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Everything posted by Stan`
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@elexis Your unit tests just failed
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@Alexandermb It could be nice if you could provide a post with little gifs of every animation. As a reference you can see what @Jos3BV did. See : That would allow you to showcase your work and it could even be used for promotional stuff. And non modders / non blender people could see them as well
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@Tomcelmare it's planned I just need some time. But you'll have it for A23. Also I need to review every actor.
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[Sugestion] Publicity and reviews (and the like)
Stan` replied to vrork's topic in General Discussion
The problem is not getting balance feedback. The number of mods changing balance prove that. The issue is having someone taking the decision while keeping in mind changes to the game engine. Until we are in beta stage some new features can break totally the game balancing like capturing did. So it makes not much sense to balance Ana ever-changing game. Once those features are settled itll make more sense and it will be easier. -
@wowgetoffyourcellphone I have a few things to do before committing this so this should leave @Alexandermb the time to fix them. 3. I'd rather wait for them to be fixed. 4. Make a thread and hit me up with references 5. I'd like to wait for those too. 7. That'd be nice to be fixed, can you be more specific ? 8. I think that's because of the recent commits
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@wowgetoffyourcellphone Yeah probably.
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@Alexandermb I'll commit it when I'm done with the chariot. I have weird bone rotation when I export with Blender 2.79. @Leyto Yes it's possible @enrique did it for his horses, Unfortunately the blend files haven't come so far.
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@Alexandermb ^
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@Alexandermb Can you bend the legs a bit on a second variation ? I'll mirror this one for variety too.
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What i mean is I don't have the details And I'm too short in time to look for them
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@Alexandermb Here are the files it's only missing the death anim, and the one currently in the blend is so lame I won't display it lol. Zebu-Stash.zip Zebu17.blend
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@The Undying Nephalim Yeah sorry I can't dive much into details else I'd probably have given you a patch that does what you want for the game Maybe @s0600204 would be able to help you though.
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===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
@leper If you still feel like it you can implement amphibious animals using the Croc_swim.dae anim. @Alexandermb Thanks a lot. would you help me by making that zebu death animation ? -
@Hello Looking at the code again, I don't think it's actually possible to do anything like this. Maybe @Mate-86, @wraitii will be able to confirm the fact that you can't set an animation on projectiles while they fly. Sorry for the disappointment. Nice models by the way.
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===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
@Alexandermb Files please -
See the wall builder.js code in this patch https://code.wildfiregames.com/D900
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===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
Yep looks good to me as well -
===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
@Alexandermb Let me know if you manage to do something, I believe they could be pretty useful. I think the anim you sent me is broken, it's a bit bouncy on certain parts. -
@Itms Hey thanks for your interest in the game ! Have you tried going through transifex ? We pull our translations from there.
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===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
@Alexandermb before I check did you take @Sundiata's feedback into account ? Also any reason why you bake the wole animation ? Have a look at the smooth keyframes option in the curve panel it's useful. I wonder if you could use a curve for the mesh to follow. -
Well I guess start looking at where those are used. Then a sane implementation IMHO would be to put those new resources in civ.json files, and parse them to do stuff afterwards. I believe @elexis has somewhat unified the json parsing functions so that should be easier.
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===[COMMITTED]=== Amphibious animal swimming animation request
Stan` replied to leper's topic in Completed Art Tasks
This is a jumping animation though.