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Posts
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Everything posted by Stan`
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Glad you figured it out. If you find the offending one, can you upload it here?
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Nescio If the following doesn't work then that's a bug. Usually though it's artists that define projectiles, not gameplay, so it makes sense that it is by default in actor files. Line 68 - 74 of binaries/data/mods/public/simulation/components/Attack.js "<Projectile>" + "<Speed>50.0</Speed>" + "<Spread>2.5</Spread>" + "<ActorName>props/units/weapons/rock_flaming.xml</ActorName>" + "<ImpactActorName>props/units/weapons/rock_explosion.xml</ImpactActorName>" + "<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>" + "</Projectile>" + l 164-166 "<element name='ActorName' a:help='actor of the projectile animation.'>" + "<text/>" + "</element>" + -
===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
You can already do that I believe for both the impact and the projectile. -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
@Nescio Both of your concerns are valid hence why1) it's not.limited to blacksmith 2) it's not enabled by default -
@LordGood Definitely save those showcase for a beautiful demo map <3
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Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
@gameboy we need to decide first if that's revealing too much information about the player or if it's a valid reward for scouting. -
Wonders, Special Buildings, and Special Projects
Stan` replied to Mythos_Ruler's topic in Eyecandy, custom projects and misc.
Well it needs D1958 and night support. Though one could argue you could use the moon light -
@LordGood From fireflies to actual fire
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Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
@user1 -
I guess I could help you understand some parts
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@Mina I think we should try to participate this year as well.
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Glad you like them <3
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So you will go open source after that, or just open source the code used for said release? Oh, I might actually play the game on this without lag? That's nice!
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Can you save that map? Great work man!
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@tuk0z Aside from the wikipages I linked above not really. If you mean the how I got the values in the last posts, I applied https://code.wildfiregames.com/P187 and tried to measure how often and how much time cost the functions to see if one could perform a few optimisations
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Yeah. I also use other stuff for specific functions see.
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See EngineProfiling and Profiler2 Yeah I actually read borg's thread, but I'm a bit rusty and wanted to benefit from the women aura
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As long as it's under 2MB and fits the purpose whatever looks good.
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Sure. Keep up the good work @Beise
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@Beise Because the link are not secure ("http") so one needs to upload all the images to the wiki page. On firefox though it does display the images.
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Sure, then someone has to finish #252 @bb_ @Freagarach
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@Alexandermb, @wowgetoffyourcellphone Btw this feature should allow to play weapon switch animations... If we had these.
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To disable Restrict camera, you need to press Alt + D to make the developer overlay pop up.
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That's A23b