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Posts
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Everything posted by Stan`
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Tell me when you are done with everything It will be a great addition for A23 thanks for working on this. -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Hey pretty cool ! Is that a pink sword ? -
@wackyserious Up ?
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A23 little bugs and glitches
Stan` replied to Dunedan's topic in Game Development & Technical Discussion
Sound issue was fixed this morning -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
It'd be nice to fix the movement with the cart It moves weirdly horizontally -
SVN Checkout Problems
Stan` replied to Sir Rogers's topic in Game Development & Technical Discussion
If you are more used to git you can use www.github.com/0ad/ Might be your connection. -
Maybe one of the siege engine's not sure. I think there is a pivot for that. One hack would be to create a soundgroup which contains both sounds but I don't think there is a way to sync them :/
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wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
@Servo First thing you need to run is SVN update (Right click on the 0AD folder) You shouldn't get errors running the game. If you do so. Post it in a separate thread. -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Tbh I don't know I guess there was a reason why some units had iron and the rest bronze. I would tend to say the higher the rank the more likely to have iron but that doesn't seem to be the case. Maybe @Nescio knows more. -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
The aim is to have the least files possible and the less duplication. If I saw correctly all Peytrals use the same mesh so you could set that in the root. Then in a group set the base mesh and the textures and in the other group the anims. The winged cavalry could get a texture update. -
Lagging when using Shift- modifier key
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
Only in SVN or even with the packaged game ? -
Lagging when using Shift- modifier key
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
Windows Search ? -
Lagging when using Shift- modifier key
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
@elexis Just tested, as long as you press Shift you keep getting warnings. -
Thanks, don't get in trouble with your school for doing so though
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IIRC It was only a matter of adding some details to the texutre you already made
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@Alexandermb Can you split it between things that are used and not, ie the wonderful cataphract armors. Also, can you update the current variants in the game and use that ? (variant\quadraped\peytral) Then, maybe we should use the back as well I don't know it feel weird to only have the front Lastly, you forgot some heroes (that still use the old peytral) -
Actually I believe the best thing to do would be to consider why they were added in the first place. I'd say historical reasons, but I may be wrong. If this is the reason, can there be a way to not lose this historical accuracy ? Yeah, those are the major drawbacks. I don't think there is any bad decision, just decision we feel not comfortable making. From an external point of view, removing the citizen soldiers seem like the best idea. I remember a lot of people getting confused about it.
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
@Alexandermb Is there everything in the zip above, or is it missing the sele chariots ? -
wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
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@Alexandermb Any way to make the quiver not go through the ground ? Also, set your name in blender, so that dae files have your signature Committed the persian quiver
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(Call stack for the record) > pyrogenesis.exe!snd_detect() Line 65 C++ Symbols loaded. pyrogenesis.exe!WriteSystemInfo() Line 87 C++ Symbols loaded. pyrogenesis.exe!InitGraphics(const CmdLineArgs & args={...}, int flags=0x00000000) Line 1041 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=0x00000001, const char * * argv=0x008d0008) Line 579 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=0x00000001, char * * argv=0x008d0008) Line 623 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=0x00000001, char * * argv=0x008d0008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=0x00000001, unsigned short * * wargv=0x00a8dc50, unsigned short * wenvp=0x00a8c168) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!@BaseThreadInitThunk@12() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart@8() Unknown Non-user code. Symbols loaded. Okay good news first: - It's a known bug. - It's fixed for the next release Bad news: - It's related to sound, so you might have a disabled soundcard, no soundcard. Possible fixes: - Enable your sound card. - Update your sound drivers - Wait for the next release
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So in any case no more citizen soldiers ? I would be tending towards the AOE variant. Just a question you seem to have some knowledge of these matters and while I have been around for more than six years I don't know much about your background in that area. Is it more like a general knowledge or do you have some work experience behind ?
