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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Alexandermb I think Enrique added props for this purpose. He then animated them.
  2. For some reason, anims are broken when I import. I think I remember something about anims being incompatibles between blender versions or something. Rotations for the death anims are completely off.
  3. Could use that one for Kushites in this case. @LordGood
  4. @Wijitmaker Thanks I'll definitely look at Dnas' work It's always nice to have you around
  5. @elexis btw since your not on IRC anymore, thanks for your work
  6. @elexis looks like another enemy you have
  7. @Imarok Itms and I have tried to contact him but we got no answer....
  8. Well maybe just more props so that they don't deform that way ?
  9. See the head moves with the whole body, while yours stays straight @Alexandermb
  10. @Alexandermb blendfile please @leper Sorry I missed the part where you were asking for a review of the anim : I'd say it's only okay for testing purposes but the body is too stiff near the head it should ondulate more. Maybe @Alexandermb could fix that when he has time. Maybe the front paws could move too.
  11. I committed the two on the left. Thanks for your work.
  12. @Alexandermb The onager has anims IIRC, but the fireraiser doesn't. It you could make a death anim for the later that'd be nice :D, and also the actors using them.
  13. @Alexandermb I committed your animations today after fixing a few stuff here and there in the actors. Can you consider making anims for the siege_fireraiser, and the onager ?
  14. @Lion.Kanzen Thanks, @wowgetoffyourcellphone now if you can help me by filling this sheet that would be greatly appreciated. https://docs.google.com/spreadsheets/d/1x75WD8sUtcMqTxWULr9wDZM6dZLUax2CDZvtZECGyjQ/edit?usp=sharing
  15. New illyrian helmet. so now the list is complete, I just need to know what goes where. (crest is a prop) EDIT : Attached file. art.7z
  16. Can you be more specific as to which ones have those issues by giving numbers/ screens ? I think I'll remove the thracian helmets all together. I don't really like them either. I still need your input to associate numbers with units that should use them e.g. 4.5. hele_chalcidean -> all hele archers. I believe Spartans used pilos mostly but I don't whose units did. About adding more helmets I'll consider it after adding those. I don't want to have huge commits that nobody understands and then having @elexis deal with it if I were to leave unexpectedly. @wackyserious Thanks ! @Lion.Kanzen What did I say about references ?
  17. They were called thracian cap when they were to be made.
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