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Everything posted by Stan`
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Would IRC have bad end to end encryption? Or would it only be the notification system that will be lacking? I feel like using matrix should be on a case by case basis, if the final solution isn't matrix. I've tested the limits of stretching me thin with many chat apps and media and i think it should happen where everyone should be which would be IRC. It's annoying to be pinged off server. I think this is the reason the FAQ exists @Langbart did a great job on that.
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Because it does I'm trying something new with this thread, which is important. We have a few unofficial discords linked on https://linktr.ee/wildfire_games I'm on at least ten But I prefer the ones I have linked there. One of them is handled by @psypherium Sadly, we have discord only gamers, and foss only developers. Also, given the harassment some developers have had in the past from the community, I think it makes sense to keep them somewhat separated for now. I'm not sure how this would not be handled by having specific channels, maybe password protected, where everybody is kicked beside a moderator, a bot, and a user? Or is it just PM support in the game?
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There has been a fair amount of discussion recently about switching from the IRC platform QuakeNet to another platform for instant messaging. I've listened to a few people and the main reason for moving off QuakeNet would be the lack of TLS encryption. Recent discussion: https://irclogs.wildfiregames.com/%230ad/2024/08/2024-08-14-QuakeNet-%230ad.log https://irclogs.wildfiregames.com/%230ad-dev/2024/08/2024-08-07-QuakeNet-%230ad-dev.log There are a few requirements other than TLS. The solution should: be open source be libre, be free, ideally not be self hosted or at least part of something we already host. provide a web chat, for people not willing to install extra software. should allow logging the channels for posterity be accessible for maintainers Which basically leaves us three big families of solutions XMPP, Matrix, and obviously IRC. There is also Revolt, but it's not mature enough yet, and our test server seems to have been deleted. This also defacto forbids things like Discord. There is also Mattermost, but we would need to self-host it. Same thing for Rocket.Chat used by Godot: https://chat.godotengine.org/home You can read their reasons there. XMPP has the advantage that we're already hosting a server for the lobby, and that could open with interesting synergies if linked with the game. Matrix is a good contender, although there seem to be a preference for XMPP in the opensource world for some reason. There is already a semi-official matrix channel see https://linktr.ee/wildfire_games Something nice is it seems to offer VOIP chat recently, which could help for hard or complex discussions which can go quickly off rails with chat. Zulip: is another option. I haven't really heard of it, so might be nice for our usage, but maybe nice to test it out. IRC has my vote. We have all the tooling for it, it's lightweight and simple, and you can use bridges if you really want to connect to it from somewhere else. I'm currently using a XMPP bridge to connect there. There are three main servers we could use: Oftc https://oftc.net/: The server debian uses and other project such as https://legacy.dotslashplay.it/ Libera.Chat https://libera.chat/, The server most people went to after the Freenode debacle. Everybody is there, which also means should the reason it was created occur again, we'd have to move away form it. Freegamedev https://freegamedev.net/ : A server made for open source games, which has invited us over. There does not seem to be a lot of people there, so we might be isolating ourselves, we might meet new devs though. I'd like to hear your opinions and will enrich the posts as I go. Feel free to suggest other discussions from the forums or IRC that might be relevant. EDIT1: Added Zulip
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
Dunno about should but might be worth checking -
less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
Yeah my point was calling that new function directly from js to remove the if test. -
less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
One thing you could try instead of hacking existing functions is to add new ones. Maybe the if switching depending on p has an impact -
less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
Hey, I haven't looked in details but if the goal is to improve performance this looks like a bad target to me. You've invested a lot of energy in this which is nice, but maybe you should shelve it for some time ? Given the current activity I do not want you to burn all your energy on this while you've been doing great for the rest. If this is a major gameplay improvement that's another matter but maybe integrating some of autociv units and building hotkeys could be worthwile too Anyway just a heads up -
Well what we need is a reputation system accessible from the game. But I suppose a new tag could help. Might also isolate new players for no valid reason. 50 reports for profanity on your account seems more legit than new.
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I don't think @Dunedan wants to add email to the list of personal data, but maybe I'm wrong. Sending e-mails will be a bit tricky for some people
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I'm not sure it's as much, but IIRC there is an IP registration limit. E.g. if you wanna play with a family member there is a chance they will not be able to register a new accound if you just did.
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Some mods and a New futuristic mod: Robots Uprising.
Stan` replied to Lion.Kanzen's topic in Announcements
The AI is bit tailored to 0 A.D. new buildings and gameplay confuse it a lot. It's why Hyrule has their own version that only supports a handful of the civs and Delenda Est sometimes has trouble. -
According to this https://code.wildfiregames.com/rP26929 which was included in Alpha 26 we should support it. If you run the game through the terminal does any log appear ?
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Graphic Designer Application - Melody E.
Stan` replied to whiteebony82's topic in Applications and Contributions
Redacted the e-mail. Welcome to the forums -
cc @Itms for premake update. https://code.wildfiregames.com/D4982
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sdl_build_version": "2.30.4", "sdl_runtime_version": "2.30.6", "sdl_video_backend": "X11",
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Ah nice, hope you enjoy it .
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Yeah. Other than the obvious work it also requires some cleaning up in the VM infrastructure.
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What is wrong with the persian voices? https://trac.wildfiregames.com/wiki/Alpha27 Note this is the list of actual features, but more might happen. Not yet, we have a big migration before that.
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It never has. It's just we don't have a date for A27 and it will contain more features than planned
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The computer game jerks in multiplayer
Stan` replied to Tobias's topic in Game Development & Technical Discussion
Another thing could try is reducing the game's resolution through the config user.cfg borderless.fullscreen = "false" xres = "1280" yres = "720" This should also work pyrogenesis \ -conf=borderless.fullscreen:false \ -conf=xres:1280 \ -conf=yres:720 \ -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Created this issue https://github.com/go-gitea/gitea/issues/31749 -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
O12 Art O7 catchall etc Okay will do -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Bad news it seems wiki isn't supported as a rss feed https://github.com/go-gitea/gitea/issues/19071 It'a a git repo though so there might be something to do there. By the way what about the On groups ?
