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Everything posted by av93
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Ecology and peak oil things
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why celts (gauls + brits) are over-played : list
av93 replied to JC (naval supremacist)'s topic in Gameplay Discussion
Structure cost should be unified between civs -
The Kingdom of Kush: A proper introduction [Illustrated]
av93 replied to Sundiata's topic in Official tasks
I dont know much about african politics, but seems that either it comes another dictator or if the politic its a good one, it comes another coup. I hope the best also- 1.040 replies
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- civ profile
- history
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Persian voices are done? Finishing the arab units and jew slinger (last units to finish?) The RC for pyrogenesis is the engine split?
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That could be the basis for "mercenaries" for barbarian civs. IDK, maybe celts get some germanic units, Iberians could use roman/greek/carthaginian or celts, britons some caledonians, and so on...
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I guess it was upgrading the ranks that the C/S are trained, or only the stats? The first approach it's more AoE like, and you can keep blacksmith tech and create an asymmetrical balance with what tech are available to what civs. The second one give more flavor and distinction to the civs, but lack the visual upgrades. And also blacksmith tech could be kept
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@wowgetoffyourcellphone I didnt read all the forum, but in the mod.io page it says that nomadig civs are in Delenda Est, but didnt found them there ingame. Did I make anything wrong?
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Ratings Disputes and Offence Reporting (Discussion)
av93 replied to gator303's topic in General Discussion
What about a positive reporting like in LOL? When you finish the game you can qualify the others players if they were friendly, they resigned, etc.. like a karma system. -
AoE 3 doesn't have a miss probability, and it looks good. I think that they used fast projectiles solution
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Possible final solution: ranged attacks should always hit although the objective is moving, but the odds of failing are determined by the attacker template.
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Any kind of form of opression to humans beings shouldn't be tolerated.
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In AoM it's exactly like that, some buildings are not free, but the ones that are need a longer building time. Seems that the topic have been splitted
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Why? Straight AoM copy of the Egyptian bonus.
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Wow, it's gorgeous!
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In the middle of battle you neee to find fast if the enemy cavalry is charging your skirmishers o they are suiciding them against your spearmen
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It was like this some alphas ago, and it wasn't fun. Every game was a race to 3 phase and mass champs. RTS should be about choices and different strategies. If there's only a real option, and the other are suboptimal, there's no fun
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@borg- I would like some better design of civs, with gameplay styles, asymmetric balance and synergies. Also I think that instead of plain champions with better stats, would be cooler (and harder to balance) to have unique units, in the AoE sense. For example, for Iberians. All numbers subjected to change or balance: *I like the idea of Delenda Est: the mercenaries could be 0 pop, but metal expensive and limited. Civs that they didn't use mercenaries, could use "allies" with the same function. *Free building restriction of storehouses could be nice
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Spectcially when building walls
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With dancing we're not talking about, legit hit and run strategies, right?
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A surprise to be sure, but a welcome one You have units models?
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I gave a try to the mod, but sadly I need to put a wire to have a good connection to the internet. It's an huge improvement, want to see how evolve the meta of multiplayer.
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Yeah, I know, was me who proposed this "hack". I was proposing the same for the slaughtering animation, although it could look very bad if the animal moves while being killed, and then the cavalry unit have to move
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That reminds me that the slaughter animation should be done with the cavalry dismounted. @Alexandermb ? I suppose that the logic behind the current sexual division of labour is because the citizien soldier concept. Then, like mostly males where the soldiers in ancient culture, you have to represent somewhere women. So let's create a women unit. I don't really know, maybe an older member team can explain. I would say that historically, both genders have worked in every field, specially slaves. Except hunting, specially big animals, that have had a special status, and it have been done mostly by men. But sexual division of labour is a cultural thing If we keep Citizien soldier concept, my opinion it's that cavalry should be only able to hunt wild animal, and not to gather domestic ones.
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Another argument against would be that it devalues the importance and uniqueness of the CC But I haven't strong opinion against or in favor, nor I been playing multiplayer since long time. In gameplay terms, that would make conquering much more difficult in third phase, and that should be balanced.
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===[TASK]=== Current issues with Celtic units and guideline for the next
av93 replied to Genava55's topic in Official tasks
How I forget it. Surely my bias waiting for a big gameplay change. I just hope to see more differences between gauls and britons, and better art for them.