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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well it clearly has too many polygons 930000 if you read the bottom right corner but it looks good. Id' like to know what license it is under though.
  2. In theory your name will be automatically added to the translators credits. When did you contribute ? It's not there yet but it will be automatically added. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/credits/texts/translators.json
  3. The community is really small There are like about 12 active modders I am working on that, but it seems nobody found this island yet.
  4. See the the question above (Merged both thread)
  5. It should 0.0.24 . What are the errors?
  6. Thanks for voicing you feedback @Mr.lie Indeed it was very hard for me to mimic the impressive icons by @Pureon and others but I thought it was enough an improvement for them to be committed
  7. Hey, try disabling glsl and postprocessing, like so.
  8. Hello @blackaholique Can you give me more information as to when it happens, what kind of CPU do you have what OS you are on? See wiki:ReportingErrors and wiki:GameDataPaths Thanks for the report!
  9. Any civiilization idea can be done as a mod. In order for it to be added to the game though you'd have to have pretty solid historical backup There are a lot of reasons, you can find much of them scattered on the forums. There is still quite a few open issues on the repositories. Unit or structures? For units you can see my answer in the other thread.
  10. You should use the animation blend file, unless you are planning to make a custom skeleton. You can find the blend file there: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip For skins just pick any unit texture and paint over it. There are some tips in the https://trac.wildfiregames.com/wiki/ArtDesignDocument
  11. @Pablinski2 sure finish the last one and we'll see It was just in case we wanted to use it so I could give proper credits
  12. The uniform patterns are easy to do (the fist line, the two left ones on second +, dolphin plus the last too on the last line) with those patterns you can easily bake new ones. eye and orcomeno are a bit harder and the hardest would be the purple one.
  13. Yeah but he needs to clone the whole repo, install the deps, and compile the game
  14. He wanted the installation path to get access to the public.zip file. It's resolved now
  15. Thanks gameboy it has been reported already by me and @minohaka @Alexandermb should fix it soon.
  16. We are currently investigating an issue with Ryzen CPUs. you will have to patch the game manually :/ You should get a popup that asks you whether you want to continue though. That's odd.
  17. @Pablinski2 btw were those to be committed, under what name do you wish to be credited, just the nickname, or both your real name and nick?
  18. It's pretty easy to create a mod removing the territory system, from all the structures; However the aim of 0 A.D. is not just to be a free AOE clone
  19. @YeasirX I'm not sure yet, but if you'll allow me, we will try to sort it out Can you tell me step by step what you do? If possible maybe record a video using something like https://www.screentogif.com
  20. Sorry, I must have asked before, but how do you host the game? Can you tell me the steps?
  21. Do you have another antivirus? (Some come with firewalls)
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