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Everything posted by Stan`
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0ad from Arch repo works great, but from snap it won't start
Stan` replied to cantfind's topic in Help & Feedback
Sadly I do not maybe @oSoMoN does. You cannot as far as I know change libraries. For permissions it's in the snap options menu -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
I think it's the same depth for all ships. What matter then is the width of the passage. You can also run the simulation in atlas and find out -
Well you can have a trigger script that restricts certain buildings from being built by researching techs at the beginning
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0ad from Arch repo works great, but from snap it won't start
Stan` replied to cantfind's topic in Help & Feedback
@oSoMoN Could be some permission issue or a difference in librarires in the the snap vs the distro package -
@andy5995 @Feldfeld
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It's alright. Hopefully next alpha will have a signed build as well
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
You have tools to show possibility in Atlas in the terrain tab IIRC. -
Yeah, check the download page?
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Game Setup Parameters in A0.26 and scenario maps.
Stan` replied to Frederick_1's topic in Help & Feedback
@wraitii -
You need his oos log as well to check
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Something that might explain it is folder names. I saw something weird about your folder names. Folder should be community-mod and not 0ad-community-mod
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I'm not aware of an OOS wave. But usually even when they are reported we are missing information. We need the ooslog of all players or at least the host and the one out of sync
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
Everything goes out of sync if an anim is missing. If you load say attack_melee on an archer then all the props and the unit need to have an attack_melee animation and the same id if not they are gonna pick a random anim at a random time and go out of sync. Well progress is slow. Getting all the binaries to work for windows in a synced manner without having them in a repo without making it too complicated for non technical people and writing the migration scripts is complicated. Hopefully blender will soon have a phab to gitea script. For trac I need to write the golang version. We could use the gitea git repo right now technically but no CI would send us back four years earlier. -
Please wait 20 seconds before attempting another search
Stan` replied to Yekaterina's topic in General Discussion
I just set it to 5 seconds. We'll see if that makes the server irresponsive. We don't have an elastic search server so search might be slow and use a lot of resources. -
WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
But I mean if you wanna do video support be my guest -
WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
The trailer patch is available on Phabricator. It just adds constant framerate and jpg support. https://code.wildfiregames.com/D3507 The thing it relies on is in the game. Then you just have to write scenarios like those https://github.com/0ADMods/trailer_tools So you can actually have videos but they will run as fast as your PC can handle. FFMpeg has to be downloaded manually cause it has a special license no? I know of no software bundled with it. Raises the question of distro support too. Also backend integration with the renderer I guess ? Buggy how? Just the projectile not showing up the first time ? or the fact that missing anims will show an out of sync idle because it removes animation sync. -
That is all, thank you
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It's meant to be.
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Could it be that you rejoined?
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Sorry we could not find a solution. Please let us know if you want to look further into it.
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See
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WIP Atlas UI Changes
Stan` replied to trompetin17's topic in Game Development & Technical Discussion
VLC said we could ask them for a special integration when I asked them last week but there seemed to be money involved. An advantage is they apparently don't require codecs. @The Undying Nephalim currently uses buttons that open youtube. He said he has a friend who added video support for another engine. But hasn't convinced him yet. But basically we just need to support one video format. -
Hey can you try to update your drivers? Also can you upload userreport_hwdetect.txt ?
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Can you try to update your drivers ?
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The same place you found the file you copy pasted above
