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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well we have been making the same game for eighteen years, how healthy is that ?
  2. Triggers are basically a JavaScript script that you add to your map to trigger specific events. For instance you can make units spawn from a specific area, or make the water rise. There is no current way to edit it directly in the editor, so you have to create it manually. Look at other maps to see how it is done. One thing you can try (I'm absolutely not sure whether it works) is to start the simulation in atlas, make entities garrison walls, and save the map.
  3. If that is genuine and not just spam, I will just say everything here is done for free, on one's free time, and for now, nobody has been paid for doing it. So it seems highly unlikely we will hire someone to redesign our interface. But thanks for sharing.
  4. One more examples of a bug that became a feature You missed a nice pun there
  5. I tend to avoid putting gameplay mods in CoM mods because I want them to be close to Vanilla for compatibility and because the code maintenance is not really simple. Would be nice also to be able to ovveride only parts of functions instead of having to carry files around. I guess we could have one with a suffix with only the affected functions but I'm afraid the loading order is not fixed.
  6. I believe @wraitii is using brew though. Maybe there could be an alternative option.
  7. It is a planned feature. See the status of the ticket #252 on trac.wildfiregames.com .
  8. I guess aristeia is not up to date then. Since we haven't made a release that's not surprising.
  9. Farmstead is me, civ center Alexandermb 's, units textures wackyserious, and the sheep I don't know
  10. Fixing the cost. I thought it was a Xiongnu only bug.
  11. Generally, computers shouldn't shut themselves down for any reasons. Over intensive usage of computers like crypto currency mining for instance could cause such a shut down only if the computer cooling system was badly designed. In your case I'd look for dust in the ventilation's if that's a recent issue. The most common cause for such a dusting is using it on a bed or a surface that easily collects dust. That being said Delenda Est is quite greedy when it comes to resources.
  12. Of course this will have to be added edited by @Itms and @Prodigal Son in their documents. If it is to be included of course. But to me: A Stunnable entity is an entity that instead of dying when its health reach 0 just falls down on the battlefield. When friendly units arrive nearby a bar charges with a given timeout and if they stay around for enough time the unit goes back to life. If you don't stick around the bat discharge to 0. This ability will be configurable. The timeout will be variable, and the unit can have a limited or an unlimited amount of revival for potential scenarios. An entity can be optionally dropped on knockout like a grave. The bar charging could be a bar or stars filling up as long as the feeling of progression is conserved.
  13. I created a repo for a Stunnable component but never got around implementing it. Could be in Health.js too I don't know.
  14. Likely because you are root on Kali Linux do you get any sort of errors ?
  15. Now we'd need someone to try and report...
  16. I'm pretty sure he doesn't have the rights.
  17. I can't tell, one could try the mod. if it's still in use and no issue exists an issue has to be created here -> https://github.com/0ADMods/terra_magna/issues
  18. Open the scenario editor via the game menu. In the entity panel place the wall gate. Dont forget to the set the player in the bottom pane. Place random units for both sides. Return to the main panel and press play. Try closing and opening the gate and see what happens.
  19. What did you try ? Could you submit a patch ?
  20. Does that make sense ? (Total newbie in the balancing world) I guess if we consider piercing is for arrows, maybe there should be another type of attack for spearmen ? Hack only seems right if they are halberdiers, which probably wasn't really a thing at the time.
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