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Everything posted by Stan`
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I haven't tested but I think one can specify multiple times the phenotype to get an non equal distribution. This could be interesting in depicting civs where there would be less women doing such work Sadly you can't abuse it to create a mix of citizen, slaves and mix genders.
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Any French subsection of forum ?
Stan` replied to LibreFaso's topic in Introductions & Off-Topic Discussion
Nope C'est propriétaire. C'est une des raisons pour laquelle on ne l'utilise pas officiellement. -
Vlad told me he'd do the rebase. I haven't asked since. Well yeah it sucks, but unless I can review those patches I'm not sure I can do much. Now technically if they are atomic it should be pretty obvious if they are correct. The utf16 one is slightly out of my reach. I don't even know if we have good tests for it.
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First steps with EndeavourOS (and a bit ArchLinux) and beyond
Stan` replied to Ceres's topic in Help & Feedback
Yes the option doesn't care about the OS. -
It's out of millenium's timeframe but it looks nice
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Hi Pixel24, Did you try to open port 20595 ?
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Game apparently crashed but I can't get out of it ?
Stan` replied to LienRag's topic in Help & Feedback
Does alt enter do anything ? It's really strange that pyrogenesis or 0ad doesn't show up. Maybe zeroad ? -
You could ask Itms to give you permission over the modio mod if he can
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Well 3GB or (Go) are bigger than 500MB or (Mo) (I'm french too:))
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Sadly a poll on the forums would probably be really biaised.
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Did you make a typo in the above post?
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I believe there is a wounded unit shortcut you can use to select them.
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Yeah it was reported somewhere else. @Angen, do we have a ticket ?
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Game apparently crashed but I can't get out of it ?
Stan` replied to LienRag's topic in Help & Feedback
What does ps -aux say ? Could be named 0ad on your system. -
https://videos.pair2jeux.tube/c/play0ad/videos
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Well changing it is probably a matter of replacing a positiveinteger to positivedecimal in one of the simulation scripts. However it might appear weird on the GUI (e.g with a ton of decimals)
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See https://trac.wildfiregames.com/wiki/Changelogs it links svn revisions to Alpha versions rP21946 would be A23b
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I suppose that with the recent flat design and lack of icon character, it's easier for people used to it to get used to such an interface?
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Game fails to launch - Assertion failed: "!m_Worker"
Stan` replied to MrBrightSide's topic in Help & Feedback
As long as @fabio keeps updating it you should be fine -
Hello, To be able to add new textures to the game you need to create a mod. You can see wiki:ModdingGuide for reference. Then you need to create the following directory structure art/terrains/{your_biome_name}/ This folder will contain all the terrain types. You need a file called terrains.xml in that folder. Here is an example. <?xml version="1.0" encoding="utf-8" standalone="no"?> <!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd"> <Terrains> <Terrain groups="{your_biome_name}" /> </Terrains> Here is an example of a terrain file <?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/{your_biome_name}/{your_texture_name}.png"/> <texture name="normTex" file="types/{your_biome_name}/{your_texture_name}_norm.png"/> <texture name="specTex" file="types/{your_biome_name}/{your_texture_name}_spec.png"/> </textures> <material>terrain_norm_spec.xml</material> </terrain> Then you need to create the following folder art/textures/terrain/types/{your_biome_name}/ and put your textures in them. In the end you should have something like: art/terrains/{your_biome_name}/{your_biome_name}_{your_terrain_name}.xml art/terrains/{your_biome_name}/terrains.xml art/textures/terrain/types/{your_biome_name}/{your_texture_name}.png art/textures/terrain/types/{your_biome_name}/{your_texture_name}_norm.png art/textures/terrain/types/{your_biome_name}/{your_texture_name}_spec.png mod.json IMPORTANT: The name of your XML file must be unique, or it will conflict with existing textures.
