-
Posts
17.989 -
Joined
-
Last visited
-
Days Won
579
Everything posted by Stan`
-
-
-
@Alexandermb I think Enrique added props for this purpose. He then animated them.
-
For some reason, anims are broken when I import. I think I remember something about anims being incompatibles between blender versions or something. Rotations for the death anims are completely off.
-
@LordGood Poke
-
===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
Reminds me I have to review this. -
-
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
@Wijitmaker Thanks I'll definitely look at Dnas' work It's always nice to have you around -
@elexis btw since your not on IRC anymore, thanks for your work
-
@elexis looks like another enemy you have
-
@Imarok Itms and I have tried to contact him but we got no answer....
-
Sweet Finally done with Mauryans
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
-
Well maybe just more props so that they don't deform that way ?
-
===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
See the head moves with the whole body, while yours stays straight @Alexandermb -
@LordGood Thoughts ?
-
Committed.
-
===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
@Alexandermb blendfile please @leper Sorry I missed the part where you were asking for a review of the anim : I'd say it's only okay for testing purposes but the body is too stiff near the head it should ondulate more. Maybe @Alexandermb could fix that when he has time. Maybe the front paws could move too. -
I committed the two on the left. Thanks for your work.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb The onager has anims IIRC, but the fireraiser doesn't. It you could make a death anim for the later that'd be nice :D, and also the actors using them. -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb I committed your animations today after fixing a few stuff here and there in the actors. Can you consider making anims for the siege_fireraiser, and the onager ? -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
@Lion.Kanzen Thanks, @wowgetoffyourcellphone now if you can help me by filling this sheet that would be greatly appreciated. https://docs.google.com/spreadsheets/d/1x75WD8sUtcMqTxWULr9wDZM6dZLUax2CDZvtZECGyjQ/edit?usp=sharing -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
New illyrian helmet. so now the list is complete, I just need to know what goes where. (crest is a prop) EDIT : Attached file. art.7z -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Can you be more specific as to which ones have those issues by giving numbers/ screens ? I think I'll remove the thracian helmets all together. I don't really like them either. I still need your input to associate numbers with units that should use them e.g. 4.5. hele_chalcidean -> all hele archers. I believe Spartans used pilos mostly but I don't whose units did. About adding more helmets I'll consider it after adding those. I don't want to have huge commits that nobody understands and then having @elexis deal with it if I were to leave unexpectedly. @wackyserious Thanks ! @Lion.Kanzen What did I say about references ? -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
They were called thracian cap when they were to be made.