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""A variant civilization is a type of civilization in Age of Empires IV introduced in The Sultans Ascend. Each variant civilization offers new unique ways to play one of the classic civilizations while still keeping with that civilization's overall themes and aesthetics. In most cases, a variant civilization uses their parent civilization's architecture, technologies, buildings (including landmarks), units, and audio-design, with a few exceptions where their unique concepts come into play."" https://ageofempires.fandom.com/wiki/Variant_civilization The only thing that can keep me coming back to this place is simply seeing how ideas blossom. Well all nonsense aside let's talk about "Not my new" idea because it's not new, I've come up with this about three or four times before. My inspiration was Rome total war 2 where you could select their factions to start the campaign mode obviously when I raised that my idea was very very green. What happens is that now one of our biggest competitors managed to implement it better than I could have expected. I was seeing that the new version of AoE IV has this idea well implemented. Basically it is a modification of the base civilization. Adapting it to a hero or a chronological stage, we could talk about dynasties. That, for example, with Republican Rome we could have: Julia Gens: Caesar + Augustus + Marius Cornelia Gens or Optimates: Pompey,Sulla...etc We could also have a pre-roman: Kingdome of Rome. With Macedonia we could have the Alexandrian Empire and then the Antigonid Kingdom. With Gauls, we could have several Gallic tribes and we could also include the Eastern Gauls. With the Iberians some things would be quite good for us because we could separate the Iberians into variants. I was telling Stanislao that I would like to include more Italian or Italianic factions, Samnites, Italiotes and some ancient version of Rome. With the sub-factions it won't be so difficult to put so many Greek factions in one package. It occurs to me or I imagine that the folder in the simulation area could be inside the faction folder plain and simple with the name variant. In the mods we would avoid silly debates about which part of the faction we should use as when we were discussing the Byzantine faction for example which period would be excellent to use. If you think about it, Carthage could have its army of mercenaries, a civilization in style like Hannibal Barca would have. And another based in Africa. and in sicily. The Persians could have several versions of the army they had with various types of units. Egypt could have Cleopatra's Romanized army.And the well-romanized armies of Cleopatra's ancestors. The Seleucids they would have would be several of their provinces that later separated, such as the Pontus , Greco Bactrian(?). China could have several armies that were composed of regions and factions. The combinations can be unlimited and this would also give us the advantage of giving bonus to a single faction just by choosing the variant. The variants would be versions of a faction. The base variant could be faction 1.0 then 1.2 then 1.3. The base would be the original one from Wildfiregames. So for example 1.2 would be the armies of the Gallic Wars.(Caesar or Caesarian Army). With Sparta we could already have a Macedonian phalanx version of the Spartan army. I already know that they are implementing reforms in the game. I'm going to put the video that inspired me, it's in Spanish.2 points
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The idea of Saturnalia falling on the 25th doesn't quite match with when Christmas was initially established. A better explanation comes from an estimate that Jesus died on the 25th of March. Since he was important, they assumed that he was conceived on that day, leading to his birth nine months later. Biblical Scholar Dan McClellan offers basically the same explanation if you want to hear it from a PhD.2 points
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This game has a really amazing soundtrack. Years ago when I first discovered the game, I downloaded the zip with the soundtrack in it and from time to time I listen to them while writing. @OmriLahav did an amazing job with composing it. I'm wondering what are you all's favorite songs in the game? My top three: Celtic Pride Calm Before the Storm and finally my absolute favorite and one of my favorite songs from video a vide game soundtrack Tavern in the Mist.1 point
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It might be cool if rams gained speed with garrisoned units. The more people pushing the ram, the faster it should go right? I don't think any of the rams were motorized back then1 point
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There are some synthetic voices in DE already. Carthaginians, Han, and (something else, I forget, lol). They are not perfect. The Carthage voices sound synthetic and not natural, for example. There is a thread on this forum about it.1 point
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Interestingly enough, just with a little research I did apparently, the Indian women did wear the clothing depicted in the game. They thought the belly bottom was a door to the soul and so had it uncovered.1 point
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I find 0ad's soundtracks fantastic too. It's very hard to choose favourites, but I'd put these as my top three: 3. Peaks of Atlas 2. Cisalpine Gaul 1. Honor Bound (the main theme)1 point
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How interesting your use of AI. Have you tried doing voices?1 point
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A little bit of that, what happens is that this will serve to have a much greater number of small variations of the same faction. We could have a Rome that has a civil war theme , like Sulla, Caesar and Marius, another that has a triumvirate Crssus, Pompey and Caesar, another that is the second triumvirate Lepidus, Anthony , Octavian, a Roma that is from the time of the Macedonic Wars, the Rome of the time of Spartacus, the Rome before the Punic War, the Rome before the Punic War(Roman Hoplites).1 point
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With Giving more pop cost it would not change anything before you reach pop max anyway,.. But later, this would prevent the spam of those at late game as they virtually cost far less than regular units since you don't lose/replace them (hit and run) . Cavalry should be meant to be used as some skirmisher forces that will operate beside , sneaky and mobile.. But now, it just operates as the main component of a stupid spam game. The cav champs are so good that they don't even bother to avoid spearmen Just like Rams ability to kill humans was removed for the sake of strategy , cavalry cannot be plain and simply just better than regular units1 point
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It's time to present a blender project I've been working on lately, which is a set of buildings that make up a roman castrum. Contubernium (Barracks) The contubernium consisted of 10 units of 8 soldiers and one centurio, I had to cut it down to 6 stalls, so that it wouldn't be way too long. Horreum (warehouse/storehouse) Horrea were special warehouse to hold mostly grain. The floor was elevated to keep it dry. The walls needed to be strong to withstand the pressure from the filling. Principia (Main Building) The Principia was the main building, were the administration was situated and the standards (Aedes) and valuables (Aerarium) were kept. The big basilica was used for gatherings of the troops. Gate (Porta) Walls (short with stairs, medium, long, curved) It's a work in progress, so still some things are missing, especially (normal, spec) texture improvements and more props. Climbing plants like ivy would look good on it. Some parts still look a bit empty, especially the roof parts. The Gate animation is still missing. Possible buildings to add could be: Praetorium Porta praetoria (Bigger and fancier gate) Wall towers Calvary barracks I'm gonna add references later. I know that for now there might not be much use for it, maybe for some mod or scenario. To make it constructable ingame a js wallplacer helper would be helpful. Anyway, it was fun and I learned some more blender and gimp stuff I guess. Let me know what you think:) castrum-0.27.0.zip1 point
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If someone want to help me, please reply in this chat: I want to share files here or on github, because I have problems with texture colors1 point
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Y'all act like this hasn't been solved in like 100 other games, the most applicable being AOE2, which has non-random fire and does not "break" the game.1 point
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Interesting video about the current issues with Total War games and the players community reaction to it1 point
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I would prefer the Tesseraconteres being a ship rather than a tech. But of course, there isn't even a unique 3d model for it. (A big new Tesseraconteres model, maybe as a catamaran, would be so cool, though)1 point
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I think it would be vital to have dedicated transports; that was the case for many important campaigns like Hannibal's.1 point
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Nah, in fact, I'd add Agesilaus II and give him a cavalry bonus. As others have said, we could remove one or more of the standard Stable techs to effectively nerf the Spartan cavalry. The Market is an important structure besides trading. I'd just remove some Market techs and then give the current Macedonian storehouse bonus to Sparta instead (and make up something new for the Macks). As discussed, I'm no longer against this. Mehh, again, we can just make their Stone Defense Tower upgrade more expensive or something. The towers fill an important role in the overall meta. Yes. Yet, Helots were used many times in skirmishing roles. Yes. Except I'd maybe suggest they train from the Storehouse and Granary. Yes. Yes.1 point
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Thanks Stan, you're a life saver! It was the multiple materials problem. I removed all of them because I already have the png texture and now that error is gone. Thank you all for your help!1 point
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In another thread I produced evidence that Sparta has a wooden theater in Classical times. It would be interesting to still allow Sparta a Theater, but make it wooden, cost wood, and be weaker.1 point
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Hi, thanks wowgetoffyourcellphone. Sorry, I guess I was looking for some additional equipment that wackyserious created more recently, but I suspect they might not have found their way into the game. If you don't mind me asking, I'm not very familiar with how these units are put together: Are there xml files which detail which meshes need to be assembled to comprise each unit? Sorry to n00b it up, but thanks for your help.1 point
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Yeah, that's kind of a problem of huge vision ranges, IMHO. DE is better in this regard.1 point
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My previous comment got lost somewhere... As for the topic, I still hope that the developers will update the music archive and add new soundtracks. And please add the album cover!!!1 point
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Maybe the food regeneration could buffed to be as fast as 1 fishing boat gathering speed, but you can still make the trade-off to fish intensively with more boats.1 point
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The nascent "Baltic-Nordic" biome set could be a good starting place.1 point
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I was under the impression we wanted to reduce the capture-delete mechanic.1 point
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I can get used to manually choosing whichever mode no matter what the default is. The only case where I think it matters is for capturing low value things like houses. If you are attacking someone and if for whatever reason your best way to damage them is capturing and deleting buildings, then capture is the better default as multiple buildings can be captured in parallel.1 point
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I'd say that Han administration is particular enough (both historically and in the game) that it's better to avoid making false copycats of them... Basically, leave the Archon units to the Protoss...1 point
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Also I feel like many modern games would just call what we have a live service and charge a fee for each update.1 point
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games are not open source and only maintained by volunteers. it's an impossible comparison.1 point
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Possible/probable future civs which will have Storage Carts: Cimbri, Scythians, Xiongnu1 point
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Yes, something like that is sorely needed. Endgames are a PITA sometimes, for no reason. Also, there should be an option on the minimap to show only enemies (buildings and units).1 point
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We can eventually have bigger or more luxurious versions of houses for the civs, but as far as gameplay goes having 2 different houses isn't very cool or interesting unless it's something special like the Carth houses. I can envision having Insulae for a hypothetical Roman Empire civ in the future.1 point
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Also, Persians did have access to catapults. The inhabitants of the Persian city of Tyre famously used many types of catapults and bolt shooters against the attacking Macedonians. Their defense was so dogged, they angered Alexander so much that when he finally took the city he had all of its citizens enslaved or killed.1 point
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I have components for that but they aren't fully finished yet. although they're enough if you want to make it for players only use it. PS: in my WIP mod food resources are devided. so, you need few customizations to use it with the public mod. edit: you also need the custom unit ai for the purpose of the units break for launch don't break the cammands' series. MeatSupplies.js VeganSupplies.js WaterSupplies.js UnitAI.js1 point
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https://www.sciencenews.org/article/asia-xiongnu-nomadic-empire-expansion nice article about xiongnu.1 point
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A technology for unique formations? I've always wandered what's the point of unique formations that some civs offer. In reality, they consisted in a material advantage for melee troops during fights. In game, they are more or less completely useless. Would be viable to offer some buffs with their utilization (thought the research of a related technology)? E.g., roman testudo was designed to offer more cover against ranged troops, so it could be reflected easily in game with a buff on ranged defense. I find would be very cool if the historical and tactical revolution such formations brought to the field was represented in game.1 point
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It´s a shame that there are no archaeological finds of these helmets and armor.1 point
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I've been debating for a bit whether or not to do my "every five years post" about renaming the Sword Champion, and I finally decided to do it. I still believe that they should be labeled as Silver Shields. The corps has been listed as being 10,000 men strong and only 5000 were present at Daphne, with another 5000 royal guard units appearing "in the roman style." It has been hypothesized by period and modern historians that these 5000 swordsmen were in reality the other half of the Silver Shields, retrained into Thorakites to shown the future progression of the Seleucid army, but I am aware that this point is debated amongst this community. While I still believe that they should be called Argyraspides Thorakites, I will settle for at least removing the "Romanized" moniker. This has been a term used by historians to describe a number of late antiquity swords units, because the concept was make famous by Rome, but some historians say the transition to swords in many armies could be influenced by Gallic and Galatian forces, which were common mercenaries and proved effective in this time period, and that warfare was shifting from a rigid formation based affair into a looser more flexible style. An alternate name if the Silver Shield title is not well-liked could be Agema Thorakites, or just Thorakites.1 point
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I use call to arms a lot; I changed its hotkey to c, and made z select idle and x select wounded so all three are in easy reach. I should use attack move more.1 point
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Tenia entendido que el poema de Roldan se basó en la invasión carolingia las ciudades aragonesas , no recuerdo bien que ciudad al final la retaguardia del ejercito terminó siendo emboscada por tribus vascas y todos perecieron . Sabes algo de eso ?1 point
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I will be grateful to you if you make The Great Sassanid Empire It's a popular civilization and you have many iranian(persian) fans here so it would be great to have their medieval civilization and empire. It's a win win situation plssss1 point
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Hola, pronto habrá una actualización de alpha 27, una vez que se lance.1 point
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The Venetians as a maritime power was later than the time that this mod describes and I even think that the city had not yet been built, although the Lombards and the Magyars could be included1 point
