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Stan`

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Everything posted by Stan`

  1. Unless something changed we don't use rice fields as it's not historically accurate... I had one for non sloppy terrain.
  2. It's possible we need to rebuild that AtlasUI.dll
  3. Modern crossbow usually have pulleys, and scopes and are not really comparable to such crossbows. Pretty sure cavalry archers don't fire blindly upwards
  4. Nah nvm. I'm dumb. VCRUNTIME140.dll!745dcf5e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. VCRUNTIME140.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour VCRUNTIME140.dll] Inconnu Aucun symbole n'a été chargé. nvtt.dll!nvtt::Surface::Private::Private(const nvtt::Surface::Private & p) Ligne 63 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::detach() Ligne 307 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::toGamma(float gamma=2.20000005) Ligne 1314 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions={...}, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Ligne 282 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Ligne 115 C++ Les symboles ont été chargés. pyrogenesis.exe!CTextureConverter::RunThread(CTextureConverter * textureConverter=0x083826ec) Ligne 588 C++ Les symboles ont été chargés. pyrogenesis.exe!Threading::HandleExceptionsBase<&CTextureConverter::RunThread,void (__cdecl*)(CTextureConverter *)>::Wrapper(CTextureConverter * <args_0>=0x083826ec) Ligne 47 C++ Les symboles ont été chargés. > [Cadre en ligne] pyrogenesis.exe!std::_Invoker_functor::_Call(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::invoke(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Execute(std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *> &) Ligne 238 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Run(std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>> *) Ligne 245 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Go() Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_Pad::_Call_func(void * _Data=0x0126e164) Ligne 209 C++ Code non-utilisateur. Les symboles ont été chargés. ucrtbase.dll!77884f9f() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. kernel32.dll!7797fa29() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a7e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a4e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. That's the same callstack @Angen got for https://trac.wildfiregames.com/ticket/5990 Could be the A24 with std::thread by @wraitii or could be the NVTT upgrade by @Itms Will not happen in release, because textures are already compressed.
  5. New assets didn't prevent us to change the meta quite a bit. OpenGL is the framework we use for rendering. Other examples are DirectX and Vulkan.
  6. Just ask for access ? It's a bit of a pain to have to download a second repo just to dump it into the first one. You can also "fork" ours and make a pull request.
  7. I imagined it, that tone is not the one from the game. The one with the game is Fuchsia. That's OpenGl
  8. Currently none, but they might be in the future. Some kind of gathering / repairing techs maybe.
  9. Well they need to be consistent with other tech icons.
  10. You forgot some of those roman shield additions. I'd make the props (vases + nature) not symmetrical to make them more interesting to look at. Might want to add doors in the inner courtyard That back building looks a bit dull compared to the front one, could use some windows. You've got some underground unused faces Other than that it looks fine. Keep up the good work!
  11. As this thread states I'm experimenting, sometimes then end up in Delenda Est
  12. It wasn't before because there wasn't any stable. sickle.psd hammer.psd fist.psd
  13. That's obvious and nothing wrong with it at all. Though giving it a cursory glance whether the modder got it right or not when approving the mod for mod.io wouldn't hurt. That's already something @Itms does.
  14. Indeed. assuming we can scale them all without remaking them (some cannot be imported in blender), which we cannot.
  15. That's my point the "entity" doesn't exist, WFG is not an entity, it's a group of Volunteers. So in this case you should take it up with @user1 who manages the lobby. Not to artists doing, well art. I agree there needs to be more moderators, again, it's something @user1 should manage, he is the one that can grant such powers. Yes there needs to be a lot of things around here, senior programmers, more artists, more people experienced with balancing and of course people more involved into making the lobby a saner space. In the current state, if @user1 doesn't want to do it, nor anyone takes matters in their own hands and make a patch for it, it's unlikely for the team (or the entity, which is just a group of individuals) which is already stretched out to be able to do it.
  16. nvoglv32.dll!5834dee0() Inconnu Code non-utilisateur. Binaire correspondant introuvable. nvoglv32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour nvoglv32.dll] Inconnu Aucun symbole n'a été chargé. opengl32.dll!6eaa6297() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. > pyrogenesis.exe!Render() Ligne 305 C++ Les symboles ont été chargés. Seems to be an issue with your graphics driver, did you make an update recently?
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