-
Posts
18.194 -
Joined
-
Last visited
-
Days Won
591
Everything posted by Stan`
-
Did you enable the 0ad mod as well ? You need to have both the game and the mod enabled.
-
Sure. I have no contact with them so I assumed you would infirm or confirm the statement. I don't remember any such discussion taking place but I might be wrong.
-
Well... I don't have any solution to this. Also it's not really my call to make as I'm not a team programmer. Yeah that was I referring to. I guess time will tell. Maybe something good will come out of this maybe not. One can only hope. Didn't they say first quarter 2019 ? That would be in a month
-
There could be complications. Like some edge case fixed by some random commit we don't know about which isn't a problem without the improved AI. That is only assuming they keep their repository private forever. If we are able to see their commits it will be easier to track changes.
-
I wasn't sure of that. I assumed it had more chances to work with the AI with similar names. That's why I left it untouched.
-
Well the best thing would be that someone do a knowledge transfer with mimo but I don't know whether he would accept to do that. Else we'd have to wait for someone to come along and learn about the current AI or make another one. We can also dumbly copy paste fork AD AI code each time they release their source.
-
Anti aliasing for trees
Stan` replied to Sundiata's topic in Game Development & Technical Discussion
Well those settings work better for Direct X games. As I said earlier it's unlikely the console on Mac and Linux for the Nvidia drivers give you as much control as Windows drivers do. -
That could be nice as well @Itms
-
Thanks so what would be the best for the Generic name ? Assembly of princes ?
-
Carnyx is done. Only needs animations
-
You are welcome. Happy modding.
-
Hey Exodarion, As you probably know our lead and only AI Dev went to make a fork of the game called Fork AD 9001. That's why your best bet is to go on their IRC channel to discuss the matter with @mimo. Unless of course he decides to answer you here You can a find link to their freenode server here Thanks for your outstanding work on Hyrule Conquest.
-
Anti aliasing for trees
Stan` replied to Sundiata's topic in Game Development & Technical Discussion
Unlikely on Mac -
Anti aliasing for trees
Stan` replied to Sundiata's topic in Game Development & Technical Discussion
@Sundiata Okay. So ReShade is an external software (Windows only AFAIK (Linux with trickery)) that injects Shaders (Postprocessing effects if you will, so basically the game computes an image Shaders change it by applying different kind of filters) into the computer memory to alter the game display. AFAIK no one has tried to take their shaders and put it into our game. So you'd need someone to do that first. And secondly someone else from the team to review that. -
Anti aliasing for trees
Stan` replied to Sundiata's topic in Game Development & Technical Discussion
Siramods ? Probably nothing got reviewed so nothing got committed Thats because Aeonios patches are too big to be committed as is -
Thank you m8te Now it's complete
-
That would be USA textures Rifle Textures Shooting Walking and other animations and maybe particle textures
-
Does theater works as a generic name or does it have to be assembly of princes which seem more related to the event than to the building
-
@Genava55 I'll go with Remogantion if it's the most correct.
-
Moving Components Schemas to XML files
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Maybe you are right I just remember they were removed. https://code.wildfiregames.com/rP20657 https://code.wildfiregames.com/rP20351 -
@Genava55 Specific name for the theatron ?
-
That's the idea. But until all that is reviewed and figured out I don't expect much...
-
Do you have any crashlog.txt or crashlog.dmp in %localappdata%\0ad\logs ?
-
No such guys right now :/ Nobody in the team is actively working on balancing, but you guys know that right ?
-
Moving Components Schemas to XML files
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I believe those have a very bad performance impact. Weren't all those spread operators removed ?
