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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Would you guys be willing to make helmets and textures, @wackyserious and @Alexandermb?
  2. Still working on it! Themistokles and Leonidas will have weapon switching ability, just like in the films:
  3. It's true that "civ" or "civilization" (Greeks) is a broader term than faction (Athenians). But we tend to use them interchangeably here.
  4. Part of the problem with "fancier" selection shapes is that you tend to have to use a larger footprint size for the fancy texture to stand out and be seen. Now, in other games this isn't a problem, but with 0ad footprint does double duty as the entity's combat hitbox. I found this out when I did my tests for a super fancy selection ring for the temple, to show its faith healing range. Every projectile that fell within the radius of that footprint registered as a hit on the temple. I had to remove the awesome fancy footprint texture as a consequence.
  5. Reduce the file down from stereo (dual channel) to mono (1 channel). That way the game's engine can place the file in 3D space.
  6. Thank you for this suggestion. I think I will adopt this scheme for DE.
  7. That's pretty close. The only difference I see is that my example has some intentional dithering/noise in the background glow, while yours is a smooth gradient. In step 4 you'll see the noise slider is set to 30% on the orange glow. It makes the background have a bit of grain to it and looks a bit less photoshoppy than a 100% smooth gradient.
  8. GitHub repository (SVN compatible only; Alpha 24): https://github.com/JustusAvramenko/300
  9. I've recently mused about asking for reflection maps for the engine or some kind of reflection material. I think though they wouldn't be much use except for elephant armor as you indicated. It would be nice to have for mods for certain. More code to maintain though.
  10. I can show you what I'm doing for DE, just for reference. It can certainly be improved.
  11. I honestly think that is a great improvement in scale. I've always felt the game's war elephants to look kind of underwhelming in size. Can you center the tower prop point a little more on the elephant's back? Right now it looks like it's sliding backward.
  12. I just want the option to turn the bloody specific names off. But about the Cretan Archers specifically, I think I'd want the name to be as descriptive as reasonable. But that's as far as my opinion goes in this case.
  13. These particular textures I am editing their colors to fit the 300 theme, so we'd have to curate the core game textures separately. But I'm glad you see the same potential for improvement I do.
  14. Biomes for the 300 mod: 300-Sparta and 300-Thermopylae
  15. New Terrain tests. To me, this clearly shows that the core game's terrains can be improved greatly, perhaps for Alpha 25 make that a big art push to update the terrains. https://cc0textures.com/
  16. Renaming the public mod could be a first step. But also in public communications it would be good to emphasize the name more. "Presenting 0 A.D. Empires Ascendant..." and from then on refer to the game as only Empires Ascendant.
  17. I think we should have to make choices. Etruscans (they can fight Gauls and Romans) and Judeans (to fight Seleucids and Romans) might make sense while the other maybe not. That's just my view. Part 2 could be a prequel, yeah. Mycenaeans, New Kingdom Egyptians, Minoans, Hittites, Babylonians, Old Judeans, Assyrians, Wilusa (Troy), Phoenicians, a couple others. Right, we could get really creative with Centurions. Incredible references. I think we could make Proto-Cataphracts the Fortress cavalry champions while moving the Praetorians (who perhaps can switch back and forth from infantry to cavalry) to the Civic Center.
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