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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @wackyserious Thanks, I was about to commit them, but I'm worried about the tower size now... Should we reduce it for non hero units @LordGood ?
  2. Better from a distance. Basically I wanted it to look like the texture. Maybe it's time to give shield a bit more polygons. @wackyserious Any textures ready for review ? I'd like to have new ones for the Uertamika Kingetoi or Delamodkludda (Briton champion swordman) not sure which of the name is correct @Shogun 144or @wowgetoffyourcellphone might know. @Alexandermb anything you want me to commit in priority for the release ?
  3. Uh. What version of the game are you running ? Can you give more info about your computer ?
  4. Having more voices won't hurt @Abdurrahman Al Sayad It will always be time to tweak them to be more accurate Less talking more acting !
  5. I can split this discussion as needed if for some reason we need to keep it organized
  6. Sounds like a bold change so close to a release but maybe @temple has some ideas
  7. Hey guys, As you may already know I made my own version of the actor editor. I have now come with a beta version. If you guys wanna test it out here is a zip file Known bugs When using the browse for options you'll have to remove the absolute path beginning (ie : "E:\0AD\binaries\data\mods\public\art\variants\" to only \variants\) Installation. You need to edit the config file to point to the material folder of 0ad, else the dropdown won't work. The file is called app.config and located near the executable <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> </configSections> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" /> </startup> <appSettings> <add key="material_path" value="E:\\materials\\" /> </appSettings> </configuration> Just replace E:\\materials\\ by something like E:\\0AD\\Binaries\\Data\\Mods\\Public\\Art\\Materials (Double backslash are important) Then just run ActorEditor.exe Current Features Actor Edition Variant Edition Dark Mode Actor Creation Variant Creation Features to come Particle Edition Support SoundGroup Edition Support Material Edition Support Release.zip
  8. If no one of you have the strength to work on a mod alone, maybe you could work together ? You seem to agree to much not for it not be worth it.
  9. I don't think so, but what civ will use them ?
  10. Still a bit off maybe desaturate it ?
  11. Hello @Venqui and welcome to the forums Hoping to see some contributions soon If you have any questions drop by IRC on #0ad-dev we'll be happy to provide some help. Happy programming
  12. Better, Maybe still a bit oversized ? Try to get the grey lighter
  13. I'll definitely look into that after, well all the rest. You have really interesting changes @wowgetoffyourcellphone I never really took the time to look at. I nearly fixed all the capes and blood, pull request soon.
  14. @Sundiata While at it you might try some Kush voices ?
  15. Yeah, that's why I suggested using environnement texture
  16. After De fixes, I'll look at the top post more carefully.
  17. That's the thing, we do not currently have such a person. The last person who worked and still works towards balancing is @temple.
  18. He made a recent commit on his repo with your name on it So I guess he wants you to look at DE
  19. @wowgetoffyourcellphone I made a first pull request for things I broke / will break in your mod, I'll try to keep it small each time so you can see what changed.
  20. Single player campaigns is planned, we just need to actually work on them
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