unit_cavalry_melee.xml <Attack> <Melee> <AttackName>Knife</AttackName> <Damage> <Hack>8.0</Hack> <Pierce>0.0</Pierce> <Crush>0.0</Crush> </Damage> <MaxRange>6.0</MaxRange> <PrepareTime>500</PrepareTime> <RepeatTime>1000</RepeatTime> <Bonuses> <ElephantStench> <Classes>Elephant</Classes> <Multiplier>0.5</Multiplier> </ElephantStench> <CamelStench> <Classes>Camel</Classes> <Multiplier>0.5</Multiplier> </CamelStench> <BonusSiege> <Classes>Siege</Classes> <Multiplier>2.0</Multiplier> </BonusSiege> </Bonuses> <PreferredClasses datatype="tokens">Ranged+Unit Siege</PreferredClasses> <RestrictedClasses datatype="tokens">Permanent Ship</RestrictedClasses> </Melee> </Attack> I have a custom class called Permanent for certain things in DE. You can put Field there instead.
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Yep, Total War and Battle for Middle Earth 2 had drag and place, which was really nice. 0 A.D. is the only classic RTS that I've seen with it! And if the game ever has hard battalions or semi-hard formations, drag n place will definitely be a necessity. -
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
But AOM's minor god system is so amazing and dynamic, nothing in 0 A.D. comes close. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Oh yeah, and 0 A.D.'s right-drag-click to draw units into a line or shape is super super awesome. No Age game has that. I find it is very crucial to properly microing your dudes at a mid-level. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Another thing I like in 0 A.D. that AOMR doesn't have (as far as I know) is the Spacebar focus to the last notification feature (and clicking the chat to focus).