-
Posts
18.123 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
Well now that SpiderMonkey forced us to drop XP (and possibly vista) and Windows 7 is almost dead. (There are some ways to get ESU until 2023) I am not against offering a 64 bit build of the game. I don't think however that it should be a priority over better performance (even though pathfinder threading will help in A25) and Hidpi support. Maybe not but there are quite a lot of edgecases that needs to be checked (I don't have a list in mind but given that just updating to a minor version of the sdl can break a ton of things on Windows, I wouldn't be surprised.
-
https://feedback.wildfiregames.com/results/os/
-
Editor: support translations
Stan` replied to Ceres's topic in Game Development & Technical Discussion
The C++ code has stuff like this wxGetTranslation("text to translate") or sometimes _("text to translate") Then there is some script that parses those c++ files and creates a translation file. Likely a mo file. -
Editor: support translations
Stan` replied to Ceres's topic in Game Development & Technical Discussion
No English text strings are under the form of CPP and H files. Those strings need to be extracted to mo files. It's the same for the game po files are not created out of thin hair. They are generated from strings in js files and in json files. -
Editor: -writableRoot start parameter?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
It shouldn't but just check file dates.- 1 reply
-
- 1
-
-
Editor: add "hotload" button
Stan` replied to Ceres's topic in Game Development & Technical Discussion
Just like the game requires a game restart when adding mods I think it would require one for that too. @wraitii- 1 reply
-
- 1
-
-
Could be a hotloading bug @wraitii would know.
-
Currently we don't generate them at all.
-
Some bugs like the texture converter one only happen in dev copies they are not the highest possible release blockers and can be somewhat ignored. Some others break the game badly and cannot be. There is a drop in activity these days because some of us were on holidays. We did not expect to find so many nasty bugs so close to a release.
-
Currently, you cannot. Atlas uses another GUI system, called wxwidgets which has it own format, mo files. So we need something to extract those mo files, turn them into po files get transifex to pull them, pull back the translations and then convert them back to mo files. Not sure how hard it is, but it hasn't been attempted yet.
-
Playing with different/more speeds?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
Pathfinder uses an uniform grid so it would not know how to avoid such places -
The os specific code might make assumptions. Eg checking for WIN32_ and not WIN64_. Or assuming some objects sizes to be 32bit. There is quite a fair bit of code to show callstack on windows which might have hacks and assumptions too and needs to be checked. Sure there is a decision to be made but it will be easier once it works As for the last question, if/when we eventually migrate to git probably not but for now it's really convenient. More so because you cannot currently cross compile and it allows us to generate the windows installer on mac.
-
A25 svn-version 25810 not playable
Stan` replied to Mr.lie's topic in Game Development & Technical Discussion
@Freagarach, @wraitii Didn't we fix something in entitylimits.js due to the autoqueue ? -
There is a ticket for it iirc but I have no idea how much hidden work there is. Pretty sure there is some stuff that needs to be done for fcollada (at least building a64bit libmxl2 and updating the slns not sure about all the other libs nor whether the windows specific code was made at all for 64 bits.
-
[Suggestion] Rank Update / Rank League / Rank seasons
Stan` replied to cap'tain roc's topic in Gameplay Discussion
@user1 @Dunedan -
Windows 11 codename : Sun Valley
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
We could use more bsd testers. -
I try to look them up from time to time as well as language requests. @nwtour has done an amazing job at getting things translated. I guess the biggest translation to come would be to get atlas mo files
-
A25 svn-version 25810 not playable
Stan` replied to Mr.lie's topic in Game Development & Technical Discussion
8 Ais on a giant maps means certain OOM so the crash is sad but not much we can do. -
Hi, You might want to look at the system_info.txt file to see what audio sink it is using. Chances are it's using the HDMI sound sink or there is something incorrect with PulseAudio/Alsa/Jack.
-
As you can see here https://code.wildfiregames.com/D3891 some work has already been done towards fixing it. It's usually better to work on SVN for such matters, because the file might have changed between the release and the moment you are changing it. You can also make your own mod https://trac.wildfiregames.com/wiki/Modding_Guide
-
Likely the latest forum update; @implodedok might know more.
-
How-To download and checkout 0 A.D. SVN on Windows
Stan` replied to nebkas's topic in General Discussion
Can only be pinned in one place as far as I am aware.