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Showing content with the highest reputation on 2022-08-25 in all areas
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Major commit over at https://github.com/0ADMods/xiiiad happy testing everyone! Please do give your feedback here, thank you.2 points
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Since we have three North African civilizations (Ptolemies, Carthaginians, and Kushites) already, I thought that one located entirely south of the Sahara would be welcome as well. So I am going to suggest the Nok culture that thrived in the area of Nigeria between 900 BC to 200 AD. There's not a lot we know about them, especially since they don't seem to have used a written script, but they have left behind numerous sculptures attesting to an artistic tradition that would influence those of later West African kingdoms. Nok Culture on the World History Encyclopedia Some choice Nok sculptures: I don't think we know for sure what language the Nok people spoke, but I would use Yoruba or Ibo vocabulary for unit and building names since those are some of the cultures influenced by the Nok culture. Below are some images showing what these cultures looked like in more recent periods: Yoruba palace compound (I think) Yoruba house Ibo house Ibo warriors with armor Ibo warriors with spears and shields In addition, as part of this larger representation of West Africa, African rainforest animals could be added to the game. Game could include the bongo, guinea-fowl, okapi, gorilla, and forest elephants (which I believe are already in the game), whereas leopards and chimpanzees would be predators. Bongo Guinea-fowl Okapi Gorilla Leopard Chimpanzee1 point
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@Tyrannosaurus also I recommend trying multiplayer when you feel ready (unless you already are). It might be hard to find a lobby or 1v1 for your proper skill level, and if you get stomped on don't get flustered. At the end of the day, playing versus real players is way less frustrating than playing vs AI. Ask around for tips, because nice people will give them to you.1 point
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To get into it you can decrease the game speed and lower the difficulty of AI enemies. I use women not only for food, but also for wood; their gathering speed is not worse by much and they don't cost wood to produce. You can try to collect so many resources that eco down time doesn't hurt you. You can leave some soldiers to collect while others fight; note that with each rank their collection rate significantly worsens. To improve eco research storehouse tecs, to improve fighting research forge tecs. There is no way around manually telling your soldiers to fight. There are videos on youtube for build orders, and somewhere is a guide from @Yekaterina. hth1 point
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@raffut1969 You tag someone by prefixing with @ (just didn't wanna waste his time). The first post of the thread I linked tells you how to report.1 point
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@user1 I play as Nympheuz. Offender: eye15 eye15 quited without resigning. commands.txt metadata.json1 point
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I disagree with some points: 1300 minimum (league could also be open for all skill levels) 100 games seems too much, could also be 20 or something limited to 3 months might also be to complicated, you could remove that 0AD is free, so having one account should also be free. It's not necessary to let rating decline, as players can keep their skill level over a long time even when they dont play rated. Why not just treat ratings as Lichess does? If someone does not play rated, the uncertainty of the rating increases. After a weak or so, the player gets removed from leaderbords, and when uncertainty reaches a certain level, the rating gets marked with a question mark, so you can see that its very uncertain. Playing rated reduces the uncertainty. +1 for team leagues and rated team games Theoretically the 1v1 rating and the team rating of each account could also be identically. I think Age of Mythology does it like that. And theoretically its not necessary to register teams for rated team games. Just make sure that your team mates are no rage quitters if you play rated....1 point
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@Stan`Looks like it hasn't. If it's abandoned and someone wants to update it and submit a PR to community maps 2, I'll test it out.1 point
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@Tyrannosauruswhat you can do in the meantime... Make sure atlas is closed. Copy (from the 0ad data distribution archive or svn repo) `binaries/data/mods/public/maps/random/rmbiome/randombiome.js` into this directory (On Linux): `$HOME/.local/share/0ad/mods/user/maps/random/rmbiome` (make the directory if it doesn't exist) (On Windows): `C:\Users\{name_of_user}\Documents\My Games\0ad\mods\user/maps/random/rmbiome` (On OSX): /Library/Application Support/0ad/mods/user/maps/random/rmbiome Open the file and near the top, you'll see a section that looks like function setSelectedBiome() { // TODO: Replace ugly default for atlas by a dropdown setBiome(g_MapSettings.Biome || "generic/alpine"); } You can change "alpine" to something from this directory `binaries/data/mods/public/maps/random/rmbiome/generic/` After that, when you generate most random maps in Atlas, it will have the biome you've set. Does anyone know if there's an existing ticket for what's mentioned in the 'TODO' line up there? @Stan`@Freagarach1 point
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@YavinI meant subscribe to the GitHub PR. I'm sorry for the confusion, that is my fault.1 point
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I guess for countries with strong ties to the jurisdiction under which the company is based in this is actually relevant as the other jurisdiction would be cooperative, (extradition and such). However, given that we are not a legal entity in the US or anywhere else for that matter, we don't really have that much legal rights anywhere in the world. For any legal matter, someone from this community (probably the person responsible for hosting the service) has to represent as an individual. This is all how I interpreted this stuff, but based on that, its actually better to keep the status quo. At least until an actual lawyer can advise on the legal ramifications. As for the large companies, well they have in-house counsels who are more than happy to shred through any and all red tape. I have absolutely no idea what I am talking about though.1 point
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@user1 My name: gamerAJ Other player: jaxso2012 Player quit without resigning when started getting defeated (game hosted by jaxso2012). Thanks commands.txt1 point
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metadata.jsoncommands.txt 1vs1 quit without resign My name: Xander Opponent: Raffut19691 point
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I revised my list by promoting a couple of units to Champion status as well as adding a few heroes and mercenary units. UPDATE 2: Also added a Wonder and bonus building for the Nok.1 point
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Anyway, a list of possible units and buildings for the Nok, not necessarily complete (all names taken from the Yoruba language of Nigeria): STANDARD UNITS Obinrin: Female citizen. Onisowo: Trader. Babalawo: Healer/priest. Okunrin Oko: Melee infantry armed with spear and rectangular ox-hide shield. Onigbowo: Ranged infantry that throws triple-barbed javelins. Obe Jiju: Infantry that fights with a forked knife, both in melee and ranged modes. Ologbo: Champion infantry armed with an ida sword. Tafatafa Elesin: Light cavalry armed with a bow and arrow. Kondo Elesin: Heavy cavalry armed with a cudgel or club. Eso: Champion cavalry armed with a thrusting lance. Garamantian Chariot: A mercenary unit from the central Sahara that is a charioteer throwing javelins. Fon Gbeto: A mercenary unit from the West African coast that is a female archer shooting poisoned arrows. Ipeja Oko: Fishing canoe. Oko Isowo: Trading canoe. Oko Ogun: Warship. Idoti Agbo: Handheld battering ram. Heroes Shango: Based on a Yoruba chieftain turned deity, Shango fights with a throwing axe. Oduduwa: This hero wears a suit of iron armor and fights with a long thrusting spear. Oma Idoko: A hero who shoots poisoned arrows from horseback. Buildings Aafin: Civic Center. Trains Obinrin, Okunrin Oko, Onigbowo, and Tafatafa Esin. Ile: Thatched-roof wattle-and-daub house. Oko Oko: Farmstead. Ile Itaja: Storehouse. Igbelera: Dock. Trains Ipeja Oko, Oko Isowo, and Oko Ogun. Ahere Ogun: Barracks. Trains Okunrin Oko, Onigbowo, and Ologbo. Durosinsin: Stable. Trains Tafatafa Esin and Eso. Ile Iso: Outpost. Tafatafa Eso: Sentry Tower. Ile Iso Okuta: Stone Tower. Ayederu: Forge. Ile Olorun: Temple. Trains Babalawo. Oja: Marketplace. Trains Onisowo. Ile Idoti: Arsenal. Trains Idoti Agbo. Onigi Odi: Palisade. Okuta Odi: Larger wall made of earth, similar to the Walls of Benin. Odi: Fortress where you can train heroes. Sacred Grove: A special building for the Nok, this is a grove of trees that can be cut down for wood. Once one tree gets cut down, another will slowly grow back in its place. Royal Spire Pavilion: The Nok wonder, inspired by the one built by the later kingdom of Benin.1 point
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P O L O V T S I A N S (The Kipchak - Cuman Confederacy) as a part of the XIII Century AD - Steppe People faction1 point
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For information on the Seleucids specifically, I can highly recommend: Susan Sherwin-White, Amélie Kuhrt From Samarkand to Sardis : A new approach to the Seleucid empire (Berkeley and Los Angeles 1993) Most publications on the Seleucids are biased by essentially Helleno- and Romano-centric sources and historiography, and often by 19th C colonianist and imperialist notions as well, thus fundamentally reinforcing traditional views. SW&K stands out in that it makes extensive use of Babylonian cuneiform records and various Asian archaeological sites. It makes a strong and convincing case for grounding the Seleucids as a successful continuation of Neo-Babylonian and Achaemenid traditions, as well as correcting various misconceptions.1 point
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Cloned, loaded and crashed Tried with A25, see below for the errors: ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 @gui/gamesetup/gamesetup.js:13:30 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51 can't access lexical declaration 'g_CivData' before initialization @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 TIMER| gamesetup/gamesetup.xml: 61.2914 ms TIMER| common/global.xml: 271.786 us ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 init@gui/gamesettings/GameSettings.js:24:13 SetupWindow@gui/gamesetup/SetupWindow.js:29:39 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function0 points