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Showing content with the highest reputation on 2019-03-28 in all areas

  1. Hello 0 A.D. fellows. I'm proud to present my first polished map: Four Cities Meet (4). It is a map for 4 players, very assymetric gameplay, but I tried to keep it balanced. There is enough trees and animals, but not a lot of stone and even less metal, so there will be struggle for these resources. Player 1 and player 3 start in a large plain, which has a nice mountain where you can build defensive structures. The entrance of the mountain favours player 3. Player 4 starts at an elevated plateau, surrounded by a dense forest, while player 2 is very well protected by hills and a small strea
    4 points
  2. Hello, Now it is possible, in skirmish maps, to choose "unassigned" for a player, and the player will just stand there doing nothing. Why not have an option to disable a player in skirmish maps, so they can be used more times? (For example, if I make a skirmish map for 8 players, they could just "disable" some players and make a 2v2 match etc.) In that case, any entity with that player number would not be generated. Is this a good idea?
    2 points
  3. Would require some UI to configure that, but idea is good enough for a trac ticket. If you write one, people will remember it beyond the scope of this thread. Create a map in atlas and allow the player to chose gamesettings, especially civs. Random maps are written with code (thus impossible to create for many), Scenario maps have fixed gamesettings. Didn't we have a patch that adds this exlpanation as a tooltip? Maps look as good as people make them, regardless whether it's in atlas or with code. The random maps have become progressively better and more complex over time.
    2 points
  4. I thought that was more for scenarios... For example, now I am working on a 4 player map, and it would be nice if it was possible to make 4 players matches on it, but also 1v1 matches between player 1 and 2, and 3 and 4 (the ones on opposite sides). I have the option of duplicating the map: one for 4 players, one for p1 vs p2, and one for p3 vs p4. I thought the purpose of skirmishes was similar to random maps, but without being randomly generated (which has many advantages: it's easier to make for non-programmers, it is usually more carefully crafted, etc.).
    2 points
  5. This topic is for suggesting the creation of custom in-game menus that better suit each civilization, as well as improved unit/building thumbnails and mini-map. I've created two examples of this:
    1 point
  6. The icecaps are melting, causing numerous problems such as polar bear migrations and rising sea levels. The snowy peaks of mount Vesuvius give way to volcanic rock yet again and the River Styx resurrects from its dry bed. Penguins and iguanas alike frolic in lukewarm waters as celtic tribals prepare for their annual bath. A truly enchanting map to play on, seeing as it comes in many sizes, colours and flavours.
    1 point
  7. borg- Duplicarius Community Members 219 209 posts Report post Posted Monday at 08:45 PM Exactly!!! Quote That just sounds stupid. Say if I hated @borg- could just say bad things about him and it affects his rating.
    1 point
  8. Weird, the video is not accessible in my country. I downloaded it to saw it. The sounds at the end are interesting. The only thing is that most of the sounds played by reenactors are music-oriented testing. For the sound of a frightening carnyx this one can be useful: https://www.youtube.com/watch?v=hVAWwWi0DbE. Or this one at 38:45 https://www.youtube.com/watch?v=BjimoCxLsmI&feature=youtu.be&t=2326
    1 point
  9. The Yuezhi were Tocharian. The theory is that they were related to the Kushans. My understanding though is that there's very little evidence of Tocharian in the Kushan language which is a massive problem with that theory. So: Yes the Xiongnu and the Huns were also different in many ways. But the steppes were more about identity than ethnicity. RE the Hepthaltites: They weren't Xiongnu, they were Hua, a vassal people of the Rouran. Or at least that's the best theory we have right now. They were definitely some sort of early Turkic nomad like the Huns, Oghurs, etc. As for Haplo
    1 point
  10. 1 point
  11. Player with nickname Darkstrike leave rated 1 vs 1 game. commands.txt metadata.json
    1 point
  12. In skirmish maps and scenarios the mapmaker can give a name to players, so if there are names like "Guy in the mountain", "Guy in the river" etc. it would be easily identifiable. And also if the host know the map, which happens when you play a skirmish map many times.
    1 point
  13. If we use the "unassigned" instead of a player number dropdown we can choose which players to remove. Shouldn't these maps should be scenarios? I think it is a clearer distinction between the concept of scenario and skirmish if we consider skirmish = non-randomly-generated random map. In any case, what is the current purpose of "unassigned"? Does seem very useful to have a civ. there without a player or AI controlling it...
    1 point
  14. The random maps are ugly (a couple are nice). The skirmish maps are not ugly.
    1 point
  15. Yep, since that nutjob killed a bunch of innocent people half way around the world, youtube disabled the "upload date" filter on all content. Because... Reasons... But It should be back now... Works again for me at least.
    1 point
  16. Are you guys also having problems to filter youtube search by "recent upload"?
    1 point
  17. Some examples of this being a repetition of history mentioned in: https://wildfiregames.com/forum/index.php?/topic/25427-monetization/page/3/&tab=comments#comment-370792 2001: 2009: 2016: I found another example at a long staff thread from 2007: Or from 2008 in this thread: In 2004 there were recruitment changes, in 2009/2010 one of the reasons for making the game open source is to gain more contributors after development was stalled. So the doomsday scenario is apparently used inflationary, and that 0 A.D. development is stalled by default
    1 point
  18. Offtopic, but I have an idea: what if we add semi-supported languages as a mod?
    1 point
  19. I'd be more than willing to help with the creation of the graphical content in case you like the idea. So please let me know what you think.
    1 point
  20. Hello 0 A.D. Community I am new here. This is my first map, and I would like to share it. I hope you enjoy it! Description - A four player mesa map. Each player has to fight for control of the middle. Control over this section is crucial to winning the game, as there is only one entrance to each of the four player sections. Feel free to ask any questions! paradise_valley.xml paradise_valley.pmp
    1 point
  21. The story could be added to the map description, if there is one.
    1 point
  22. I like the look of the map, but I think that cetres should be more spread out to sides. The two centres in middlle will have no territory when the ones from sides reach city phase.
    1 point
  23. Map Idea The next step was to generalize some of the design properties worked out in the sketch analysis and apply them to a new map in a different context. One of the problems of Jebel Barkal is that the central area is occupied by the city, one can only use the lower 35% of the map effectively. So this time I thought to put the city on the left side. To be able to use a greater part of the map for player purposes, the players are located on opposing ends, rather than confined to one half of the map. The Irrigation canals on Jebel Barkal made it not only easy to wall
    1 point
  24. I have designed an op map imo 1.How can I place units Where can I find the xml file and can i share it here, to play it in lobby with you?
    1 point
  25. Had to make a map as my map making addiction wouldn't go away today, and here are the results. Please let me know what you think. The map is made for 2vs2 in mind. Map Location: Euboea Greece. Download for whom may want to play the map.
    1 point
  26. hi I'm just edited Alpine Valleys map I'm new to 0AD I want know where is possibile share custom map with other users. Z4k
    1 point
  27. Hi, I've created a giant map as a skirmish with two players, but my enemy is not improving his civ, they are just waiting like sheeps to be massacred and thats not fun. I would like to keep creating new maps, but until this issue is solved I've no illusion to put any more effort in to create a new one. Any ideas what's wrong? Olimpus.zip Olimpus.zip
    1 point
  28. This map is my first serious attempt at making a map for 0 A.D. and after spending some time on it I still feel like it is missing something. So I am here looking for some criticism, tips or whatever to try and make it a better looking map/improve gameplay. The map is loosely based of a height map made from the Firth of Fourth (Linne Foirthe in Gaelic) in Scotland: The map is not accurate in any way though and neither is the scenario in which the north of the firth is inhabited by 4 celtic players (2 gaullic 2 briton) and the south is occupied by 3 Romans and one Iberian (will pro
    1 point
  29. Hi guys! I have created two scenarios taking as base a map started by Viridis. I found that map last week while looking for a nice numantine scenario and I decided to finish it, trying to make to make it accurate, beautiful and playable. The scenarios are: "First battle of Numantia" and "Siege of Numantia". I attach the scenario files in dropbox links with some screenshots since it doesn't allow me to upload more than 5 mg here (that I used already in other post). https://www.dropbox.com/sh/vjrbcqdpv8kp2ga/AABZoZlNNQ5CpdJTM2n-qxtea?dl=0 https://www.dropbox.com/sh/n69ch85molnt8
    1 point
  30. (Sure someone could download the map, try it and whatnot, but that requires doing more than just looking at the logs.)
    1 point
  31. Hi guys, This is the scenario I made of Birgantim (modern A Coruña) that served as port to Lucus Augusti. It is quite accurate, fully playable with no detected errors, and balanced forces so it's fun to play with both armies. I hope you enjoy. Please comment and feel free to include it in future releases of the game or give any advice you believe would improve the gaming experience. Cheers! You can download this playable scenario from dropbox (includes the scenario files and some screenshots): https://www.dropbox.com/sh/vc4938ecuce1j35/AADoRvYFiJdZF_W91zZeEtnQa?dl=0 BR
    1 point
  32. This map is already playable, 1 vs 2. Athens vs Persians. It's a normal size map, tried no to add to much eyecandy stuff. There is still something left, as the background, some advices and additions on units and buildings, making some walls untargetable, plus more stuff. Units can walk on 'walls' (But those are just elevated terrain with walls in both sides, but they work!). As soon as i finished the entire 'agenda' of the map i will make the respective post. Units on 'walls' For now, if someone wants to give any advice, opinion, wants to play it or erase it, just leave
    1 point
  33. Following a recent staff meeting and being available as a self-employed software developer ('Freiberufler'), I hereby offer to do paid development to work beyond the duty of my staff member status. As such, I would plan the features for upcoming releases, be available on IRC to discuss pending tasks of the team and contributors, implement features and rewrite existing code to be more maintainable, review the proposed code of contibutors, write weekly progress reports and take miscellaneous incurring responsabilities, like balancing, testing, producing video trailers or serve
    1 point
  34. Hello everyone. I wanted to try a scenario related to a battle. I've chosen a city, Cyzicus, who has lived many (in 410, 73 B.C., in the 193, 672 and 1305 A.D.) The last was a clash between the army of the Roman Republic, Commanded by Lucius Licinius Lucullus, and That of Mithridates VI of Pontus, fought in 74-73 BC near the city of Cyzicus, besieged for a year by the Pontic forces. Lucullus liberated the city and destroyed the enemy army. The battle was an episode of the Third Mithridatic War. The town lies at the center of the Sea of Marmara, at that time called Propontis. I used a
    1 point
  35. - Post is updated to V2.1 (latest) Hi all, This is my first post ever here aswell as my first attempt on making a map. I wanna start off saying that i love the work everyone has done in this game so far. Ya'll are some smart folk Alright ill get to it. Rapa Nui (Easter Island) is the name of the map i created. Rapa Nui is the name of the people that live on this island called- yes you guessed it- Rapa Nui . Though its better known for it's nickname; Easter Island. Map discription; Map overview Rapa Nui topography Starting positions (Defau
    1 point
  36. You all think it's bad now? Back in my day, we didn't even have an AI, or any multiplayer either. Imagine playing a game like that, then having it rewritten so that all terrain is solid black, and buildings, trees, water, mountains, and pretty much everything just let units walk right through without restriction. Units didn't automatically migrate to fresh resources, they just stopped working. As a bonus, depleted resources didn't disappear, so you had to manually pick each tree to see if the workers would gather from it. I think one reason it seems there's less progress happening today,
    0 points
  37. Sander’s suggestion of me making maps and letting the 0 AD forummers take charge of the triggers made me think deeply of how best to present a scenario that will cover every possible trigger that I usually use in designing scenarios and campaigns. Disclaimer: All of the trigger suggestions I present in this post can be done and implemented with the editor of Empire Earth, of which I have been “schooled”. In no way am I saying that EE is better than 0 AD. No, dear sirs. I'm attempting to at least make Atlas a tool that I can understand and use, without being a programmer myself, dim-witted th
    0 points
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