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Everything posted by Stan`
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No too hard but you have to learn about json first
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server crashed up minute 19 always immediately (after seconds)
Stan` replied to seeh's topic in Help & Feedback
You can zip it and upload anyway. Would probably be at the end of the mainlog or the top of the crashlog. GDB only works if you can reproduce the crash. -
It's an arbitrary name.
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server crashed up minute 19 always immediately (after seconds)
Stan` replied to seeh's topic in Help & Feedback
Can't do much without a backtrace. @seeh does the replay keep crashing for you? Was there anything in the logs? -
Increasing social media markting effort for 0ad visibility
Stan` replied to Darkcity's topic in General Discussion
We can. Ask @user1 / @Dunedan what they think of it. Well if you guys have the time, sure, why not. Wonder if that's not already the case. We're already well known in the Open-source world. In fact we are the no1 package in the App Store list on many distributions, for our name starts with a 0. According to stats there are more Linux players than Windows players https://feedback.wildfiregames.com/os/ I've contacted a few streamers, most have not replied, or negatively, because their audience expect Starcraft or Age of Empires. I'm also doing a few events where I'll talk about the game. Not gonna lie though the things we need most right now are developers. @superflytom aka Tom0ad wanted to do that at some point. Dunno if he ever did. -
That's a nice mesh. Did you make it?
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Ah good to know. The question was what to do for tech pairs, and your modifier to set their cost to 0 could be nice.
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profiling What Happens During a Game of 0ad?
Stan` replied to andy5995's topic in Game Development & Technical Discussion
Thank you -
The limitation is not with cat it's with the format. Metadata.json must contain one object not two. Objects are delimited using {}
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You cannot merge json using cat. It's not a plain text file.
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I suppose combining both mods might work?
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profiling What Happens During a Game of 0ad?
Stan` replied to andy5995's topic in Game Development & Technical Discussion
What does this have to do with the profiling @andy5995 did? -
@wowgetoffyourcellphone It's the quick and dirty version that shows what's possible. Pairs can be handled, and phase ones too. Question is how.
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Not. It just researches both I think. Just like it researches all phase techs available.
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Ideally one set of textures for all the buildings. Spec Normal Diffuse. And one to four aos. If four aos make sure to reduce their size. If one it can probably fit in a 1024x1024 textures. Props have the advantage that they can be switched dynamically through code, but they cost more drawcalls. In the future drawcalls will be reduced drastically with https://code.wildfiregames.com/D2938 but until then it's better to reserve props for things that adapt to terrain or change through code. Only way I know is using many variants or props.
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@andy5995
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Why'd you want that?
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More tracks will follow.
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@rossenburg
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There a ticket for it. 3177
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AMD CPU and GPU https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU
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[Atlas editor] how to use it to test units and armies?
Stan` replied to Orphydian's topic in Gameplay Discussion
Putting them in formation is a bit tricky, you can do it through code or by playing that scenario. There is a play button on the first tab that runs the simulation.