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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's why we talk to maintainers to let them know new versions are available
  2. Doesn't load maps yet I didn't know there was an interest for it
  3. Non manifold objects were made to reduce the polycount. That's the reason why we do it. Eg the bottom face of the cube is useless since you never see it. Else you get a lot of "useless" extra faces which artists were told are bad for performance. It's possible faces are black because they are inside out. You need to import all the "props" referenced in the cc actor. If you want the obelisks and other statues. You can either do it manually or use my blender addon. Some buildings have dozens of props. The reason they are separate is because each different diffuse need a separate mesh. It can also be because they need to adapt to the terrain in which case they need a separate root from the main mesh. Another reason is to allow for consistency between buildings by reusing the same assets. It's all a bit strange at first but one gets used to it. Thank for making a tutorial. So basically it's AO without any extra options and a ground plane
  4. I believe skirmishers and javelineers designate the same unit and thus should be the same And since you like consistency...
  5. Well you can fix it for the next version https://www.transifex.com/wildfire-games/search/?q=source_text%3Askirmisher+target_language%3Ade https://www.transifex.com/wildfire-games/search/?q=source_text%3Ajavelineer+target_language%3Ade Probably something @Nescio might want to unify
  6. Greetings everyone, The new and hopefully final release candidate (RC) is here! Revision: rP24933 Windows: https://releases.wildfiregames.com/rc/0ad-0ad-0.0.24rc3-24933-alpha-win32.exe MacOS: https://releases.wildfiregames.com/rc/0ad-0ad-0.0.24rc3-24933-alpha-osx64.dmg All RCs are available here: https://releases.wildfiregames.com/rc. The one you want is 0ad-0.0.24rc3-24933-alpha-** PLEASE READ THIS BEFORE POSTING & TESTING The RC installer will overwrite the current installed version. The RC will use your current config including mods, so make sure to disable EVERYTHING (fgod, autociv, and badosu's mods are not supported) You might get warnings about hotkeys, we redesigned completely the system, so you might have to fix some of them (you may want to backup your config file if your intend to play A23B again It goes without saying but even though we are really close to a release, this is an experimental version. macOS 10.11 and below are no longer supported. windows XP and Vista are no longer supported. If you want to help more you can also perform those steps Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Try mods through modio only. (A23B MODS WILL NOT WORK) Enable feedback and see if it works (Main menu) Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave If you need any help ping me And of course you can play games with the RC. CHANGELOG: rP24933 [Windows] Automated build. Author: autobuild rP24932 Do not generate render data in case CDecal calculated wrong coordinates. Author: vladislavbelov rP24931 Fix error when unsetting a hotkey. Author: wraitii rP24930 i18n issues: Spanish manual & gamesetup tips text. Author: wraitii rP24929 Fix variant loading order Author: Stan
  7. To set an active texture you need to use the node editor. There add an image texture with your blank one and click on it to make it "active"
  8. Is it possible Imgur is banned in you country ?
  9. Dan could you provide basic steps for correct AO baking in blender 2.9?
  10. Take your time for the translations, we're currently in translation freeze which means all the work will be mostly for next alpha
  11. I think it's a TLS issue, can you try disabling it?
  12. Hey Rako, Nope it's not me Glad to hear you figured it out! Maybe you could upload the files somewhere in case other people want to do the same
  13. Might be worth showing you this. You asked me a few times what was my strange mode It's Atlas the map editor! That's where you can test things like skyboxes and other funny settings. Such as HDR DOF and bloom Which have been messing with your screenshots . There once was an attempt to improve all this mess but the patch was too big https://code.wildfiregames.com/D1486 editor.mp4 Would be nice to have it as a patch on Phab
  14. Don't We're almost ready to release
  15. Greetings, and welcome to the forums! Thank you, I will get deeper into things soon enough. Ought to be working right now. Good! Let me know if you have any questions, or if something sounds strange or weird Takes some contributions first, but we had some historians. @feneur was probably around (Might want to leave the spammer post limit if it's not done already) Yeah sure, you can edit trac pages for the website we don't have an easy contribution process, but you can make suggestions for sure. SVN and Git mirrors On Gitlab and Github, with the only difference that git is updated once per day. We use arcanist for contributions, but we can delve into that later, and you can use the webinterface of code.wildfiregames.com for the time being; PS: If you speak welsh well enough, or know people who do, you can also help adding the translation in the language https://www.transifex.com/wildfire-games/0ad/language/cy/
  16. You need to compile the game https://trac.wildfiregames.com/wiki/BuildInstructions
  17. It's still quite dark. Is it because of the AO? or lack thereof?
  18. system info and crashlog coming but not this is not actual crash and the game continued fine. Reported by @Edwarf @vladislavbelov The replay is another bug. Two of A six women batch at the beginning of the game decided to back after being tasked to the woodline @wraitii 2021-02-16_0005.zip
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