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Posts
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Everything posted by Stan`
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That's precise.
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I believe it is intended. It is however unrelated.
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I reproduced it, I'm gonna fix it in the coming days. It's actually way bigger than just that unit. Javelinist, Heroes, Cavalry are affected. @wowgetoffyourcellphone Does it make sense for Xenophon to have a shield instead of just javelins in the other hand?
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What are your current Reshade Settings?
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@Pablinski2 Any news?
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I guess we have a clear winner Thanks everyone who participated, and thanks @Samulis for the sound EDIT: rP23736
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Thanks! Unfortunately I had to send the message two days ago the deadline was too close. I'll make sure to send them the videos again if they need it Reshade is really improving the look of things
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Well I recorded those voices with a friend.
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I need the last sounds recorded before we do anything. But I cannot do it without @Sundiata My kushite is rusty
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Those three buildings were made on the commission of @Andrettin I might make more in the same style in the future I haven't finished with the farmstead and cc level 2 & 3
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@Sundiata up!
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@borg- @ValihrAnt @Feldfeld @Dakara @Stockfish before I commit this do you care to vote? Thanks!
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Maybe post examples
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Spidermonkey 68 (and 78) (WIP) (Running game!)
Stan` replied to Bellaz89's topic in Game Development & Technical Discussion
Why do you ask? We tend to support whatever the worst plateform support. For visual studio 2017 and 2019 extra work is needed. -
Spidermonkey 68 (and 78) (WIP) (Running game!)
Stan` replied to Bellaz89's topic in Game Development & Technical Discussion
Thanks, he asked us on IRC first -
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0 A.D. Social Media Accounts (We need you!)
Stan` replied to Sundiata's topic in Announcements / News
https://www.reddit.com/r/0ad/ ? -
Do you have a mac mouse?
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You can probably edit the script to print whatever actor is broken
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Mmh that means one of the actors is broken :/
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If you just want to change unit stats, knowing how to edit XML and JSON file is needed. If you want to change how gameplay works, you will need JavaScript knowledge as well. If you want to create art you will need 3D Software Knowledge (e.g. Blender) and 2D Software knowledge (e.g) and XML knowledge. If you want to just use the current art assets to make more art, you just need XML knowledge. Let me know if I can help.
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More like <ApplyStatus> <Burns> <StatusName>Poison arrows</StatusName> <Icon>poison</Icon> <StatusTooltip>Champion Maurya Maiden is equipped with poison arrows.</StatusTooltip> <Interval>100</Interval> <Duration>10000</Duration> <Damage> <Poison>1</Poison> </Damage> </Burns> </ApplyStatus> But yes. You also need a file called binaries/data/mods/public/simulation/data/template_helpers/damage_types/poison.json { "code": "Poison", "name": "Poison", "description": "Damage caused by poison, such as venom or toxic substances.", "order": 5 }