Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.983
  • Joined

  • Last visited

  • Days Won

    579

Everything posted by Stan`

  1. Stan`

    USA Arsenal

    I guess it will produce cannons and maybe some techs related to that, although more generic techs related to firearms will probably be in another building
  2. Stan`

    USA Arsenal

    Okay, great, Now I know how to rename the template in the 1861 mod.
  3. Stan`

    USA Arsenal

    @Trinketos do you meant it as a blacksmith building?
  4. Could be her firewall If it doesn't allow 0 A.D. on private networks for instance
  5. I guess you could apply https://code.wildfiregames.com/D2126 by @Freagarach
  6. One could create a 3D actor with obstruction to create a small lake uphill. Currently there is only one water plane.
  7. Thanks! The screenshot make the palisade fit quite long. Yeah I planned to fix it myself, as animation can be quite complicated for a beginner Can you share such errors?
  8. I could commit those textures, they look indeed great. But feel free to make suggestions. I've been willing to improve ours for years. I had some in my eyecandy mod, but never managed to get the reviewed
  9. Something for the engine split. It might break a lot of stuff. But yeah eventually. Will try. As for empires besieged I really want to put together the mod with the factions; Just not having the time currently. Prequel could be 0 A.D. : Empire Origins Then 0 A D. : Empires Unity 0AD : Modern warfare ;:D
  10. I guess at some point we'll have to make that clear ^^.
  11. Git != github Git = versionning technology Github = website hosting git repository. Don't worry about it 0 A.D. has a mirror. If we had too many pngs we'd know
  12. Yeah, it's on @wraitii's list.
  13. That's because you run a too recent version of gcc. You need to apply an additional fix for fcollada, from the Fedora guys See https://trac.wildfiregames.com/ticket/5709
  14. I am assume you're on mac. On the lobby tab in the game option try to untick TLS that should fix it
  15. Did you have any chance to look at it @Nescio?
  16. @Loki1950 You know about MakeHuman right?
  17. I believe that was an artistic choice. It's very common for second floors to be smaller than the first floor in video games. @LordGood @Enrique
  18. You can untriangulate easily with blender (ALT+J) But yes needs a retopo and one needs to bake textures (normal map and ao from high to low poly). For the diffuse I guess we could use @Alexandermb's smart materials.
  19. Well it clearly has too many polygons 930000 if you read the bottom right corner but it looks good. Id' like to know what license it is under though.
×
×
  • Create New...