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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I feel like an idiot now. 24x24 isn't power of two is it ? If it's not that's why it crashes. I don't think the game handles it correctly. Now as to why it only crashes on mac... @HMS-Surprise Could you try replacing the image by this one ?
  2. Of course I'd like to tackle some of those with the help of @Alexandermb. I'm not here this weekend, but I'll definitely spend next week evenings on it. You don't have to. Remember we are all volunteer, so if you do not want to do it, don't By the way, I apologize to everyone if I sound authoritarian. It's just a bit too much investment in this. To answer your question, yes if you are able and want to.
  3. @Alexandermb No sadly according to what I can see there https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml Maybe @bb_ could make something for A24 for this ? It would come in handy
  4. Why that file, and why only on Mac ? Is Libpng different there ? Also we should have known and made a staff match with someone on a mac :/
  5. Glad to know people are eager for it. Told you the release would be soon... @Alexandermb @wackyserious @asterix Do you think we can get a release ready by the end of next week ?
  6. Nice to see you back
  7. Enjoy hope you'll have fun with the game (and the mods that will soon be coming there)
  8. The problem is not sticking to decisions as we do pretty well it's actually taking them. And that's where the problem lied. Hopefully this improved design document will solve this.
  9. Have you guys read the awesome topic Sundiata put together. That's basically all there is to know about Kushites.
  10. No need to create another ticket: https://trac.wildfiregames.com/ticket/4101.
  11. Xylophone ? ^^ If I manage to get the changes I want to the sound system, Walking sounds without the weird effect when two many units are moving Making sure the gain works as expected. Ambient sounds defined by objects and not globally. With specific range. plus @OmriLahav tracks especially the ones from the Kushites.
  12. They look dead serious Yes go ahead.
  13. Nice textures as always. I believe the main color for Han Dynasty was red not green though is that the same cloth that the ptol use ? maybe if it's padded cloth it could have some light effects to make it bumpy Spec Maps would be nice Half size of the texture (though having the original full scale doesn't hurt). Normal map optionnal. If it's done it should be done with a correct light map which means you have to repaint the texture with 50 shades of grey (See what I did there ?) The lighter the higher and then generate the texture using the usual generators. Good tutorial https://forums.taleworlds.com/index.php?topic=216257.0 Tldr;
  14. Wait we can have planes with special rotation constrains but not ships ?
  15. Such a list is work in progress, and depends on the updating of the design document.
  16. @wolflance Might I request your help ? You have done an awesome review of the mod so far, however it's really hard for me at least to keep track of all the things that need to be fixed changed in the forums if they are all over the place (Most of yours are in the same place, though split in multiple posts) This is why I created a series of issues there https://github.com/0ADMods/terra_magna/issues If you create an account you will be able to add more, complete the existing ones. Anything you want in the mod to be fixed you can create an issue for. It can be anything from spear heads to the shape of the roofs. If you could do that I'd really appreciate it.
  17. Yeah that is right. To be honest I don't think they would have been able to make a game without it.
  18. Nice reference thanks. I should really open github issues to keep track of those.
  19. I don't believe Unreal is finished. ^^ The amount of people working on it though is way different.
  20. I personnaly wouldn't mind having something like what @Shiyn proposed ^^ I think it looks gorgeous though it might be considered not historically accurate to depict the period.
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