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Everything posted by Stan`
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To disable Restrict camera, you need to press Alt + D to make the developer overlay pop up.
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That's A23b
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Usually it's because they have extra mods like autociv or fgod. You can remove them in the commands.txt in order for the replays to show up or you can download those mods.
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
Since it's a decal you can just resize it. -
[memory] Avoiding system freeze thx to dynamic swap space for Linux players
Stan` replied to tuk0z's topic in Help & Feedback
Not that I know of. However on windows it cannot go higher than 4GB. Can you share your match settings, maybe a replay? How can I be of assistance? -
I know.
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
We started looking into it. -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Yeah, of course. The problem lies in the time during which the building loses all its life. -
Keep doing you man!
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[memory] Avoiding system freeze thx to dynamic swap space for Linux players
Stan` replied to tuk0z's topic in Help & Feedback
Last time I checked with an arch linux user it did weird things. But your mileage might vary. -
[memory] Avoiding system freeze thx to dynamic swap space for Linux players
Stan` replied to tuk0z's topic in Help & Feedback
Salut @tuk0z , Thanks for the detailed report. We have quite a few memory leaks. Hopefully only in external libraries but I wouldn't bet on it. -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I loved the fact that in the settlers 5 you could see unit training. It's actually possible to do it with little code and some animations. I'd rather not priorize that though -
Needs new attack type. And secondary attacks #252.
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Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Can't be done currently without extra code. Krinkle concern is valid though maybe that gives too much information. -
===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
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Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
The only issue is you wouldn't be able to kill him which might look a bit more strange if you are under attack -
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Would be nice to not overload people's computer with two textures. Why not make a 2048x1024 texture?
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Can I has the files, so i can make a mod?
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I found a way. but it's not perfect... yet For their maps https://github.com/StanleySweet/0AD-SpringMap-To-PyrogenesisMap I'm trying to convert the old perl script of @Ykkrosh to Python for 3Do so I can import them in blender just like s3o 3do_pyrogenesis_importer.py https://trac.wildfiregames.com/browser/ps/trunk/source/tools/springimport The perl script works somewhat, but if it's python it will work in blender. And yeah it's a shame it's CC-BY-NC. But the goal is to show how good our engine is and to provide an open source alternative to stuff like Company of Heroes I'm taking too many projects at once, but hoping people will join me in this adventure.
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Keep up the good work, and have fun with it
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Yes. However it won't hurt to have both
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@nani Minimap zoom looks nice. Any reason you kept the buttons small? Missing high res version? Keep up the great work!
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@user1 @Hannibal_Barca