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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I imagined it, that tone is not the one from the game. The one with the game is Fuchsia. That's OpenGl
  2. Currently none, but they might be in the future. Some kind of gathering / repairing techs maybe.
  3. Well they need to be consistent with other tech icons.
  4. You forgot some of those roman shield additions. I'd make the props (vases + nature) not symmetrical to make them more interesting to look at. Might want to add doors in the inner courtyard That back building looks a bit dull compared to the front one, could use some windows. You've got some underground unused faces Other than that it looks fine. Keep up the good work!
  5. As this thread states I'm experimenting, sometimes then end up in Delenda Est
  6. It wasn't before because there wasn't any stable. sickle.psd hammer.psd fist.psd
  7. That's obvious and nothing wrong with it at all. Though giving it a cursory glance whether the modder got it right or not when approving the mod for mod.io wouldn't hurt. That's already something @Itms does.
  8. Indeed. assuming we can scale them all without remaking them (some cannot be imported in blender), which we cannot.
  9. That's my point the "entity" doesn't exist, WFG is not an entity, it's a group of Volunteers. So in this case you should take it up with @user1 who manages the lobby. Not to artists doing, well art. I agree there needs to be more moderators, again, it's something @user1 should manage, he is the one that can grant such powers. Yes there needs to be a lot of things around here, senior programmers, more artists, more people experienced with balancing and of course people more involved into making the lobby a saner space. In the current state, if @user1 doesn't want to do it, nor anyone takes matters in their own hands and make a patch for it, it's unlikely for the team (or the entity, which is just a group of individuals) which is already stretched out to be able to do it.
  10. nvoglv32.dll!5834dee0() Inconnu Code non-utilisateur. Binaire correspondant introuvable. nvoglv32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour nvoglv32.dll] Inconnu Aucun symbole n'a été chargé. opengl32.dll!6eaa6297() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. > pyrogenesis.exe!Render() Ligne 305 C++ Les symboles ont été chargés. Seems to be an issue with your graphics driver, did you make an update recently?
  11. Also my documents, and appdata.
  12. Careful that's a double edged sword. Anyway I'm not opposed to it, I just don't have time to look into right now. If you now blender it should be pretty easy to do. 1. Create a rig with 2 bones. 2. Import a tree 2. 1 Use the bisect tool to cut the tree somewhere or use the existing subdivisions and press y to separate either the top or the bottom 2.2. add an armature modifier to the tree and link the rig you can also make the rig a parent of the mesh and use add empty weights 2.3 make sure the bottom of the tree and the top are assigned to the vertex groups 2.4 using the rig move the tree around so you can add two caps on both extremities 2.5 add the animation (make the top part fall using the top bone and make it bounce a little when hitting the ground. Note it will look weird on uneven terrain 2.6 export the mesh and the rig and replace the original dae, and export also another dae called something like tree_death or something ( you might be able to reuse it) 2.7 generate the skeleton xml file using my script or by hand 2.8 edit the actors to reference the new anims 2.9 edit the tree templates so that it requires to be killed before falling Or Edit the resource supply.js file so it supports death animations (more complex) when low on a resource (an example can be the health variants in health.js) Just rig the other trees with that animation. Note : Some trees have separate foliage you might have to make it disappear because it's not made to be seen from under.
  13. You need to disable all mods.
  14. We have square, diamond I'm not sure. It's an easy patch with @wraitii's new mixin feature. (And likely without)
  15. Doesn't. Just *might* give misleading information.
  16. Can't get a full stack. Either pdb or exe isn't the one used for that crash. > VCRUNTIME140.dll!745dcf5e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. VCRUNTIME140.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour VCRUNTIME140.dll] Inconnu Aucun symbole n'a été chargé. nvtt.dll!nvtt::Surface::Private::Private(const nvtt::Surface::Private & p) Ligne 63 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::detach() Ligne 307 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::toGamma(float gamma=2.20000005) Ligne 1314 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions={...}, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Ligne 282 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Ligne 115 C++ Les symboles ont été chargés. pyrogenesis.exe!00e6e8cc() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00e6eb42() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00cbabea() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00cba9ea() Inconnu Code non-utilisateur. Binaire correspondant introuvable. ucrtbase.dll!77884f9f() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. kernel32.dll!7797fa29() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a7e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a4e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB.
  17. Thanks I'm afk now I'll look tomorrow.
  18. For random you can do that. But for scenarios I suppose we need a new tag.
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