Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.631
  • Joined

  • Last visited

  • Days Won

    562

Everything posted by Stan`

  1. I guess the issue is that if we make Stun non default nobody will be able to play ^^
  2. I think he means not having the file at all. Only the commands.txt
  3. In this case no. It's clearly PCH which needs make clean. Too many changes since he last built.
  4. Then people will complain about it being too big... Then maps too small, then game too laggy.
  5. You just need to make clean before make -j3
  6. Nice could be a fortified upgrade for walls.
  7. Oh for the hosts not the clients. Teaching people how to forward ports seem hard though
  8. See https://code.wildfiregames.com/D840 by the long gone @temple
  9. Seems like it got changed by @wowgetoffyourcellphone maybe it wasn't intended, or he didn't notice they shared the same actor. We can restore the black fisherman for kushites for sure. I'm not sure maybe @Sundiata would know.
  10. Wouldn't that require pinging the games at all time, which could go into a small DOS attack if done enough? Since you can access the lobby from the game using some mods. Maybe enet will support that one day. [Differential] D1676 Embed zpl-c's version of enet library (wildfiregames.com)
  11. Removed unproductive discussion. Doesn't add anything to the thread.
  12. But both are part of the title ? Microsoft Age of Empires Age of Kings Wildfire Games 0 A.D. Empires Ascendant
  13. Yeah it's the name of the franchise. 0 A.D. is not real time period. There is -1 B.C. and 1 A.D.
  14. Wait "AMD Ryzen 5 2600X Six-Core Processor ", How come you have 16 threads ? Looks like AMD broke our detection code again
  15. Well that's how age of empires naming works Age of Empires: Age of Kings Age of Mythology: The titans. Don't see anything wrong with that. In our case it's 0 A.D: Empires Ascendant 0 A.D: Empires Besieged 0 A.D: Retirement Home It will but currently no artists working on it. I know of a private mod about Parthia but it hasn't been released.
  16. If you're familiar with git you can put it on Github / Gitlab. If not you can consider learning it
  17. https://trac.wildfiregames.com/wiki/Manual_Cheats
  18. I don't think we do. The reason we do not send full replays is because of network bandwith which has always been kept to a minimum. (obviously not for ddos but heh)
  19. He means that https://code.wildfiregames.com/D1730 Where the game doesn't actually start till you click okay so you can scroll tips.
  20. Mayne moving the helper to c++ would be enough
  21. I suppose the smurf score of an account could be based on IP address and player reports. Two brothers playing on the same connection would show up as smurf/dupe account but as long as no preemptive measures are taken I think it's fine. Would be nice to rate 2v2. Lag is a bit too much for 4v4
×
×
  • Create New...