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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @pAris You can easily follow what the team is doing by looking at : Phabricator (https://code.wildfiregames.com) Trac (https://trac.wildfiregames.com) The revision log on the right of the home page (https://play0ad.com/) The current changes in A24 (https://trac.wildfiregames.com/wiki/Alpha24) There was a plan to make a more formal report with Sundiata, not sure what happened to that. About anything art related you can look at @LordGood's twitter and the art forums, and sometimes @play0ad retweets things. The plan is to update the design document and move on from there https://code.wildfiregames.com/source/design/ Of course it takes longer than expected, and the holiday period isn't making it faster
  2. Well @Freagarach attack zone command could maybe use a special animation
  3. Yes A24 is fixed. I also have a fixed A23b bundle.
  4. Hello Augustin, Thanks for the report, try disabling GLSL and postprocessing in the game options. Did you download this version recently ?
  5. what about using the wicker texture instead of a transparent shader ?
  6. Maybe @Freagarach and @wraitii could review your patch
  7. Maybe the specularity is missing or maybe it is missing the wear leather like that should have on the edges ? Some references:
  8. I thought those kind of castles (motte and bailey were more 8th century castles) ?
  9. So many things I should do. Might as well do nothing
  10. You see but you don't read. What happens with wonders is one of the possible cases. The "add" one. There is also the multiply case which happens in this case.
  11. @LordGood Could your upload you new buildings here https://github.com/0ADMods/pyrogenesis-1861 ? (Maybe find a better name ?)
  12. Well I'm not sure one would be able to tell from afar but one might not need to
  13. Depending on your OS you need to look for a user.cfg file that contains your password hash
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