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Showing content with the highest reputation on 2022-10-11 in all areas

  1. Mayas Mod; @Lopess@Stan`@wowgetoffyourcellphone @Trinketos @Ultimate Aurelian @Genava55 @Gurken Khan
    3 points
  2. Its very difficult to find fresh vs fresh 1v1s by high level players, as the players are so rare, and rarely come online, some stop playing alltogether. Im making this forum post so ppl can arrange games/coming online times if they want to. If ive missed any 1800+ players, ping them below please. So if you wanna play at X time window in the future that you are free at, post here, and ppl can come here to check when next gathering or schedule(s) is/are, posted by som1, or post plans/intent themselves. This way we wont miss eachother, and tire out playing less compettetive games, becuase we can never know when som1 challenging is coming online. Hope this raises 1800+ 1v1 counts. @ValihrAnt @Feldfeld @Stockfish @LetswaveaBook (ping weirdjokes, if know forum name pls) ..wow cant even recall any other currently active 1v1 player who is 1800+ Gif for visual representation: maybe in the future we can all have own forum posts, that we update, that show our free time, and i could link them all here, but too far fetched rn.
    2 points
  3. Lusitanian Mod (lusi village) (Vettonian village/Lusi auxiliaries)
    2 points
  4. Town phase is p2. This will move one forge tech from p3 to p2. p1 will have 0 techs, p2 will have 2 new techs, and p3 will have 1 new tech. Making p2 stronger makes p1 weaker.
    2 points
  5. Right. We can have any number of heroes available to choose from, but can have a match limit of 3. Miltiades and/or Aristides can be available as Hoplite-centric options for Athenians.
    2 points
  6. The problem with heros bonus is not that they are terrible but how 0ad is played. Example this one. How many players play water maps? For the long time I have been playing; I have played water maps in team games <1% of time. Everyone wants heros to give armor and damage bonus or unit spam benefits. I'm not going to write use cases and explain why other heros have differnet bonus and their usecases becasue it will be ignored or no one will read. But if someone wants to comment on hero bonus, try to get out of mainland map, and try gameplay that suits hero condition and you will realize the benefit of the bonus. If you test the same and don't think it is worth it then maybe change the same.
    2 points
  7. WIP I need to balance everything, it's not symmetrical but first I had to add some objects to the composition. it lacks symmetry. balance.
    2 points
  8. I came up with this idea after watching some videos about technology like Greek fire. For example the favor and me could not exist without the siphons perfected in the 3rd century B.C. https://en.m.wikipedia.org/wiki/Siphon And I would like here more than a whole discussion of ideas that can be included and that cannot be included. Interesting for example which characters like Caesar Augustus Includes in some religious technologies. Like cult to Apollo https://ancient-history-blog.mq.edu.au/cityOfRome/ApolloBlog https://mythopedia.com/topics/apollo-roman During the reign of Augustus (31 BCE–14 CE), the first emperor of Rome, the cult of Apollo witnessed a surge in popularity and importance. Much of this could be attributed to the emperor himself, who believed Apollo favored his cause in the long civil war against the republicans and Marcus Antonius. The final battle of the Roman civil war, the naval battle of Actium in 31 BCE, took place next to one of Apollo’s temples in mainland Greece. To repay the debt he thought he owed, Augustus dedicated spoils to Apollo and constructed a new temple in his honor on the Palatine Hill.
    1 point
  9. Perhaps the mod can take a cue from Delenda Est and add a meta resource. In DE you gain the Glory resource by building Cult Statues and praising them with your units. In Millennium AD perhaps you can gain the Favor resource that you use for Temple techs, special techs, and training heroes. How it's gathered could be by building Temples/Mosques/Churches.
    1 point
  10. Installing it manually should work. Maybe you didn't place it correctly ?
    1 point
  11. this is good output. It's a good idea, it's the best way to solve it.
    1 point
  12. Whether this resource is called "Glory" or "Faith", just don't let the game look like a wizarding world. In addition, the way this resource is obtained, the temple (and the priests stationed), the trickle of statues, and the spoils of war to kill the enemy are preferred, and the way in AoM that the commoners worship the temple is too complicated.
    1 point
  13. @Philip the Swaggerless my understanding was that the mod would contain balancing solutions and some content/gameplay features (aka fun) There are parts of the game that are underdeveloped like some civ bonuses/team bonuses which could make the game more interesting. For example, how about we come up with a seleucid civ bonus? (i guess the heroes from cc is now a civ bonus)
    1 point
  14. Yes. My understanding is that the purpose of this mod is to fix things that are technically broken (rice upgrades) and make balance tweaks. Not change the game play of the alpha. I think it is good that rams have slow turn rate and acceleration. In this alpha it is harder for melee units to attack fleeing units. They approach, slow down to attack, but sometimes do not attack because the fleeing unit maintains it's speed. I don't think unprotected rams should be able to escape the enemy. (Unless they are my rams of course). These seem fine to me. Because they are never used anyways and the bonuses they would get are not top tier, I think it is okay to add to this mod. I don't know... Maybe if coupled with a decrease in the rank up bonuses. They become incredibly strong at rank 3 with techs. I'd probably leave it as it is. I don't think this is needed to balance. This seems beyond the mod's scope, if I've understood it correctly. Iphicrates is very strong, however his bonus is a formation bonus. That means that if the enemy targets him and you try to run him away, the formation loses the bonus. Aura bonus heroes can flee or stand behind all the units, and the army retains their bonus as long as they are in range. Therefore if Iphicrates' bonus is reduced I think it should become an aura bonus. However, I kind of like the uniqueness of him having a strong formation bonus, as it is.
    1 point
  15. So to make the issue worse, we move some of the few leftover useful bits of p2 to p1. A player should be forced to phase up with around 50 pop to be competitive, current p1 is simply broken.
    1 point
  16. what is this logic lmao. @Darkcity, @real_tabasco_sauce's solution to the naval hero was to add a bonus that works on land too, so that the hero can be used in either situation so that map generation won't make the hero totally useless.
    1 point
  17. I thought they were supposed to be rams, not Ferrari cars.
    1 point
  18. There is an idle counter for units. There really should be a garrison counter for units too. One garrison counter for arrow generation garrisons and another for non arrow generation garrisons.
    1 point
  19. I would go slow. This alpha isn't fully understood yet. And introducing a bunch of new changes will make understanding this alpha and the new changes very difficult. With that said there are a few universal changes that impact all civs equally. My thoughts below: Speed up rams by improving the turn rate and acceleration of siege units Good Pericles and Themistocles update Not needed--no one makes these heroes Rebalance healers by making them cheaper Yes to healer cost. No, to healer upgrades--should do one at a time. Healers were often used in a23. I could see this making a civ like Athens with Iphicrates and healers OP. Move tier 2 blacksmith technologies to Town Phase Yes. P2 is currently a transition phase with little actual fighting. P3 incentive still exists for eco/final blacksmith reasons Nerf heroes Iphicrates and Ptolemy No for now. Need to see how this alpha plays out. It's been discussed elsewhere, but Iphicates should become a distance aura instead of a formation aura. With that said, I will likely agree with this for Iphicates. I don't like the Ptol change
    1 point
  20. designing a bit, digitizing, redrawing It's going to take me time to fully reinterpret it. It seems that it could be an Iberian version of the Greek Medusa (Gorgon).
    1 point
  21. exactly this is the reference that most closely resembles my idea.
    1 point
  22. More like an "Elé-hexadecapede". In other news, here's an Athenian phalanx for my new profile banner(s): What is interesting is that every member in the formation wears a bronze cuirass, filtering out the others with the linothorax.
    1 point
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