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Everything posted by Stan`
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
@Nescio maybe some ideas can be used in this thread? @Genava55 can you give your thoughts and maybe specific names on https://code.wildfiregames.com/D2155? -
Sounds fair. I'm not sure how to split this topic into four...
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How stable is your friend's internet connection? Does he play on Wi-Fi or Ethernet? If he plays on Wi-Fi is he far from the router? (Like behind walls or something)
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
https://discourse.urho3d.io/t/performance-gain-mutliple-objects-with-same-material-but-different-geometry/5798/2 -
There were some patches by @Grugnas and @temple
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===[TASK]=== Terrain Textures (wackyserious)
Stan` replied to wackyserious's topic in Eyecandy, custom projects and misc.
See if you can compress the pngs a bit Best thing would be to put them in existing categories so it's easy for people to find them. I believe it's defined in the terrain xml file. -
It would be nice to separate the units from the buildings. Two separate threads.
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Done.
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Would be nice for a cc ?
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Sounds good
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Also Parth → domes and round roofs Sass → ???
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Shouldn't we use blue as player color?
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How should we differentiate the two?
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===[TASK]=== Terrain Textures (wackyserious)
Stan` replied to wackyserious's topic in Eyecandy, custom projects and misc.
That would be nice. Also if someone could tell me if my eyecandy mod textures are worth putting in the game I've never been able to judge :/ https://github.com/0ADMods/eyecandy/tree/master/art/textures/terrain/types/new -
Okay is it more a wonder a temple or a civic center?
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===[TASK]=== Terrain Textures (wackyserious)
Stan` replied to wackyserious's topic in Eyecandy, custom projects and misc.
Indeed. We should only replace those that are really bad. Be careful not using names that are already used. -
civic_center? parth_ or sass_
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It's not possible to force them to run. It usually occurs when "chasing" a fleeing unit.
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That sounds like a bug @Freagarach, @Angen
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https://mobile.twitter.com/Fall_of_Civ_Pod/status/1206586652463898624
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Yep. If you are unsure, you can create a mod. So you can always disable the mod
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Can't build SpiderMonkey 45
Stan` replied to radopenev's topic in Game Development & Technical Discussion
Great! Enjoy the dev version of 0 A.D. Stay tuned for more updates. -
Can't build SpiderMonkey 45
Stan` replied to radopenev's topic in Game Development & Technical Discussion
Try to build with ./update-workspaces.sh -j3 instead of ./update-workspaces.sh --with-system-nvtt -j3 We recently updated NVTT, and it might not be compatible with whatever is in your distro's repository
