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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. No sadly anything C++ related needs the game to be recompiled.
  2. You might have to patch NVTT on AARCH64 to be able to run the game see https://code.wildfiregames.com/D2563
  3. Thanks @Itms. Agreed. Well hopefully someday the balancing people will be team members. When we edited that code ownership group I didn't know we could create different types with rules
  4. Yep. You forgot to replace the " ' " by " (in the help comment)
  5. Nah I think it needs extra code. Could be added though I guess. EDIT: Just saw you used the old patch I gave borg- sorry
  6. You can look at https://code.wildfiregames.com/D1718 If you don't want to use status effects you can look at the previous diffs
  7. Hey Thanks for your interest. Pinging @Itms, @wik, @wraitii, @Krinkle in cas they have an idea.
  8. Can you give me a time If you mean the very beginning, it's because the textures are not cached yet.
  9. Did you by any chance add a civs.DELETED file ? If so you need to edit the _default.xml map and remove the references to the other civ there
  10. Might be with autoresearched techs. Basically Gobelin civ has a tech that affects a specific class eg corruptible and changes the visual actor. So when you capture another building with that class the tech apply and the building change. I didn't try though so take it with a pinch of salt
  11. Hey there you probably were playing Brittanic Road which has extra gaia units You can make a mod to edit that map and remove the units or you can look at other maps in the random category which is actually procedural you will find a lot of generic map that support any number of players from 1 to 8
  12. Hi, Welcome to the forums. In the game options, lobby tab, disable TLS, that should do the trick
  13. Not yet. We need https://code.wildfiregames.com/D1958 for it
  14. Wait if you are not gonna animate it , you can add props another way less annoying ^^
  15. But the other props work ? You don't need the prop_* vertex groups by the way Do you have animations for that ship? If so did you reexport them?
  16. Do you get the exact same error ?
  17. Mmmh would you mind joining us on irc #0ad-dev ? How did you get the source code ? Git, SVN, release ?
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