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Showing content with the highest reputation on 2022-01-23 in all areas
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A petition to subdivide this mod into crowd-sourced civ working templates over at https://github.com/0ADMods so that working and fixing on each civ can be done much easier. By doing that we can make sure that we still get alpha release for the Terra Magna mod cluster. Where crowd-sourced civ templates that didn't get fixed can be cut out for the latest alpha release and include only those that are compatible with the latest version. So that we can still have a working version of Terra Magna over at mod.io and the game's built in mod downloader, we can issue release statements on what mods made it into the latest release cut and what were left out due to the lack of development on those mods. This means that Terra Magna will only be a compilation and will not be available for SVN and instead you must look over the mods at https://github.com/0ADMods if you want to try it during in-between alpha developments period using SVN So far we have a lot of timeline compatible civilizations over there that we can potentially include into our mod cluster that are already over there. Illyrians https://github.com/0ADMods/illyrians Imperial Romans https://github.com/0ADMods/imperial_romans Judeans https://github.com/0ADMods/judeans Lusitanians https://github.com/0ADMods/Lusitanians_civ Thebans https://github.com/0ADMods/theban_greeks Thracians https://github.com/0ADMods/thracians Scythians (Proposed) Syracuse https://github.com/0ADMods/Syracuse-mod I just think that we need to consolidate and standardize each mod and provide an identifier in their repository names to make it easier to recognize and avoid having multiple mods, mostly having official repositories for these factions that abide to the game standards meaning no deviating mod content or concepts that stray away from vanilla faction templates or similar. @Stan` @asterix @Alexandermb @wowgetoffyourcellphone @Lopess @LordGood @Lion.Kanzen @Duileoga @Trinketos @Yekaterina and others you can guys tag along for this concept solidification for the future of civilization mods for the game and the next alphas.6 points
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Hello all, I recently made a donation and wanted to thank all the devs and modders for the amazing work they done. Please keep improving the game and adding content I studied history/archaeology for more than 5 years so I am a little bit passionate. Depending on the needs and on access to the sources I'd be glad to help about research for some mods. I'm especially interested with Bronze age Antiquity and Pre-columbian America6 points
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https://code.wildfiregames.com/D4448 So, I made a patch that adds the Practice Range (aka "Archery Range") as a buildable structure. This patch: Enables Practice Ranges for all civs, which train Ranged Infantry Adjusts costs for the Barracks, Range, and Stable to compensate for the new building Recreates the relevant technologies from the Barracks over to the Range Moves Archery Tradition to the Range (and Hoplite Tradition to the Barracks, as a mirror) Some other minor things Please playtest with multiple civs. Look for and critique: Fun Design Balance Bugs3 points
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I will let you guys decide if the helmet I made is worth to be commited or if we should just retexture from the Coolus on the left, but we will definitely have a iber_helmet_ciggaralejo with its own texture which is an iron with a hint of shade of brown, similar to my helmet. This is the final piece and the major Iberian rework will be committed, followed by the Lusitanian faction mod rework1 point
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Hi i'm Vrayer on the lobby Pangea quit without resigning... commands.txt Thanks @user11 point
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Should I opt to name it as iber_helmet_cigarralejo? So no other variations other than different shades of iron. To be clear this is a cigarralejo right? Are there supposed to be motif details for this or is this simply plain as it is? Can this be crested or ornamented on the top or have cheek guards?1 point
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That's not bad but I think there is a misunderstanding I want to clarify. The typology of Montefortino helmets is a mess. Everybody call Montefortino a family of helmets that have very different features, conceptions and technology. This is due to a 19th legacy from early historians and it has spread everywhere. First of all, a helmet in bronze is always different from a helmet in iron. This is simply not the same technology and the same conception. They could cast bronze, because bronze can be easily molten. Not iron, at that time the only way to make an iron helmet is to forge it, hammering iron sheets and giving it the desired shape through a long processing. Finally, the Montefortino are made by various people. Romans, Etruscans, Celts, Phoenicians, Iberians and even Greeks at some point. It has a very long history and it has seen specific cultural development. The biggest difference is between the Celtic iron version and the Mediterranean version in bronze. Here's a link about the Roman Montefortino with several variants: https://www.res-bellica.com/en/montefortino-type-helmets-a-chronology/ You should notice that the bottom and the neck guard are all straight: While a Celtic Montefortino in iron is like this: As you should see now, this is really two different helmets. The iron helmet made by the Celts has a neck guard going down, because it is a separated piece riveted to the bell. While in the bronze helmet made by the Romans, the neck guard and the bell are made of a single piece. Those examples are simply to show you the most different features. Some Celtic helmets in iron don't have neck guard going down like this. There is even some Celtic Montefortino made in bronze. Those examples are simply the extreme cases to help you picture it. But generally bronze Montefortino have this straight line. It has changed only at the very end of the Republican period (1st c. BC) when the Buggenum variant started to appear: So back to the Iberian bronze Montefortino, it has clearly the same straight line feature: The case of the iron helmet from Cigarralejo is bothering. Quesada-Sanz calls it a Celtic type, and it has been found in a purely Iberian context in south-east Spain: However, I think this is a case of unintelligence due to the horrible mess constituting the Montefortino typology. This is not a Montefortino. Quesada-Sanz is mistaken and the only one having a clear mind on this one is Garcia-Jimenez. He has questioned the classification of this helmet as Montefortino and see similarity with the older Bockweiler type that has been found in Hallstatt. Cigarralejo has no tip, it has a straight line at the bottom and it is made in iron. There is not a single comparable evidence from a Montefortino helmet. If it is a Celtic type, then the tip is missing. Which is possible because Garcia-Jimenez mentioned that the helmet has been poorly restored.1 point
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You need to put whole Commands.js under simulation/helpers1 point
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I like some of the balance changes, and I am worried about others. I am not sure if you wanted free livestock available at all corrals or just the gaia ones, but free livestock seems like a nice way to allow for both fields and corral food income through the whole timespan of a match. @Player of 0AD is, from my observation, the best player at managing corral economy as it exists in A25, so I would be interested to hear his thoughts about that part of the mod. I think this mod is complex enough that we ought to just get together and test its gameplay before more discussion.1 point
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Nothing a vacation with free time doesn't help. But even more about the files it's easier to find helpers when the 3d files already exist, which is already a big help. Really almost a gig of raw files is not interesting to make it available on github, but a zip file on a Drive link would be enough. And if anyone who is not yet fully familiar with the modification in 0ad wants to take this mod as a start I'm willing to help in what I can help, it will be a pleasure since I always really liked all the art that @Bigtiger created.1 point
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Contemplating the life choices that lead him to this moment: Cross-cultural Exchange:1 point
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@user1 pangea(1171) exited without resigning against Spartan299 commands.txt1 point
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All my attempts to increase or change the lobby management have failed so far. But I keep on trying.1 point
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I don't want to bother the devs with what is asked over and over again, but this would seem to be really useful if the DDOSing can not be solved directly. @Stan` I know A26 might be to soon, but could one of the requirements for A27 please be having saved games for multiplayer?1 point
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Don't you really have much on your plate? Also it's a 800 MB mess with files all over...1 point
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I actually now have all the assets just didn't find the time to put them back together1 point
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0A.D. - Napata War - 0ad game scenario (20/Jan/22) someone created a new map with a cinematic intro1 point
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Hello @user1 My lobby user name: draane Offending player: delege88 In a rated game, left without resigning when he was about to be defeated. metadata.json commands.txt1 point
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Massive war going on, dude in the down-left corner: "eyy im finna build a house over there"1 point
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Carthaginian Standard Bearer (might be used for Battalions, if @Freagarach makes them possible. ). A couple of potential positions. Right flank or center.1 point
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